AbsolutePosition | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
AddActiveScriptCount(int count) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
AddPart(SceneObjectPart part) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
AddScriptLPS(int count) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
AdjustChildPrimPermissions(bool forceTaskInventoryPermissive) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
aggregateScriptEvents() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ApplyAngularImpulse(Vector3 impulse) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
applyImpulse(Vector3 impulse) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ApplyNextOwnerPermissions() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ApplyPhysics() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
AttachedAvatar | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
AttachmentPoint | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
AttachToBackup() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
AttachToScene(Scene scene) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
AtTargets | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
axisSelect enum name | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
Backup | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
BlockGrabOverride | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
CanBeBackedUp | OpenSim.Region.Framework.Scenes.SceneObjectGroup | protected |
checkAtTargets() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Clear() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ClearPartAttachmentData() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
CloneForNewScene() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
Color | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
ContainsPart(UUID partID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ContainsPart(uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ContainsScripts() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Copy(bool userExposed) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
OpenSim::Region::Framework::Scenes::EntityBase.Copy() | OpenSim.Region.Framework.Scenes.EntityBase | inlinevirtual |
CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
CrossAsync(SceneObjectGroup sog, Vector3 val) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
CrossAsyncCompleted(IAsyncResult iar) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Damage | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
DeleteGroupFromScene(bool silent) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
DelinkFromGroup(uint partID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
DelinkFromGroup(uint partID, bool sendEvents) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Description | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
DetachFromBackup() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
DetachToGround() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
DetachToInventoryPrep() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
doChangeObject(SceneObjectPart part, ObjectChangeData data) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
EntityBase() | OpenSim.Region.Framework.Scenes.EntityBase | inline |
ExtraFromXmlString(string xmlstr) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
ExtraToXmlString() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
ForceInventoryPersistence() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ForEachPart(Action< SceneObjectPart > whatToDo) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
FromFolderID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
FromItemID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
FromPartID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
GetAttachmentPoint() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetAxisAlignedBoundingBox(out float offsetHeight) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetAxisRotation(int axis) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetCenterOfMass() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetEffectivePermissions() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetEffectivePermissions(bool useBase) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetGeometricCenter() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetInventoryItem(uint primID, UUID itemID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetLinkNumPart(int linknum) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetMass() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetPart(UUID primID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetPart(uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetPartCount() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetPartDescription(uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetPartName(uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetPartsFullID(uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetResourcesCosts(SceneObjectPart apart, out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetSceneMaxUndo() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetSittingAvatars() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetSittingAvatarsCount() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetStateSnapshot() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetTimeDilation() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GetTorque() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GrabMovement(UUID partID, Vector3 offset, Vector3 pos, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GroupContainsForeignPrims | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
GroupID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
GroupResize(Vector3 scale) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
GroupRotation | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
GroupScale | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
HasGroupChanged | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
HasGroupChangedDueToDelink | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
HasPrivateAttachmentPoint | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
inTransit | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
IsAttachment | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
IsAttachmentCheckFull() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
IsDeleted | OpenSim.Region.Framework.Scenes.EntityBase | |
IsPhantom | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
IsSelected | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
IsTemporary | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
IsVolumeDetect | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
LastOwnerID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
LinkToGroup(SceneObjectGroup objectGroup) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
LinkToGroup(SceneObjectGroup objectGroup, bool insert) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
LoadScriptState(XmlDocument doc) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
LoadScriptState(XmlReader reader) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
LocalId | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
LoopSoundMasterPrim | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
LoopSoundSlavePrims | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
m_dupeInProgress | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
m_isSelected | OpenSim.Region.Framework.Scenes.SceneObjectGroup | protected |
m_localId | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_name | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_parts | OpenSim.Region.Framework.Scenes.SceneObjectGroup | protected |
m_pos | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_regionHandle | OpenSim.Region.Framework.Scenes.SceneObjectGroup | protected |
m_rootPart | OpenSim.Region.Framework.Scenes.SceneObjectGroup | protected |
m_rotationalvelocity | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_scene | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_uuid | OpenSim.Region.Framework.Scenes.EntityBase | protected |
m_velocity | OpenSim.Region.Framework.Scenes.EntityBase | protected |
MoveToTarget(Vector3 target, float tau) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Name | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
NonPhysicalGrabMovement(Vector3 pos) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ObjectGrabHandler(uint localId, Vector3 offsetPos, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
OwnerID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
Parts | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
PartSelectChanged(bool partSelect) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
PlaySoundMasterPrim | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
PlaySoundSlavePrims | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
PrimCount | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
ProcessBackup(ISimulationDataService datastore, bool forcedBackup) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
QueueForUpdateCheck() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
RegenerateFullIDs() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
RegionHandle | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
RegionUUID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
registerRotTargetWaypoint(Quaternion target, float tolerance) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
registerTargetWaypoint(Vector3 target, float tolerance) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
RemoveInventoryItem(uint localID, UUID itemID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
RemoveScriptInstances(bool sceneObjectBeingDeleted) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ResetChildPrimPhysicsPositions() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ResetIDs() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ResetOwnerChangeFlag() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ResumeScripts() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
RootPart | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
RotLookAt(Quaternion target, float strength, float damping) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
RotTargets | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
RunningScriptCount() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SaveScriptedState(XmlTextWriter writer) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SaveScriptedState(XmlTextWriter writer, bool oldIDs) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Scene | OpenSim.Region.Framework.Scenes.EntityBase | |
SceneObjectGroup() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SceneObjectGroup(SceneObjectPart part) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SceneObjectGroup(UUID ownerID, Vector3 pos, PrimitiveBaseShape shape) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScheduleGroupForFullUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScheduleGroupForTerseUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScriptCount() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScriptExecutionTime() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScriptSetPhantomStatus(bool makePhantom) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScriptSetPhysicsStatus(bool usePhysics) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScriptSetTemporaryStatus(bool makeTemporary) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ScriptSetVolumeDetect(bool makeVolumeDetect) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SendFullUpdateToClient(IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SendGroupFullUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SendGroupRootTerseUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SendGroupTerseUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SendPropertiesToClient(IClientAPI client) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetGroup(UUID GroupID, IClientAPI client) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetHoverHeight(float height, PIDHoverType hoverType, float tau) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetOwnerId(UUID userId) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetPartDescription(string des, uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetPartName(string name, uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetPartText(string text, uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetPartText(string text, UUID partID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetRootPart(SceneObjectPart part) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetState(string objXMLData, IScene ins) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SetText(string text, Vector3 color, double alpha) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SLAM | OpenSim.Region.Framework.Scenes.SceneObjectGroup | static |
SOGCrossDelegate(SceneObjectGroup sog, Vector3 pos) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
SpinMovement(Quaternion newOrientation, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
SpinStart(IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
StartLookAt(Quaternion target, float strength, float damping) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
StopLookAt() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
StopMoveToTarget() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
StopScriptInstances() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Text | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
ToString() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
ToXml2() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
TriggerScriptChangedEvent(Changed val) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
unregisterRotTargetWaypoint(int handle) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
unregisterTargetWaypoint(int handle) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
Update() | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inlinevirtual |
UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateGroupPosition(Vector3 pos) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateGroupRotationPR(Vector3 pos, Quaternion rot) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateGroupRotationR(Quaternion rot) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateInventoryItem(TaskInventoryItem item) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateRootPosition(Vector3 newPos) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateRootRotation(Quaternion rot) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateSinglePosition(Vector3 pos, uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateSingleRotation(Quaternion rot, uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UpdateTextureEntry(uint localID, byte[] textureEntry) | OpenSim.Region.Framework.Scenes.SceneObjectGroup | inline |
UsesPhysics | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
UUID | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |
Velocity | OpenSim.Region.Framework.Scenes.SceneObjectGroup | |