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OpenSim.Region.Framework.Scenes.Tests.SceneObjectBasicTests Class Reference

Basic scene object tests (create, read and delete but not update). More...

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Public Member Functions

void TestAddSceneObject ()
 Test adding an object to a scene. More...
 
void TestAddExistingSceneObjectUuid ()
 It shouldn't be possible to add a scene object if one with that uuid already exists in the scene. More...
 
void TestGetSceneObjectByPartLocalId ()
 Test retrieving a scene object via the local id of one of its parts. More...
 
void TestDeleteSceneObject ()
 Test deleting an object from a scene. More...
 
void TestChangeSceneObjectUuid ()
 Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by OpenSim. More...
 
- Public Member Functions inherited from OpenSim.Tests.Common.OpenSimTestCase
virtual void SetUp ()
 

Detailed Description

Basic scene object tests (create, read and delete but not update).

Definition at line 46 of file SceneObjectBasicTests.cs.

Member Function Documentation

void OpenSim.Region.Framework.Scenes.Tests.SceneObjectBasicTests.TestAddExistingSceneObjectUuid ( )
inline

It shouldn't be possible to add a scene object if one with that uuid already exists in the scene.

Definition at line 118 of file SceneObjectBasicTests.cs.

void OpenSim.Region.Framework.Scenes.Tests.SceneObjectBasicTests.TestAddSceneObject ( )
inline

Test adding an object to a scene.

Definition at line 88 of file SceneObjectBasicTests.cs.

void OpenSim.Region.Framework.Scenes.Tests.SceneObjectBasicTests.TestChangeSceneObjectUuid ( )
inline

Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by OpenSim.

Definition at line 215 of file SceneObjectBasicTests.cs.

void OpenSim.Region.Framework.Scenes.Tests.SceneObjectBasicTests.TestDeleteSceneObject ( )
inline

Test deleting an object from a scene.

This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests.

Definition at line 192 of file SceneObjectBasicTests.cs.

void OpenSim.Region.Framework.Scenes.Tests.SceneObjectBasicTests.TestGetSceneObjectByPartLocalId ( )
inline

Test retrieving a scene object via the local id of one of its parts.

Definition at line 152 of file SceneObjectBasicTests.cs.


The documentation for this class was generated from the following file: