The regions included in an OAR file.
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The regions included in an OAR file.
Definition at line 44 of file DearchiveScenesGroup.cs.
OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.DearchiveScenesInfo |
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List<UUID> OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.GetLoadedScenes |
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string OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.GetOriginalRegionID |
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UUID |
newID | ) |
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Returns the original UUID of a region (from the simulator where the OAR was saved), given the UUID of the scene it was loaded into in the current simulator.
- Parameters
-
- Returns
Definition at line 236 of file DearchiveScenesGroup.cs.
bool OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.GetRegionFromPath |
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string |
fullPath, |
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out Scene |
scene, |
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out string |
relativePath |
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Returns the archived region according to the path of a file in the archive. Also, converts the full path into a path that is relative to the region's directory.
- Parameters
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fullPath | The path of a file in the archive |
scene | The corresponding Scene, or null if none |
relativePath | The path relative to the region's directory. (Or the original path, if this file doesn't belong to a region.) |
- Returns
- True: use this file; False: skip it
Definition at line 197 of file DearchiveScenesGroup.cs.
int OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.GetScenesCount |
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void OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.SetRegionDirectory |
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string |
directory | ) |
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void OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.SetRegionOriginalID |
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string |
id | ) |
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void OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.SetRegionSize |
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Vector3 |
size | ) |
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void OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.SetSimulatorScenes |
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Scene |
rootScene, |
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ArchiveScenesGroup |
simulatorScenes |
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Sets all the scenes present in the simulator.
This method matches regions in the archive to scenes in the simulator according to their relative position. We only load regions if there's an existing Scene in the grid location where the region should be loaded.
- Parameters
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rootScene | The scene where the Load OAR operation was run |
simulatorScenes | All the scenes in the simulator |
Definition at line 165 of file DearchiveScenesGroup.cs.
void OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.StartRegion |
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void OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.StartRow |
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RegionInfo OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.m_curRegion |
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int OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.m_curX = null |
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int OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.m_curY = null |
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Dictionary<string, RegionInfo> OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.m_directory2region = new Dictionary<string, RegionInfo>() |
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Dictionary<UUID, RegionInfo> OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.m_newId2region = new Dictionary<UUID, RegionInfo>() |
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Maps (UUID of the scene in the simulator where the region will be loaded -> region)
Definition at line 98 of file DearchiveScenesGroup.cs.
string OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.DefaultOriginalID |
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int OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.LoadedCreationDateTime |
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Boolean OpenSim.Region.CoreModules.World.Archiver.DearchiveScenesInfo.MultiRegionFormat |
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getset |
The documentation for this class was generated from the following file: