OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.InventoryStringBuilder |
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UUID |
folderID, |
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UUID |
parentID |
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inline |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.AddItemStart |
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inline |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.AddLine |
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string |
addLine | ) |
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inline |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.AddNameValueLine |
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string |
name, |
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string |
value |
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inline |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.AddPermissionsStart |
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inline |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.AddSaleStart |
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inline |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.AddSectionEnd |
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inline |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.AddSectionStart |
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inlineprotected |
void OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.Close |
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inline |
string OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.InventoryStringBuilder.BuildString = String.Empty |
The documentation for this class was generated from the following file: