Teleport tests in a standalone OpenSim
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Teleport tests in a standalone OpenSim
Definition at line 52 of file ScenePresenceTeleportTests.cs.
void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.FixtureInit |
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void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.TearDown |
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void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.TestSameRegion |
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void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegions_DeniedOnCreateAgent |
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void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegions_DeniedOnQueryAccess |
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void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegions_DestinationDidNotProcessViewerConnection |
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Test teleport when the destination region does not process (or does not receive) the connection attempt from the viewer.
This could be quite a common case where the source region can connect to a remove destination region (for CreateAgent) but the viewer cannot reach the destination region due to network issues.
Definition at line 414 of file ScenePresenceTeleportTests.cs.
void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2 |
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void OpenSim.Region.Framework.Scenes.Tests.ScenePresenceTeleportTests.TestSameSimulatorNeighbouringRegionsV2 |
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The documentation for this class was generated from the following file: