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override void | Initialise (IConfigSource source) |
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void | PostInitialise () |
| This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More...
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void | Close () |
| This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More...
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void | AddRegion (Scene scene) |
| This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More...
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void | RemoveRegion (Scene scene) |
| This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More...
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void | RegionLoaded (Scene scene) |
| This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More...
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| AgentPreferencesServicesConnector () |
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| AgentPreferencesServicesConnector (string serverURI) |
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| AgentPreferencesServicesConnector (IConfigSource source) |
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AgentPrefs | GetAgentPreferences (UUID principalID) |
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bool | StoreAgentPreferences (AgentPrefs data) |
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string | GetLang (UUID principalID) |
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| BaseServiceConnector () |
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| BaseServiceConnector (IConfigSource config, string section) |
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void | Initialise (IConfigSource config, string section) |
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Type | ReplaceableInterface [get] |
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string | Name [get] |
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string | Name [get] |
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Type | ReplaceableInterface [get] |
| If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More...
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void OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.AddRegion |
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Scene |
scene | ) |
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inline |
void OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.Close |
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inline |
override void OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.Initialise |
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IConfigSource |
source | ) |
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inlinevirtual |
void OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.PostInitialise |
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inline |
void OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.RegionLoaded |
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Scene |
scene | ) |
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inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
- Parameters
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Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 111 of file RemoteAgentPreferencesServiceConnector.cs.
void OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.RemoveRegion |
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Scene |
scene | ) |
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inline |
string OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.Name |
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get |
Type OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences.RemoteAgentPreferencesServicesConnector.ReplaceableInterface |
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get |
The documentation for this class was generated from the following file: