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OpenSim.Region.Framework.Scenes.ScenePresence Member List

This is the complete list of members for OpenSim.Region.Framework.Scenes.ScenePresence, including all inherited members.

AbsolutePositionOpenSim.Region.Framework.Scenes.ScenePresence
AddAttachment(SceneObjectGroup gobj)OpenSim.Region.Framework.Scenes.ScenePresenceinline
AddNeighbourRegionSizeInfo(GridRegion region)OpenSim.Region.Framework.Scenes.ScenePresenceinline
AddNewMovement(Vector3 vec, float thisAddSpeedModifier=1, bool breaking=false)OpenSim.Region.Framework.Scenes.ScenePresenceinline
AddToPhysicalScene(bool isFlying)OpenSim.Region.Framework.Scenes.ScenePresenceinline
AdjustKnownSeeds()OpenSim.Region.Framework.Scenes.ScenePresenceinline
AgentControlFlagsOpenSim.Region.Framework.Scenes.ScenePresence
AgentControlNormalVelOpenSim.Region.Framework.Scenes.ScenePresence
AgentControlNudgeVelOpenSim.Region.Framework.Scenes.ScenePresence
AgentControlStopActiveOpenSim.Region.Framework.Scenes.ScenePresence
AllowMovementOpenSim.Region.Framework.Scenes.ScenePresence
AngularVelocityOpenSim.Region.Framework.Scenes.ScenePresence
AnimatorOpenSim.Region.Framework.Scenes.ScenePresence
AppearanceOpenSim.Region.Framework.Scenes.ScenePresence
AttachmentsSyncLockOpenSim.Region.Framework.Scenes.ScenePresence
avnHandleChangeAnim(UUID animID, bool addRemove, bool sendPack)OpenSim.Region.Framework.Scenes.ScenePresenceinline
avnLocalTeleport(Vector3 newpos, Vector3?newvel, bool rotateToVelXY)OpenSim.Region.Framework.Scenes.ScenePresenceinline
CameraAtAxisOpenSim.Region.Framework.Scenes.ScenePresence
CameraLeftAxisOpenSim.Region.Framework.Scenes.ScenePresence
CameraPositionOpenSim.Region.Framework.Scenes.ScenePresence
CameraRotationOpenSim.Region.Framework.Scenes.ScenePresence
CameraUpAxisOpenSim.Region.Framework.Scenes.ScenePresence
CheckForBorderCrossing()OpenSim.Region.Framework.Scenes.ScenePresenceinlineprotected
CheckForSignificantMovement()OpenSim.Region.Framework.Scenes.ScenePresenceinlineprotected
CHILDUPDATES_MOVEMENTOpenSim.Region.Framework.Scenes.ScenePresencestatic
CHILDUPDATES_TIMEOpenSim.Region.Framework.Scenes.ScenePresencestatic
ClearAttachments()OpenSim.Region.Framework.Scenes.ScenePresenceinline
ClearControls()OpenSim.Region.Framework.Scenes.ScenePresenceinline
ClientViewOpenSim.Region.Framework.Scenes.ScenePresence
CloseChildAgents(bool logout, ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY)OpenSim.Region.Framework.Scenes.ScenePresenceinline
COFOpenSim.Region.Framework.Scenes.ScenePresence
CollisionPlaneOpenSim.Region.Framework.Scenes.ScenePresence
CompleteMovement(IClientAPI client, bool openChildAgents)OpenSim.Region.Framework.Scenes.ScenePresenceinline
ControllingClientOpenSim.Region.Framework.Scenes.ScenePresence
Copy()OpenSim.Region.Framework.Scenes.EntityBaseinlinevirtual
CopyAgent(out IAgentData agent)OpenSim.Region.Framework.Scenes.ScenePresenceinline
CopyTo(AgentData cAgent)OpenSim.Region.Framework.Scenes.ScenePresenceinline
crossingFromRegionOpenSim.Region.Framework.Scenes.ScenePresenceprotected
CrossToNewRegion()OpenSim.Region.Framework.Scenes.ScenePresenceinlineprotected
CrossToNewRegionFail()OpenSim.Region.Framework.Scenes.ScenePresenceinline
currentParcelUUIDOpenSim.Region.Framework.Scenes.ScenePresence
DoNotCloseAfterTeleportOpenSim.Region.Framework.Scenes.ScenePresence
DrawDistanceOpenSim.Region.Framework.Scenes.ScenePresence
DropOldNeighbours(List< ulong > oldRegions)OpenSim.Region.Framework.Scenes.ScenePresenceinline
DropThisRootRegionFromNeighbours()OpenSim.Region.Framework.Scenes.ScenePresenceinline
DumpKnownRegions()OpenSim.Region.Framework.Scenes.ScenePresenceinline
EntityBase()OpenSim.Region.Framework.Scenes.EntityBaseinline
FirstnameOpenSim.Region.Framework.Scenes.ScenePresence
FlyDisabledOpenSim.Region.Framework.Scenes.ScenePresence
FlyingOpenSim.Region.Framework.Scenes.ScenePresence
ForceFlyOpenSim.Region.Framework.Scenes.ScenePresence
GetAnimationOverride(string animState)OpenSim.Region.Framework.Scenes.ScenePresenceinline
GetAttachments()OpenSim.Region.Framework.Scenes.ScenePresenceinline
GetAttachments(uint attachmentPoint)OpenSim.Region.Framework.Scenes.ScenePresenceinline
GetMass()OpenSim.Region.Framework.Scenes.ScenePresenceinline
GetStateSource()OpenSim.Region.Framework.Scenes.ScenePresenceinline
GetWorldRotation()OpenSim.Region.Framework.Scenes.ScenePresenceinline
GetWorldVelocity()OpenSim.Region.Framework.Scenes.ScenePresenceinline
GodLevelOpenSim.Region.Framework.Scenes.ScenePresence
GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus)OpenSim.Region.Framework.Scenes.ScenePresenceinline
GrouptitleOpenSim.Region.Framework.Scenes.ScenePresence
HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleAgentSit(IClientAPI remoteClient, UUID agentID)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleAgentSitOnGround()OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleMoveToTargetUpdate(float tolerance, ref Vector3 agent_control_v3)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleSetAlwaysRun(IClientAPI remoteClient, bool pSetAlwaysRun)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleStartAnim(IClientAPI remoteClient, UUID animID)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HandleStopAnim(IClientAPI remoteClient, UUID animID)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HasAttachments()OpenSim.Region.Framework.Scenes.ScenePresenceinline
HasMovedAway(bool nearRegion)OpenSim.Region.Framework.Scenes.ScenePresenceinline
HasScriptedAttachments()OpenSim.Region.Framework.Scenes.ScenePresenceinline
HealthOpenSim.Region.Framework.Scenes.ScenePresence
InTransitScriptStatesOpenSim.Region.Framework.Scenes.ScenePresence
InvulnerableOpenSim.Region.Framework.Scenes.ScenePresence
IsChildAgentOpenSim.Region.Framework.Scenes.ScenePresence
IsCollidingOpenSim.Region.Framework.Scenes.ScenePresence
IsDeletedOpenSim.Region.Framework.Scenes.EntityBase
IsInTransitOpenSim.Region.Framework.Scenes.ScenePresence
IsLoggingInOpenSim.Region.Framework.Scenes.ScenePresence
isNPCOpenSim.Region.Framework.Scenes.ScenePresence
IsSatOnObjectOpenSim.Region.Framework.Scenes.ScenePresence
KnownRegionCountOpenSim.Region.Framework.Scenes.ScenePresence
KnownRegionHandlesOpenSim.Region.Framework.Scenes.ScenePresence
KnownRegionsOpenSim.Region.Framework.Scenes.ScenePresence
LandAtTargetOpenSim.Region.Framework.Scenes.ScenePresence
lastKnownAllowedPositionOpenSim.Region.Framework.Scenes.ScenePresence
LastnameOpenSim.Region.Framework.Scenes.ScenePresence
LegacySitOffsetsOpenSim.Region.Framework.Scenes.ScenePresence
LifecycleStateOpenSim.Region.Framework.Scenes.ScenePresence
LocalIdOpenSim.Region.Framework.Scenes.EntityBase
LookatOpenSim.Region.Framework.Scenes.ScenePresence
m_appearanceOpenSim.Region.Framework.Scenes.ScenePresenceprotected
m_localIdOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_nameOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_posOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_reprioritizationBusyOpenSim.Region.Framework.Scenes.ScenePresenceprotected
m_reprioritizationLastPositionOpenSim.Region.Framework.Scenes.ScenePresenceprotected
m_reprioritizationLastTimeOpenSim.Region.Framework.Scenes.ScenePresenceprotected
m_rotationalvelocityOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_sceneOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_uuidOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_velocityOpenSim.Region.Framework.Scenes.EntityBaseprotected
MakeChildAgent(ulong newRegionHandle)OpenSim.Region.Framework.Scenes.ScenePresenceinline
MOVEMENTOpenSim.Region.Framework.Scenes.ScenePresencestatic
MovementFlagOpenSim.Region.Framework.Scenes.ScenePresence
MoveToPositionTargetOpenSim.Region.Framework.Scenes.ScenePresence
MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget)OpenSim.Region.Framework.Scenes.ScenePresenceinline
MovingToTargetOpenSim.Region.Framework.Scenes.ScenePresence
NameOpenSim.Region.Framework.Scenes.EntityBase
OffsetPositionOpenSim.Region.Framework.Scenes.ScenePresence
OverridesOpenSim.Region.Framework.Scenes.ScenePresence
ParcelAllowThisAvatarSoundsOpenSim.Region.Framework.Scenes.ScenePresence
ParcelHideThisAvatarOpenSim.Region.Framework.Scenes.ScenePresence
ParentIDOpenSim.Region.Framework.Scenes.ScenePresence
ParentPartOpenSim.Region.Framework.Scenes.ScenePresence
ParentUUIDOpenSim.Region.Framework.Scenes.ScenePresence
PhysicsActorOpenSim.Region.Framework.Scenes.ScenePresence
PhysicsCollisionUpdate(EventArgs e)OpenSim.Region.Framework.Scenes.ScenePresenceinline
PhysicsSit(SceneObjectPart part, Vector3 offset)OpenSim.Region.Framework.Scenes.ScenePresenceinline
PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)OpenSim.Region.Framework.Scenes.ScenePresenceinline
PresenceTypeOpenSim.Region.Framework.Scenes.ScenePresence
PrevSitOffsetOpenSim.Region.Framework.Scenes.ScenePresence
RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal)OpenSim.Region.Framework.Scenes.ScenePresenceinline
RegionHandleOpenSim.Region.Framework.Scenes.ScenePresence
RegionViewDistanceOpenSim.Region.Framework.Scenes.ScenePresence
RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID)OpenSim.Region.Framework.Scenes.ScenePresenceinline
RegisterToEvents()OpenSim.Region.Framework.Scenes.ScenePresenceinline
RemoveAttachment(SceneObjectGroup gobj)OpenSim.Region.Framework.Scenes.ScenePresenceinline
RemoveFromPhysicalScene()OpenSim.Region.Framework.Scenes.ScenePresenceinline
RemoveNeighbourRegion(ulong regionHandle)OpenSim.Region.Framework.Scenes.ScenePresenceinline
ResetMoveToTarget()OpenSim.Region.Framework.Scenes.ScenePresenceinline
RotationOpenSim.Region.Framework.Scenes.ScenePresence
RunningScriptCount()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SceneOpenSim.Region.Framework.Scenes.EntityBase
ScenePresence(IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)OpenSim.Region.Framework.Scenes.ScenePresenceinline
ScriptCount()OpenSim.Region.Framework.Scenes.ScenePresenceinline
ScriptExecutionTime()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAgentTerseUpdate(ISceneEntity p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAnimPackToAgent(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAnimPackToAgent(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAnimPackToAgentNF(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAnimPackToAgentNF(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAppearanceToAgent(ScenePresence avatar)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAppearanceToAgentNF(ScenePresence avatar)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAppearanceToAllOtherAgents()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAttachmentFullUpdateToAgentNF(SceneObjectGroup sog, ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAttachmentScheduleUpdate(SceneObjectGroup sog)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAttachmentScheduleUpdate(SceneObjectPart part)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAttachmentsToAgentNF(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAttachmentsToAllAgents()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAttachmentUpdate(SceneObjectGroup sog, UpdateRequired UpdateFlag)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAttachmentUpdate(SceneObjectPart part, UpdateRequired UpdateFlag)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAvatarDataToAgent(ScenePresence avatar)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAvatarDataToAgentNF(ScenePresence avatar)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendAvatarDataToAllAgents()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendCoarseLocations(List< Vector3 > coarseLocations, List< UUID > avatarUUIDs)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List< Vector3 > coarseLocations, List< UUID > avatarUUIDs)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendFullUpdateToClient(IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendInitialAvatarDataToAgent(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendInitialAvatarDataToAllAgents(List< ScenePresence > presences)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendInitialDataToMe()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendKillTo(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendOtherAgentsAvatarFullToMe()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendScriptEventToAttachments(string eventName, Object[] args)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendTerseUpdateToAgent(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendTerseUpdateToAgentNF(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendTerseUpdateToAllClients()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendTerseUpdateToClient(IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendUpdateToAgent(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SendViewTo(ScenePresence p)OpenSim.Region.Framework.Scenes.ScenePresenceinline
sentMessageAboutRestrictedParcelFlyingDownOpenSim.Region.Framework.Scenes.ScenePresence
SetAlwaysRunOpenSim.Region.Framework.Scenes.ScenePresence
SetAnimationOverride(string animState, UUID animID)OpenSim.Region.Framework.Scenes.ScenePresenceinline
setHealthWithUpdate(float health)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SetHeight(float height)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SetNeighbourRegionSizeInfo(List< GridRegion > regionsList)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SetSendCoarseLocationMethod(SendCoarseLocationsMethod d)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SetSize(Vector3 size, float feetoffset)OpenSim.Region.Framework.Scenes.ScenePresenceinline
SIGNIFICANT_MOVEMENTOpenSim.Region.Framework.Scenes.ScenePresencestatic
SIT_TARGET_ADJUSTMENTOpenSim.Region.Framework.Scenes.ScenePresencestatic
sitAnimationOpenSim.Region.Framework.Scenes.ScenePresence
SitGroundOpenSim.Region.Framework.Scenes.ScenePresence
sitSOGmoved()OpenSim.Region.Framework.Scenes.ScenePresenceinline
SpeedModifierOpenSim.Region.Framework.Scenes.ScenePresence
StandUp()OpenSim.Region.Framework.Scenes.ScenePresenceinline
StateOpenSim.Region.Framework.Scenes.ScenePresence
StopFlying()OpenSim.Region.Framework.Scenes.ScenePresenceinline
Teleport(Vector3 pos)OpenSim.Region.Framework.Scenes.ScenePresenceinline
TeleportFlagsOpenSim.Region.Framework.Scenes.ScenePresence
TeleportWithMomentum(Vector3 pos, Vector3?v)OpenSim.Region.Framework.Scenes.ScenePresenceinline
TriggerScenePresenceUpdated()OpenSim.Region.Framework.Scenes.ScenePresenceinline
UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID)OpenSim.Region.Framework.Scenes.ScenePresenceinline
UnRegisterSeatControls(UUID obj)OpenSim.Region.Framework.Scenes.ScenePresenceinline
Update()OpenSim.Region.Framework.Scenes.ScenePresenceinlinevirtual
UpdateChildAgent(AgentData cAgentData)OpenSim.Region.Framework.Scenes.ScenePresenceinline
UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)OpenSim.Region.Framework.Scenes.ScenePresenceinline
UpdateMovement()OpenSim.Region.Framework.Scenes.ScenePresenceinline
UseFakeGroupTitleOpenSim.Region.Framework.Scenes.ScenePresence
UserFlagsOpenSim.Region.Framework.Scenes.ScenePresence
UserLevelOpenSim.Region.Framework.Scenes.ScenePresence
UUIDOpenSim.Region.Framework.Scenes.EntityBase
ValidateAttachments()OpenSim.Region.Framework.Scenes.ScenePresenceinline
VelocityOpenSim.Region.Framework.Scenes.ScenePresence
ViewerOpenSim.Region.Framework.Scenes.ScenePresence