Class that Region communications runs through
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void | SetScene (Scene s) |
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delegate void | InformNeighbourThatRegionUpDelegate (INeighbourService nService, RegionInfo region, ulong regionhandle) |
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void | InformNeighborsThatRegionisUp (INeighbourService neighbourService, RegionInfo region) |
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delegate void | SendChildAgentDataUpdateDelegate (AgentPosition cAgentData, UUID scopeID, GridRegion dest) |
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void | SendChildAgentDataUpdate (AgentPosition cAgentData, ScenePresence presence) |
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delegate void | SendCloseChildAgentDelegate (UUID agentID, ulong regionHandle) |
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void | SendCloseChildAgentConnections (UUID agentID, string auth_code, List< ulong > regionslst) |
| Closes a child agents in a collection of regions. Does so asynchronously so that the caller doesn't wait. More...
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List< GridRegion > | RequestNamedRegions (string name, int maxNumber) |
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void | SendCloseChildAgent (UUID agentID, ulong regionHandle, string auth_token) |
| This Closes child agents on neighboring regions Calls an asynchronous method to do so.. so it doesn't lag the sim. More...
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Class that Region communications runs through
Definition at line 51 of file SceneCommunicationService.cs.
void OpenSim.Region.Framework.Scenes.SceneCommunicationService.InformNeighborsThatRegionisUp |
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INeighbourService |
neighbourService, |
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RegionInfo |
region |
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) |
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delegate void OpenSim.Region.Framework.Scenes.SceneCommunicationService.InformNeighbourThatRegionUpDelegate |
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INeighbourService |
nService, |
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RegionInfo |
region, |
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ulong |
regionhandle |
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) |
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List<GridRegion> OpenSim.Region.Framework.Scenes.SceneCommunicationService.RequestNamedRegions |
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string |
name, |
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int |
maxNumber |
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) |
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inline |
void OpenSim.Region.Framework.Scenes.SceneCommunicationService.SendChildAgentDataUpdate |
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AgentPosition |
cAgentData, |
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ScenePresence |
presence |
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) |
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inline |
delegate void OpenSim.Region.Framework.Scenes.SceneCommunicationService.SendChildAgentDataUpdateDelegate |
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AgentPosition |
cAgentData, |
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UUID |
scopeID, |
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GridRegion |
dest |
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) |
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void OpenSim.Region.Framework.Scenes.SceneCommunicationService.SendCloseChildAgent |
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UUID |
agentID, |
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ulong |
regionHandle, |
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string |
auth_token |
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) |
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inlineprotected |
This Closes child agents on neighboring regions Calls an asynchronous method to do so.. so it doesn't lag the sim.
Definition at line 227 of file SceneCommunicationService.cs.
void OpenSim.Region.Framework.Scenes.SceneCommunicationService.SendCloseChildAgentConnections |
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UUID |
agentID, |
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string |
auth_code, |
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List< ulong > |
regionslst |
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) |
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inline |
Closes a child agents in a collection of regions. Does so asynchronously so that the caller doesn't wait.
- Parameters
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Definition at line 256 of file SceneCommunicationService.cs.
delegate void OpenSim.Region.Framework.Scenes.SceneCommunicationService.SendCloseChildAgentDelegate |
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UUID |
agentID, |
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ulong |
regionHandle |
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) |
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void OpenSim.Region.Framework.Scenes.SceneCommunicationService.SetScene |
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Scene |
s | ) |
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inline |
RegionInfo OpenSim.Region.Framework.Scenes.SceneCommunicationService.m_regionInfo |
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Scene OpenSim.Region.Framework.Scenes.SceneCommunicationService.m_scene |
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protected |
The documentation for this class was generated from the following file: