OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
OpenSim.Region.Framework.Scenes.SceneObjectGroup Member List

This is the complete list of members for OpenSim.Region.Framework.Scenes.SceneObjectGroup, including all inherited members.

AbsolutePositionOpenSim.Region.Framework.Scenes.SceneObjectGroup
AddActiveScriptCount(int count)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
AddPart(SceneObjectPart part)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
AddScriptLPS(int count)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
AdjustChildPrimPermissions(bool forceTaskInventoryPermissive)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
aggregateScriptEvents()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ApplyAngularImpulse(Vector3 impulse)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
applyImpulse(Vector3 impulse)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ApplyNextOwnerPermissions()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ApplyPhysics()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
AttachedAvatarOpenSim.Region.Framework.Scenes.SceneObjectGroup
AttachmentPointOpenSim.Region.Framework.Scenes.SceneObjectGroup
AttachToBackup()OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
AttachToScene(Scene scene)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
AtTargetsOpenSim.Region.Framework.Scenes.SceneObjectGroup
axisSelect enum nameOpenSim.Region.Framework.Scenes.SceneObjectGroup
BackupOpenSim.Region.Framework.Scenes.SceneObjectGroup
BlockGrabOverrideOpenSim.Region.Framework.Scenes.SceneObjectGroup
CanBeBackedUpOpenSim.Region.Framework.Scenes.SceneObjectGroupprotected
checkAtTargets()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
Clear()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ClearPartAttachmentData()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
CloneForNewScene()OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
ColorOpenSim.Region.Framework.Scenes.SceneObjectGroup
ContainsPart(UUID partID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ContainsPart(uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ContainsScripts()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
Copy(bool userExposed)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
OpenSim::Region::Framework::Scenes::EntityBase.Copy()OpenSim.Region.Framework.Scenes.EntityBaseinlinevirtual
CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
CrossAsync(SceneObjectGroup sog, Vector3 val)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
CrossAsyncCompleted(IAsyncResult iar)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
DamageOpenSim.Region.Framework.Scenes.SceneObjectGroup
DeleteGroupFromScene(bool silent)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
DelinkFromGroup(uint partID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
DelinkFromGroup(uint partID, bool sendEvents)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
DescriptionOpenSim.Region.Framework.Scenes.SceneObjectGroup
DetachFromBackup()OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
DetachToGround()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
DetachToInventoryPrep()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
doChangeObject(SceneObjectPart part, ObjectChangeData data)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
EntityBase()OpenSim.Region.Framework.Scenes.EntityBaseinline
ExtraFromXmlString(string xmlstr)OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
ExtraToXmlString()OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
ForceInventoryPersistence()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ForEachPart(Action< SceneObjectPart > whatToDo)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
FromFolderIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
FromItemIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
FromPartIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
GetAttachmentPoint()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetAxisAlignedBoundingBox(out float offsetHeight)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetAxisRotation(int axis)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetCenterOfMass()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetEffectivePermissions()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetEffectivePermissions(bool useBase)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetGeometricCenter()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetInventoryItem(uint primID, UUID itemID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetLinkNumPart(int linknum)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetMass()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetPart(UUID primID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetPart(uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetPartCount()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetPartDescription(uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetPartName(uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetPartsFullID(uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetResourcesCosts(SceneObjectPart apart, out float linksetResCost, out float linksetPhysCost, out float partCost, out float partPhysCost)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetSceneMaxUndo()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetSelectedCosts(out float PhysCost, out float StreamCost, out float SimulCost)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetSittingAvatars()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetSittingAvatarsCount()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetStateSnapshot()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetTimeDilation()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GetTorque()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GrabMovement(UUID partID, Vector3 offset, Vector3 pos, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GroupContainsForeignPrimsOpenSim.Region.Framework.Scenes.SceneObjectGroup
GroupIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
GroupResize(Vector3 scale)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
GroupRotationOpenSim.Region.Framework.Scenes.SceneObjectGroup
GroupScaleOpenSim.Region.Framework.Scenes.SceneObjectGroup
HasGroupChangedOpenSim.Region.Framework.Scenes.SceneObjectGroup
HasGroupChangedDueToDelinkOpenSim.Region.Framework.Scenes.SceneObjectGroup
HasPrivateAttachmentPointOpenSim.Region.Framework.Scenes.SceneObjectGroup
inTransitOpenSim.Region.Framework.Scenes.SceneObjectGroup
IsAttachmentOpenSim.Region.Framework.Scenes.SceneObjectGroup
IsAttachmentCheckFull()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
IsDeletedOpenSim.Region.Framework.Scenes.EntityBase
IsPhantomOpenSim.Region.Framework.Scenes.SceneObjectGroup
IsSelectedOpenSim.Region.Framework.Scenes.SceneObjectGroup
IsTemporaryOpenSim.Region.Framework.Scenes.SceneObjectGroup
IsVolumeDetectOpenSim.Region.Framework.Scenes.SceneObjectGroup
LastOwnerIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
LinkToGroup(SceneObjectGroup objectGroup)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
LinkToGroup(SceneObjectGroup objectGroup, bool insert)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
LoadScriptState(XmlDocument doc)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
LoadScriptState(XmlReader reader)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
LocalIdOpenSim.Region.Framework.Scenes.SceneObjectGroup
LoopSoundMasterPrimOpenSim.Region.Framework.Scenes.SceneObjectGroup
LoopSoundSlavePrimsOpenSim.Region.Framework.Scenes.SceneObjectGroup
m_dupeInProgressOpenSim.Region.Framework.Scenes.SceneObjectGroup
m_isSelectedOpenSim.Region.Framework.Scenes.SceneObjectGroupprotected
m_localIdOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_nameOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_partsOpenSim.Region.Framework.Scenes.SceneObjectGroupprotected
m_posOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_regionHandleOpenSim.Region.Framework.Scenes.SceneObjectGroupprotected
m_rootPartOpenSim.Region.Framework.Scenes.SceneObjectGroupprotected
m_rotationalvelocityOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_sceneOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_uuidOpenSim.Region.Framework.Scenes.EntityBaseprotected
m_velocityOpenSim.Region.Framework.Scenes.EntityBaseprotected
MoveToTarget(Vector3 target, float tau)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
NameOpenSim.Region.Framework.Scenes.SceneObjectGroup
NonPhysicalGrabMovement(Vector3 pos)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ObjectGrabHandler(uint localId, Vector3 offsetPos, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
OnGrabGroup(Vector3 offsetPos, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
OnGrabPart(SceneObjectPart part, Vector3 offsetPos, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
OwnerIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
PartsOpenSim.Region.Framework.Scenes.SceneObjectGroup
PartSelectChanged(bool partSelect)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
PlaySoundMasterPrimOpenSim.Region.Framework.Scenes.SceneObjectGroup
PlaySoundSlavePrimsOpenSim.Region.Framework.Scenes.SceneObjectGroup
PrimCountOpenSim.Region.Framework.Scenes.SceneObjectGroup
ProcessBackup(ISimulationDataService datastore, bool forcedBackup)OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
QueueForUpdateCheck()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
RegenerateFullIDs()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
RegionHandleOpenSim.Region.Framework.Scenes.SceneObjectGroup
RegionUUIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
registerRotTargetWaypoint(Quaternion target, float tolerance)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
registerTargetWaypoint(Vector3 target, float tolerance)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
RemoveInventoryItem(uint localID, UUID itemID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
RemoveScriptInstances(bool sceneObjectBeingDeleted)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ResetChildPrimPhysicsPositions()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ResetIDs()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ResetOwnerChangeFlag()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ResumeScripts()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
RootPartOpenSim.Region.Framework.Scenes.SceneObjectGroup
RotLookAt(Quaternion target, float strength, float damping)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
RotTargetsOpenSim.Region.Framework.Scenes.SceneObjectGroup
RunningScriptCount()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SaveScriptedState(XmlTextWriter writer)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SaveScriptedState(XmlTextWriter writer, bool oldIDs)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SceneOpenSim.Region.Framework.Scenes.EntityBase
SceneObjectGroup()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SceneObjectGroup(SceneObjectPart part)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SceneObjectGroup(UUID ownerID, Vector3 pos, PrimitiveBaseShape shape)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScheduleGroupForFullUpdate()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScheduleGroupForTerseUpdate()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScriptCount()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScriptExecutionTime()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScriptSetPhantomStatus(bool makePhantom)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScriptSetPhysicsStatus(bool usePhysics)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScriptSetTemporaryStatus(bool makeTemporary)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ScriptSetVolumeDetect(bool makeVolumeDetect)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SendFullUpdateToClient(IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SendGroupFullUpdate()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SendGroupRootTerseUpdate()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SendGroupTerseUpdate()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SendPropertiesToClient(IClientAPI client)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetGroup(UUID GroupID, IClientAPI client)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetHoverHeight(float height, PIDHoverType hoverType, float tau)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetOwnerId(UUID userId)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetPartDescription(string des, uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetPartName(string name, uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetPartText(string text, uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetPartText(string text, UUID partID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetRootPart(SceneObjectPart part)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetState(string objXMLData, IScene ins)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SetText(string text, Vector3 color, double alpha)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SLAMOpenSim.Region.Framework.Scenes.SceneObjectGroupstatic
SOGCrossDelegate(SceneObjectGroup sog, Vector3 pos)OpenSim.Region.Framework.Scenes.SceneObjectGroup
SpinMovement(Quaternion newOrientation, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
SpinStart(IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
StartLookAt(Quaternion target, float strength, float damping)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
StopLookAt()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
StopMoveToTarget()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
StopScriptInstances()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
TextOpenSim.Region.Framework.Scenes.SceneObjectGroup
ToString()OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
ToXml2()OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
TriggerScriptChangedEvent(Changed val)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
unregisterRotTargetWaypoint(int handle)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
unregisterTargetWaypoint(int handle)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
Update()OpenSim.Region.Framework.Scenes.SceneObjectGroupinlinevirtual
UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateGroupPosition(Vector3 pos)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateGroupRotationPR(Vector3 pos, Quaternion rot)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateGroupRotationR(Quaternion rot)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateInventoryItem(TaskInventoryItem item)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateRootPosition(Vector3 newPos)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateRootRotation(Quaternion rot)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateSinglePosition(Vector3 pos, uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateSingleRotation(Quaternion rot, uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UpdateTextureEntry(uint localID, byte[] textureEntry)OpenSim.Region.Framework.Scenes.SceneObjectGroupinline
UsesPhysicsOpenSim.Region.Framework.Scenes.SceneObjectGroup
UUIDOpenSim.Region.Framework.Scenes.SceneObjectGroup
VelocityOpenSim.Region.Framework.Scenes.SceneObjectGroup