AbsolutePosition | OpenSim.Region.Framework.Scenes.ScenePresence | |
AddAttachment(SceneObjectGroup gobj) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
AddNeighbourRegionSizeInfo(GridRegion region) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
AddNewMovement(Vector3 vec, float thisAddSpeedModifier=1, bool breaking=false) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
AddToPhysicalScene(bool isFlying) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
AdjustKnownSeeds() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
AgentControlFlags | OpenSim.Region.Framework.Scenes.ScenePresence | |
AgentControlNormalVel | OpenSim.Region.Framework.Scenes.ScenePresence | |
AgentControlNudgeVel | OpenSim.Region.Framework.Scenes.ScenePresence | |
AgentControlStopActive | OpenSim.Region.Framework.Scenes.ScenePresence | |
AllowMovement | OpenSim.Region.Framework.Scenes.ScenePresence | |
AngularVelocity | OpenSim.Region.Framework.Scenes.ScenePresence | |
Animator | OpenSim.Region.Framework.Scenes.ScenePresence | |
Appearance | OpenSim.Region.Framework.Scenes.ScenePresence | |
AttachmentsSyncLock | OpenSim.Region.Framework.Scenes.ScenePresence | |
avnHandleChangeAnim(UUID animID, bool addRemove, bool sendPack) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
avnLocalTeleport(Vector3 newpos, Vector3?newvel, bool rotateToVelXY) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
CameraAtAxis | OpenSim.Region.Framework.Scenes.ScenePresence | |
CameraLeftAxis | OpenSim.Region.Framework.Scenes.ScenePresence | |
CameraPosition | OpenSim.Region.Framework.Scenes.ScenePresence | |
CameraRotation | OpenSim.Region.Framework.Scenes.ScenePresence | |
CameraUpAxis | OpenSim.Region.Framework.Scenes.ScenePresence | |
CheckForBorderCrossing() | OpenSim.Region.Framework.Scenes.ScenePresence | inlineprotected |
CheckForSignificantMovement() | OpenSim.Region.Framework.Scenes.ScenePresence | inlineprotected |
CHILDUPDATES_MOVEMENT | OpenSim.Region.Framework.Scenes.ScenePresence | static |
CHILDUPDATES_TIME | OpenSim.Region.Framework.Scenes.ScenePresence | static |
ClearAttachments() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
ClearControls() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
ClientView | OpenSim.Region.Framework.Scenes.ScenePresence | |
CloseChildAgents(bool logout, ulong newRegionHandle, int newRegionSizeX, int newRegionSizeY) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
COF | OpenSim.Region.Framework.Scenes.ScenePresence | |
CollisionPlane | OpenSim.Region.Framework.Scenes.ScenePresence | |
CompleteMovement(IClientAPI client, bool openChildAgents) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
ControllingClient | OpenSim.Region.Framework.Scenes.ScenePresence | |
Copy() | OpenSim.Region.Framework.Scenes.EntityBase | inlinevirtual |
CopyAgent(out IAgentData agent) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
CopyTo(AgentData cAgent) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
crossingFromRegion | OpenSim.Region.Framework.Scenes.ScenePresence | protected |
CrossToNewRegion() | OpenSim.Region.Framework.Scenes.ScenePresence | inlineprotected |
CrossToNewRegionFail() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
currentParcelUUID | OpenSim.Region.Framework.Scenes.ScenePresence | |
DoNotCloseAfterTeleport | OpenSim.Region.Framework.Scenes.ScenePresence | |
DrawDistance | OpenSim.Region.Framework.Scenes.ScenePresence | |
DropOldNeighbours(List< ulong > oldRegions) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
DropThisRootRegionFromNeighbours() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
DumpKnownRegions() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
EntityBase() | OpenSim.Region.Framework.Scenes.EntityBase | inline |
Firstname | OpenSim.Region.Framework.Scenes.ScenePresence | |
FlyDisabled | OpenSim.Region.Framework.Scenes.ScenePresence | |
Flying | OpenSim.Region.Framework.Scenes.ScenePresence | |
ForceFly | OpenSim.Region.Framework.Scenes.ScenePresence | |
GetAnimationOverride(string animState) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
GetAttachments() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
GetAttachments(uint attachmentPoint) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
GetMass() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
GetStateSource() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
GetWorldRotation() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
GetWorldVelocity() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
GodLevel | OpenSim.Region.Framework.Scenes.ScenePresence | |
GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
Grouptitle | OpenSim.Region.Framework.Scenes.ScenePresence | |
HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleAgentSit(IClientAPI remoteClient, UUID agentID) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleAgentSitOnGround() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleForceReleaseControls(IClientAPI remoteClient, UUID agentID) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleMoveToTargetUpdate(float tolerance, ref Vector3 agent_control_v3) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleSetAlwaysRun(IClientAPI remoteClient, bool pSetAlwaysRun) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleStartAnim(IClientAPI remoteClient, UUID animID) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HandleStopAnim(IClientAPI remoteClient, UUID animID) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HasAttachments() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HasMovedAway(bool nearRegion) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
HasScriptedAttachments() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
Health | OpenSim.Region.Framework.Scenes.ScenePresence | |
InTransitScriptStates | OpenSim.Region.Framework.Scenes.ScenePresence | |
Invulnerable | OpenSim.Region.Framework.Scenes.ScenePresence | |
IsChildAgent | OpenSim.Region.Framework.Scenes.ScenePresence | |
IsColliding | OpenSim.Region.Framework.Scenes.ScenePresence | |
IsDeleted | OpenSim.Region.Framework.Scenes.EntityBase | |
IsInTransit | OpenSim.Region.Framework.Scenes.ScenePresence | |
IsLoggingIn | OpenSim.Region.Framework.Scenes.ScenePresence | |
isNPC | OpenSim.Region.Framework.Scenes.ScenePresence | |
IsSatOnObject | OpenSim.Region.Framework.Scenes.ScenePresence | |
KnownRegionCount | OpenSim.Region.Framework.Scenes.ScenePresence | |
KnownRegionHandles | OpenSim.Region.Framework.Scenes.ScenePresence | |
KnownRegions | OpenSim.Region.Framework.Scenes.ScenePresence | |
LandAtTarget | OpenSim.Region.Framework.Scenes.ScenePresence | |
lastKnownAllowedPosition | OpenSim.Region.Framework.Scenes.ScenePresence | |
Lastname | OpenSim.Region.Framework.Scenes.ScenePresence | |
LegacySitOffsets | OpenSim.Region.Framework.Scenes.ScenePresence | |
LifecycleState | OpenSim.Region.Framework.Scenes.ScenePresence | |
LocalId | OpenSim.Region.Framework.Scenes.EntityBase | |
Lookat | OpenSim.Region.Framework.Scenes.ScenePresence | |
m_appearance | OpenSim.Region.Framework.Scenes.ScenePresence | protected |
m_localId | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_name | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_pos | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_reprioritizationBusy | OpenSim.Region.Framework.Scenes.ScenePresence | protected |
m_reprioritizationLastPosition | OpenSim.Region.Framework.Scenes.ScenePresence | protected |
m_reprioritizationLastTime | OpenSim.Region.Framework.Scenes.ScenePresence | protected |
m_rotationalvelocity | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_scene | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_uuid | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_velocity | OpenSim.Region.Framework.Scenes.EntityBase | protected |
MakeChildAgent(ulong newRegionHandle) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
MOVEMENT | OpenSim.Region.Framework.Scenes.ScenePresence | static |
MovementFlag | OpenSim.Region.Framework.Scenes.ScenePresence | |
MoveToPositionTarget | OpenSim.Region.Framework.Scenes.ScenePresence | |
MoveToTarget(Vector3 pos, bool noFly, bool landAtTarget) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
MovingToTarget | OpenSim.Region.Framework.Scenes.ScenePresence | |
Name | OpenSim.Region.Framework.Scenes.EntityBase | |
OffsetPosition | OpenSim.Region.Framework.Scenes.ScenePresence | |
Overrides | OpenSim.Region.Framework.Scenes.ScenePresence | |
ParcelAllowThisAvatarSounds | OpenSim.Region.Framework.Scenes.ScenePresence | |
ParcelHideThisAvatar | OpenSim.Region.Framework.Scenes.ScenePresence | |
ParentID | OpenSim.Region.Framework.Scenes.ScenePresence | |
ParentPart | OpenSim.Region.Framework.Scenes.ScenePresence | |
ParentUUID | OpenSim.Region.Framework.Scenes.ScenePresence | |
PhysicsActor | OpenSim.Region.Framework.Scenes.ScenePresence | |
PhysicsCollisionUpdate(EventArgs e) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
PhysicsSit(SceneObjectPart part, Vector3 offset) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
PresenceType | OpenSim.Region.Framework.Scenes.ScenePresence | |
PrevSitOffset | OpenSim.Region.Framework.Scenes.ScenePresence | |
RayCastCameraCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 pNormal) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
RegionHandle | OpenSim.Region.Framework.Scenes.ScenePresence | |
RegionViewDistance | OpenSim.Region.Framework.Scenes.ScenePresence | |
RegisterControlEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, UUID Script_item_UUID) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
RegisterToEvents() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
RemoveAttachment(SceneObjectGroup gobj) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
RemoveFromPhysicalScene() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
RemoveNeighbourRegion(ulong regionHandle) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
ResetMoveToTarget() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
Rotation | OpenSim.Region.Framework.Scenes.ScenePresence | |
RunningScriptCount() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
Scene | OpenSim.Region.Framework.Scenes.EntityBase | |
ScenePresence(IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
ScriptCount() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
ScriptExecutionTime() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAgentTerseUpdate(ISceneEntity p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAnimPackToAgent(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAnimPackToAgent(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAnimPackToAgentNF(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAnimPackToAgentNF(ScenePresence p, UUID[] animations, int[] seqs, UUID[] objectIDs) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAppearanceToAgent(ScenePresence avatar) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAppearanceToAgentNF(ScenePresence avatar) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAppearanceToAllOtherAgents() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAttachmentFullUpdateToAgentNF(SceneObjectGroup sog, ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAttachmentScheduleUpdate(SceneObjectGroup sog) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAttachmentScheduleUpdate(SceneObjectPart part) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAttachmentsToAgentNF(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAttachmentsToAllAgents() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAttachmentUpdate(SceneObjectGroup sog, UpdateRequired UpdateFlag) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAttachmentUpdate(SceneObjectPart part, UpdateRequired UpdateFlag) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAvatarDataToAgent(ScenePresence avatar) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAvatarDataToAgentNF(ScenePresence avatar) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendAvatarDataToAllAgents() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendCoarseLocations(List< Vector3 > coarseLocations, List< UUID > avatarUUIDs) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List< Vector3 > coarseLocations, List< UUID > avatarUUIDs) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendFullUpdateToClient(IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendInitialAvatarDataToAgent(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendInitialAvatarDataToAllAgents(List< ScenePresence > presences) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendInitialDataToMe() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendKillTo(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendOtherAgentsAvatarFullToMe() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendScriptEventToAttachments(string eventName, Object[] args) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendTerseUpdateToAgent(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendTerseUpdateToAgentNF(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendTerseUpdateToAllClients() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendTerseUpdateToClient(IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendUpdateToAgent(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SendViewTo(ScenePresence p) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
sentMessageAboutRestrictedParcelFlyingDown | OpenSim.Region.Framework.Scenes.ScenePresence | |
SetAlwaysRun | OpenSim.Region.Framework.Scenes.ScenePresence | |
SetAnimationOverride(string animState, UUID animID) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
setHealthWithUpdate(float health) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SetHeight(float height) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SetNeighbourRegionSizeInfo(List< GridRegion > regionsList) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SetSendCoarseLocationMethod(SendCoarseLocationsMethod d) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SetSize(Vector3 size, float feetoffset) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SIGNIFICANT_MOVEMENT | OpenSim.Region.Framework.Scenes.ScenePresence | static |
SIT_TARGET_ADJUSTMENT | OpenSim.Region.Framework.Scenes.ScenePresence | static |
sitAnimation | OpenSim.Region.Framework.Scenes.ScenePresence | |
SitGround | OpenSim.Region.Framework.Scenes.ScenePresence | |
sitSOGmoved() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
SpeedModifier | OpenSim.Region.Framework.Scenes.ScenePresence | |
StandUp() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
State | OpenSim.Region.Framework.Scenes.ScenePresence | |
StopFlying() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
Teleport(Vector3 pos) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
TeleportFlags | OpenSim.Region.Framework.Scenes.ScenePresence | |
TeleportWithMomentum(Vector3 pos, Vector3?v) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
TriggerScenePresenceUpdated() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
UnRegisterControlEventsToScript(uint Obj_localID, UUID Script_item_UUID) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
UnRegisterSeatControls(UUID obj) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
Update() | OpenSim.Region.Framework.Scenes.ScenePresence | inlinevirtual |
UpdateChildAgent(AgentData cAgentData) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY) | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
UpdateMovement() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
UseFakeGroupTitle | OpenSim.Region.Framework.Scenes.ScenePresence | |
UserFlags | OpenSim.Region.Framework.Scenes.ScenePresence | |
UserLevel | OpenSim.Region.Framework.Scenes.ScenePresence | |
UUID | OpenSim.Region.Framework.Scenes.EntityBase | |
ValidateAttachments() | OpenSim.Region.Framework.Scenes.ScenePresence | inline |
Velocity | OpenSim.Region.Framework.Scenes.ScenePresence | |
Viewer | OpenSim.Region.Framework.Scenes.ScenePresence | |