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| LandChannel (Scene scene, LandManagementModule landManagementMod) |
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ILandObject | GetLandObject (float x_float, float y_float) |
| Get the parcel at the specified point More...
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ILandObject | GetLandObject (int localID) |
| Get the parcel given the land's local id. More...
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ILandObject | GetLandObject (Vector3 position) |
| Get the parcel at the specified point More...
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ILandObject | GetLandObject (int x, int y) |
| Get the parcel at the specified point More...
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List< ILandObject > | AllParcels () |
| Get all parcels More...
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void | Clear (bool setupDefaultParcel) |
| Clear the land channel of all parcels. More...
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List< ILandObject > | ParcelsNearPoint (Vector3 position) |
| Get the parcels near the specified point More...
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bool | IsForcefulBansAllowed () |
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void | UpdateLandObject (int localID, LandData data) |
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void | Join (int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
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void | Subdivide (int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
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void | ReturnObjectsInParcel (int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
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void | setParcelObjectMaxOverride (overrideParcelMaxPrimCountDelegate overrideDel) |
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void | setSimulatorObjectMaxOverride (overrideSimulatorMaxPrimCountDelegate overrideDel) |
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void | SetParcelOtherCleanTime (IClientAPI remoteClient, int localID, int otherCleanTime) |
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void | sendClientInitialLandInfo (IClientAPI remoteClient) |
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Definition at line 36 of file LandChannel.cs.
List<ILandObject> OpenSim.Region.CoreModules.World.Land.LandChannel.AllParcels |
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inline |
void OpenSim.Region.CoreModules.World.Land.LandChannel.Clear |
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bool |
setupDefaultParcel | ) |
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inline |
ILandObject OpenSim.Region.CoreModules.World.Land.LandChannel.GetLandObject |
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float |
x, |
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float |
y |
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) |
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inline |
ILandObject OpenSim.Region.CoreModules.World.Land.LandChannel.GetLandObject |
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int |
localID | ) |
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inline |
ILandObject OpenSim.Region.CoreModules.World.Land.LandChannel.GetLandObject |
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Vector3 |
position | ) |
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inline |
ILandObject OpenSim.Region.CoreModules.World.Land.LandChannel.GetLandObject |
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int |
x, |
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int |
y |
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) |
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inline |
bool OpenSim.Region.CoreModules.World.Land.LandChannel.IsForcefulBansAllowed |
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inline |
void OpenSim.Region.CoreModules.World.Land.LandChannel.Join |
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int |
start_x, |
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int |
start_y, |
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int |
end_x, |
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int |
end_y, |
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UUID |
attempting_user_id |
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) |
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inline |
List<ILandObject> OpenSim.Region.CoreModules.World.Land.LandChannel.ParcelsNearPoint |
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Vector3 |
position | ) |
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inline |
void OpenSim.Region.CoreModules.World.Land.LandChannel.ReturnObjectsInParcel |
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int |
localID, |
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uint |
returnType, |
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UUID[] |
agentIDs, |
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UUID[] |
taskIDs, |
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IClientAPI |
remoteClient |
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) |
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void OpenSim.Region.CoreModules.World.Land.LandChannel.sendClientInitialLandInfo |
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IClientAPI |
remoteClient | ) |
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inline |
void OpenSim.Region.CoreModules.World.Land.LandChannel.setParcelObjectMaxOverride |
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overrideParcelMaxPrimCountDelegate |
overrideDel | ) |
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inline |
void OpenSim.Region.CoreModules.World.Land.LandChannel.SetParcelOtherCleanTime |
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IClientAPI |
remoteClient, |
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int |
localID, |
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int |
otherCleanTime |
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) |
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void OpenSim.Region.CoreModules.World.Land.LandChannel.setSimulatorObjectMaxOverride |
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overrideSimulatorMaxPrimCountDelegate |
overrideDel | ) |
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inline |
void OpenSim.Region.CoreModules.World.Land.LandChannel.Subdivide |
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int |
start_x, |
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int |
start_y, |
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int |
end_x, |
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int |
end_y, |
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UUID |
attempting_user_id |
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) |
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void OpenSim.Region.CoreModules.World.Land.LandChannel.UpdateLandObject |
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int |
localID, |
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LandData |
data |
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) |
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inline |
const float OpenSim.Region.CoreModules.World.Land.LandChannel.BAN_LINE_SAFETY_HEIGHT = 100 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_FLAG_HIDEAVATARS = 0x10 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_FLAG_LOCALSOUND = 0x20 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST = 0x40 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_FLAG_unused8 = 0x08 |
const int OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_RESULT_MULTIPLE = 1 |
const int OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_RESULT_SINGLE = 0 |
const int OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_SELECT_OBJECTS_GROUP = 4 |
const int OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_SELECT_OBJECTS_OTHER = 8 |
const int OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_SELECT_OBJECTS_OWNER = 2 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_IS_BEING_AUCTIONED = 5 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_IS_FOR_SALE = 4 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_OWNED_BY_GROUP = 2 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_OWNED_BY_OTHER = 1 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_OWNED_BY_REQUESTER = 3 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_PUBLIC = 0 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_unused6 = 6 |
const byte OpenSim.Region.CoreModules.World.Land.LandChannel.LAND_TYPE_unused7 = 7 |
const int OpenSim.Region.CoreModules.World.Land.LandChannel.START_LAND_LOCAL_ID = 1 |
The documentation for this class was generated from the following file: