Activate(BulletBody pCollisionObject, bool pforceactivation) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
AddChildShapeToCompoundShape(BulletShape pCShape, BulletShape paddShape, Vector3 displacementPos, Quaternion displacementRot) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
AddConstraintRef(BulletBody pBody, BulletConstraint pConstraint) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
AddConstraintToWorld(BulletWorld pWorld, BulletConstraint pConstraint, bool pDisableCollisionsBetweenLinkedObjects) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
AddObjectToWorld(BulletWorld pWorld, BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
AddToCollisionFlags(BulletBody pCollisionObject, CollisionFlags pcollisionFlags) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyCentralForce(BulletBody pBody, Vector3 pfSum) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyCentralImpulse(BulletBody pBody, Vector3 pfSum) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyDamping(BulletBody pBody, float timeStep) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyForce(BulletBody pBody, Vector3 force, Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyGravity(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyImpulse(BulletBody pBody, Vector3 imp, Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyTorque(BulletBody pBody, Vector3 pfSum) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ApplyTorqueImpulse(BulletBody pBody, Vector3 pfSum) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
BSAPIXNA(string paramName, BSScene physScene) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
BSShapeTypeFromBroadPhaseNativeType(BroadphaseNativeTypes pin) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
BuildCapsuleShape(BulletWorld pWorld, float pRadius, float pHeight, Vector3 pScale) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
BuildConvexHullShapeFromMesh(BulletWorld world, BulletShape meshShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
BuildNativeShape(BulletWorld pWorld, ShapeData pShapeData) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
BulletEngineName | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | |
BulletEngineVersion | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | |
CalculateLocalInertia(BulletShape pShape, float pphysMass) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CalculateTransforms(BulletConstraint pConstraint) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ClearAllForces(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ClearCollisionProxyCache(BulletWorld pWorld, BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ClearForces(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
Create6DofConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
Create6DofConstraintFixed(BulletWorld pWorld, BulletBody pBody1, Vector3 pframe1, Quaternion pframe1rot, bool pUseLinearReferenceFrameB, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
Create6DofConstraintToPoint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 pjoinPoint, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
Create6DofSpringConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateBodyFromShape(BulletWorld pWorld, BulletShape pShape, uint pLocalID, Vector3 pRawPosition, Quaternion pRawOrientation) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.CreateBodyFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateBodyWithDefaultMotionState(BulletShape pShape, uint pLocalID, Vector3 pRawPosition, Quaternion pRawOrientation) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.CreateBodyWithDefaultMotionState(BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateCompoundShape(BulletWorld pWorld, bool enableDynamicAabbTree) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateConeTwistConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateConvexHullShape(BulletWorld pWorld, int pIndicesCount, int[] indices, int pVerticesCount, float[] verticesAsFloats) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateGearConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 paxisInA, Vector3 paxisInB, float pratio, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateGhostFromShape(BulletWorld pWorld, BulletShape pShape, uint pLocalID, Vector3 pRawPosition, Quaternion pRawOrientation) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.CreateGhostFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateGImpactShape(BulletWorld pWorld, int pIndicesCount, int[] indices, int pVerticesCount, float[] verticesAsFloats) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateGroundPlaneShape(uint pLocalId, float pheight, float pcollisionMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.CreateGroundPlaneShape(UInt32 id, float height, float collisionMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateHingeConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 ppivotInA, Vector3 ppivotInB, Vector3 paxisInA, Vector3 paxisInB, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateHullShape(BulletWorld pWorld, int pHullCount, float[] pConvHulls) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateMeshShape(BulletWorld pWorld, int pIndicesCount, int[] indices, int pVerticesCount, float[] verticesAsFloats) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreatePoint2PointConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 ppivotInA, Vector3 ppivotInB, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateSliderConstraint(BulletWorld pWorld, BulletBody pBody1, BulletBody pBody2, Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot, bool puseLinearReferenceFrameA, bool pdisableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, float scaleFactor, float collisionMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, float scaleFactor, float collisionMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
DeleteCollisionShape(BulletWorld pWorld, BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
DestroyConstraint(BulletWorld pWorld, BulletConstraint pConstraint) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
DestroyObject(BulletWorld pWorld, BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
DumpActivationInfo(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpAllInfo(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpCollisionShape(BulletWorld sim, BulletShape collisionShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpConstraint(BulletWorld sim, BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpPhysicsStatistics(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpRaw(ObjectArray< int >indices, ObjectArray< float > vertices, int pIndicesCount, int pVerticesCount) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinestatic |
DumpRaw(int[] indices, float[] vertices, int pIndicesCount, int pVerticesCount) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinestatic |
DumpRigidBody(BulletWorld sim, BulletBody collisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DuplicateCollisionShape(BulletWorld pWorld, BulletShape pShape, uint id) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.DuplicateCollisionShape(BulletWorld sim, BulletShape srcShape, UInt32 id) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ForceActivationState(BulletBody pCollisionObject, ActivationState pActivationState) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetActivationState(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetAngularDamping(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetAngularFactor(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetAngularMotionDisc(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetAngularVelocity(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetAnisotripicFriction(BulletConstraint pconstrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetBodyType(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetCcdMotionThreshold(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetCcdSweptSphereRadius(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetCollisionFlags(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetCollisionShape(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetConstraintRef(BulletBody pBody, int index) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetContactBreakingThreshold(BulletShape pShape, float defaultFactor) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetContactProcessingThreshold(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetDeactivationTime(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetForceUpdateAllAabbs(BulletWorld pWorld) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetFriction(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetGravity(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetHitFraction(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetInvInertiaDiagLocal(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetLinearDamping(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetLinearFactor(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetLinearSleepingThreshold(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetLinearVelocity(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetLocalScaling(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetMargin(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetNumberOfCompoundChildren(BulletShape pCompoundShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetNumConstraintRefs(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetOrientation(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetPosition(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetRestitution(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetShapeType(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetTotalForce(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetTotalTorque(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetUserPointer(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
GetVelocityInLocalPoint(BulletBody pBody, Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
HasAnisotripicFriction(BulletConstraint pconstrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
HasContactResponse(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
HINGE_NOT_SPECIFIED | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
HingeSetLimits(BulletConstraint pConstraint, float low, float high, float softness, float bias, float relaxation) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
Initialize(Vector3 maxPosition, ConfigurationParameters parms, int maxCollisions, ref CollisionDesc[] collisionArray, int maxUpdates, ref EntityProperties[] updateArray) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsActive(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsCompound(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsConcave(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsConvex(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsConvex2d(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsInfinite(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsInWorld(BulletWorld pWorld, BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsKinematicObject(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsNativeShape(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsNonMoving(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsPolyhedral(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsSoftBody(BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsStaticObject(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
IsStaticOrKinematicObject(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, out int updatedEntityCount, out int collidersCount) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
PushUpdate(BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
RayCastGround(BulletWorld pWorld, Vector3 _RayOrigin, float pRayHeight, BulletBody NotMe) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
RecalculateCompoundShapeLocalAabb(BulletShape pCompoundShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
RecordGhostCollisions(PairCachingGhostObject obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
RemoveChildShapeFromCompoundShapeIndex(BulletShape pCShape, int pii) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
RemoveConstraintFromWorld(BulletWorld pWorld, BulletConstraint pConstraint) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
RemoveConstraintRef(BulletBody pBody, BulletConstraint pConstraint) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
RemoveFromCollisionFlags(BulletBody pCollisionObject, CollisionFlags pcollisionFlags) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
RemoveObjectFromWorld(BulletWorld pWorld, BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
ResetBroadphasePool(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
ResetConstraintSolver(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
SetActivationState(BulletBody pBody, int state) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetAngularDamping(BulletBody pBody, float angularDamping) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetAngularFactor(BulletBody pBody, float factor) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetAngularFactorV(BulletBody pBody, Vector3 pAngularFactor) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetAngularLimits(BulletConstraint pConstraint, Vector3 low, Vector3 high) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetAngularVelocity(BulletBody pBody, Vector3 pVector3) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetAnisotripicFriction(BulletConstraint pconstrain, Vector3 frict) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetBreakingImpulseThreshold(BulletConstraint pConstraint, float threshold) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetCcdMotionThreshold(BulletBody pCollisionObject, float pccdMotionThreashold) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetCcdSweptSphereRadius(BulletBody pCollisionObject, float pCcdSweptSphereRadius) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetCenterOfMassByPosRot(BulletBody pBody, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetCollisionFlags(BulletBody pCollisionObject, CollisionFlags collisionFlags) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetCollisionGroupMask(BulletBody pCollisionObject, uint pGroup, uint pMask) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.SetCollisionGroupMask(BulletBody body, UInt32 filter, UInt32 mask) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetCollisionShape(BulletWorld pWorld, BulletBody pCollisionObject, BulletShape pShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetConstraintEnable(BulletConstraint pConstraint, float p_2) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetConstraintNumSolverIterations(BulletConstraint pConstraint, float cnt) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetConstraintParam(BulletConstraint pConstraint, ConstraintParams paramIndex, float paramvalue, ConstraintParamAxis axis) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetContactProcessingThreshold(BulletBody pCollisionObject, float contactprocessingthreshold) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetDamping(BulletBody pBody, float pLinear, float pAngular) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetDeactivationTime(BulletBody pCollisionObject, float pDeactivationTime) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetForceUpdateAllAabbs(BulletWorld pWorld, bool pForce) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetFrames(BulletConstraint pConstraint, Vector3 pframe1, Quaternion pframe1rot, Vector3 pframe2, Quaternion pframe2rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetFriction(BulletBody pCollisionObject, float _currentFriction) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetGravity(BulletBody pBody, Vector3 pGravity) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetHitFraction(BulletBody pCollisionObject, float pHitFraction) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetInterpolationAngularVelocity(BulletBody pCollisionObject, Vector3 pVector3) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetInterpolationLinearVelocity(BulletBody pCollisionObject, Vector3 VehicleVelocity) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetInterpolationVelocity(BulletBody pBody, Vector3 linearVel, Vector3 angularVel) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetInvInertiaDiagLocal(BulletBody pBody, Vector3 inert) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetLinearDamping(BulletBody pBody, float lin_damping) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetLinearFactor(BulletBody pBody, Vector3 factor) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetLinearLimits(BulletConstraint pConstraint, Vector3 low, Vector3 high) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetLinearVelocity(BulletBody pBody, Vector3 _velocity) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetLocalScaling(BulletShape pShape, Vector3 pScale) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetMargin(BulletShape pShape, float pMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetMassProps(BulletBody pBody, float pphysMass, Vector3 plocalInertia) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetObjectForce(BulletBody pBody, Vector3 _force) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetRestitution(BulletBody pCollisionObject, float pRestitution) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetShapeCollisionMargin(BulletShape pShape, float pMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetSleepingThresholds(BulletBody pBody, float plinearSleepingThreshold, float pangularSleepingThreshold) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetTranslation(BulletBody pCollisionObject, Vector3 _position, Quaternion _orientation) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SetUserPointer(BulletBody pCollisionObject, IntPtr val) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
Shutdown(BulletWorld pWorld) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SLIDER_ANGULAR | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_LINEAR | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_LOWER_LIMIT | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_MAX_MOTOR_FORCE | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_MOTOR_VELOCITY | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_DAMPING | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_DIRECTION | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_LIMIT | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_ORTHO | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_RESTITUTION | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_SOFTNESS | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_UPPER_LIMIT | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SPRING_NOT_SPECIFIED | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SpringEnable(BulletConstraint pConstraint, int index, float numericTrueFalse) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SpringSetDamping(BulletConstraint pConstraint, int index, float damping) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SpringSetEquilibriumPoint(BulletConstraint pConstraint, int index, float equilibriumPoint) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
SpringSetStiffness(BulletConstraint pConstraint, int index, float stiffness) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
Translate(BulletBody pCollisionObject, Vector3 trans) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
TranslationalLimitMotor(BulletConstraint pConstraint, float ponOff, float targetVelocity, float maxMotorForce) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
UpdateAabbs(BulletWorld pWorld) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
UpdateChildTransform(BulletShape pShape, int childIndex, Vector3 pos, Quaternion rot, bool shouldRecalculateLocalAabb) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
UpdateDeactivation(BulletBody pBody, float timeStep) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
UpdateInertiaTensor(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
UpdateParameter(BulletWorld world, uint localID, String parm, float value) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inline |
OpenSim::Region::PhysicsModule::BulletS::BSAPITemplate.UpdateParameter(BulletWorld world, UInt32 localID, String parm, float value) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UpdateSingleAabb(BulletWorld pWorld, BulletBody pCollisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
UseFrameOffset(BulletConstraint pConstraint, float onOff) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |
WantsSleeping(BulletBody pBody) | OpenSim.Region.PhysicsModule.BulletS.BSAPIXNA | inlinevirtual |