OpenSim
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Public Member Functions | |
void | Initialise (IConfigSource source) |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More... | |
void | PostInitialise () |
This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More... | |
void | Close () |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More... | |
void | AddRegion (Scene scene) |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More... | |
void | RemoveRegion (Scene scene) |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More... | |
void | RegionLoaded (Scene scene) |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More... | |
bool | CreateUserInventory (UUID user) |
Create the entire inventory for a given user More... | |
List< InventoryFolderBase > | GetInventorySkeleton (UUID userId) |
Gets the skeleton of the inventory – folders only More... | |
InventoryFolderBase | GetRootFolder (UUID userID) |
Retrieve the root inventory folder for the given user. More... | |
InventoryFolderBase | GetFolderForType (UUID userID, FolderType type) |
Gets the user folder for the given folder-type More... | |
InventoryCollection | GetFolderContent (UUID userID, UUID folderID) |
Gets everything (folders and items) inside a folder More... | |
virtual InventoryCollection[] | GetMultipleFoldersContent (UUID principalID, UUID[] folderIDs) |
Gets everything (folders and items) inside a folder More... | |
List< InventoryItemBase > | GetFolderItems (UUID userID, UUID folderID) |
Gets the items inside a folder More... | |
bool | AddFolder (InventoryFolderBase folder) |
Add a new folder to the user's inventory More... | |
bool | UpdateFolder (InventoryFolderBase folder) |
Update a folder in the user's inventory More... | |
bool | MoveFolder (InventoryFolderBase folder) |
Move an inventory folder to a new location More... | |
bool | DeleteFolders (UUID ownerID, List< UUID > folderIDs) |
Delete an item from the user's inventory More... | |
bool | PurgeFolder (InventoryFolderBase folder) |
Purge an inventory folder of all its items and subfolders. More... | |
bool | AddItem (InventoryItemBase item) |
Add a new item to the user's inventory More... | |
bool | UpdateItem (InventoryItemBase item) |
Update an item in the user's inventory More... | |
bool | MoveItems (UUID ownerID, List< InventoryItemBase > items) |
bool | DeleteItems (UUID ownerID, List< UUID > itemIDs) |
Delete an item from the user's inventory More... | |
InventoryItemBase | GetItem (InventoryItemBase item) |
Get an item, given by its UUID More... | |
InventoryItemBase[] | GetMultipleItems (UUID userID, UUID[] itemIDs) |
Get multiple items, given by their UUIDs More... | |
InventoryFolderBase | GetFolder (InventoryFolderBase folder) |
Get a folder, given by its UUID More... | |
bool | HasInventoryForUser (UUID userID) |
Does the given user have an inventory structure? More... | |
List< InventoryItemBase > | GetActiveGestures (UUID userId) |
Get the active gestures of the agent. More... | |
int | GetAssetPermissions (UUID userID, UUID assetID) |
Get the union of permissions of all inventory items that hold the given assetID. More... | |
Properties | |
Scene | Scene [get, set] |
Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker. More... | |
Type | ReplaceableInterface [get] |
string | Name [get] |
Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase | |
string | Name [get] |
Type | ReplaceableInterface [get] |
If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More... | |
Definition at line 47 of file LocalInventoryServiceConnector.cs.
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Add a new folder to the user's inventory
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 221 of file LocalInventoryServiceConnector.cs.
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Add a new item to the user's inventory
item | The item to be added. If item.FolderID == UUID.Zero then the item is added to the most suitable system folder. If there is no suitable folder then the item is added to the user's root inventory folder. |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 261 of file LocalInventoryServiceConnector.cs.
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inline |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 133 of file LocalInventoryServiceConnector.cs.
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inline |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 129 of file LocalInventoryServiceConnector.cs.
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Create the entire inventory for a given user
user |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 158 of file LocalInventoryServiceConnector.cs.
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Delete an item from the user's inventory
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 246 of file LocalInventoryServiceConnector.cs.
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Delete an item from the user's inventory
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 290 of file LocalInventoryServiceConnector.cs.
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Get the active gestures of the agent.
userId |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 330 of file LocalInventoryServiceConnector.cs.
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Get the union of permissions of all inventory items that hold the given assetID.
userID | |
assetID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 335 of file LocalInventoryServiceConnector.cs.
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Get a folder, given by its UUID
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 315 of file LocalInventoryServiceConnector.cs.
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inline |
Gets everything (folders and items) inside a folder
userId | |
folderID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 178 of file LocalInventoryServiceConnector.cs.
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Gets the user folder for the given folder-type
userID | |
type |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 173 of file LocalInventoryServiceConnector.cs.
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Gets the items inside a folder
userID | |
folderID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 211 of file LocalInventoryServiceConnector.cs.
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Gets the skeleton of the inventory – folders only
userId |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 163 of file LocalInventoryServiceConnector.cs.
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Get an item, given by its UUID
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 295 of file LocalInventoryServiceConnector.cs.
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inlinevirtual |
Gets everything (folders and items) inside a folder
userId | |
folderIDs |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 198 of file LocalInventoryServiceConnector.cs.
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inline |
Get multiple items, given by their UUIDs
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 310 of file LocalInventoryServiceConnector.cs.
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Retrieve the root inventory folder for the given user.
userID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 168 of file LocalInventoryServiceConnector.cs.
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Does the given user have an inventory structure?
userID |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 325 of file LocalInventoryServiceConnector.cs.
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inline |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
source | A IConfigSource |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 85 of file LocalInventoryServiceConnector.cs.
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Move an inventory folder to a new location
folder | A folder containing the details of the new location |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 241 of file LocalInventoryServiceConnector.cs.
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Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 280 of file LocalInventoryServiceConnector.cs.
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This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised.
Implements OpenSim.Region.Framework.Interfaces.ISharedRegionModule.
Definition at line 125 of file LocalInventoryServiceConnector.cs.
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Purge an inventory folder of all its items and subfolders.
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 256 of file LocalInventoryServiceConnector.cs.
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inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 150 of file LocalInventoryServiceConnector.cs.
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inline |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 144 of file LocalInventoryServiceConnector.cs.
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Update a folder in the user's inventory
folder |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 231 of file LocalInventoryServiceConnector.cs.
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Update an item in the user's inventory
item |
Implements OpenSim.Services.Interfaces.IInventoryService.
Definition at line 275 of file LocalInventoryServiceConnector.cs.
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get |
Definition at line 81 of file LocalInventoryServiceConnector.cs.
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get |
Definition at line 76 of file LocalInventoryServiceConnector.cs.
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getset |
Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
Definition at line 56 of file LocalInventoryServiceConnector.cs.