OpenSim
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Basic scene object tests (create, read and delete but not update). More...
Public Member Functions | |
void | TestAddSceneObject () |
Test adding an object to a scene. More... | |
void | TestAddExistingSceneObjectUuid () |
It shouldn't be possible to add a scene object if one with that uuid already exists in the scene. More... | |
void | TestGetSceneObjectByPartLocalId () |
Test retrieving a scene object via the local id of one of its parts. More... | |
void | TestDeleteSceneObject () |
Test deleting an object from a scene. More... | |
void | TestChangeSceneObjectUuid () |
Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by OpenSim. More... | |
Public Member Functions inherited from OpenSim.Tests.Common.OpenSimTestCase | |
virtual void | SetUp () |
Basic scene object tests (create, read and delete but not update).
Definition at line 46 of file SceneObjectBasicTests.cs.
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inline |
It shouldn't be possible to add a scene object if one with that uuid already exists in the scene.
Definition at line 118 of file SceneObjectBasicTests.cs.
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inline |
Test adding an object to a scene.
Definition at line 88 of file SceneObjectBasicTests.cs.
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inline |
Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by OpenSim.
Definition at line 215 of file SceneObjectBasicTests.cs.
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inline |
Test deleting an object from a scene.
This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests.
Definition at line 192 of file SceneObjectBasicTests.cs.
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inline |
Test retrieving a scene object via the local id of one of its parts.
Definition at line 152 of file SceneObjectBasicTests.cs.