OpenSim
|
Public Member Functions | |
VectorRenderModule () | |
string | GetContentType () |
string | GetName () |
bool | SupportsAsynchronous () |
IDynamicTexture | ConvertUrl (string url, string extraParams) |
IDynamicTexture | ConvertData (string bodyData, string extraParams) |
bool | AsyncConvertUrl (UUID id, string url, string extraParams) |
bool | AsyncConvertData (UUID id, string bodyData, string extraParams) |
void | GetDrawStringSize (string text, string fontName, int fontSize, out double xSize, out double ySize) |
void | Initialise (IConfigSource config) |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More... | |
void | PostInitialise () |
This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More... | |
void | AddRegion (Scene scene) |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More... | |
void | RegionLoaded (Scene scene) |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More... | |
void | RemoveRegion (Scene scene) |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More... | |
void | Close () |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More... | |
Properties | |
string | Name [get] |
Type | ReplaceableInterface [get] |
Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase | |
string | Name [get] |
Type | ReplaceableInterface [get] |
If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More... | |
Definition at line 50 of file VectorRenderModule.cs.
|
inline |
Definition at line 65 of file VectorRenderModule.cs.
|
inline |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 163 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 107 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 102 of file VectorRenderModule.cs.
|
inline |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 187 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 97 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 92 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 71 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 120 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 76 of file VectorRenderModule.cs.
|
inline |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
source | A IConfigSource |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 144 of file VectorRenderModule.cs.
|
inline |
This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised.
Implements OpenSim.Region.Framework.Interfaces.ISharedRegionModule.
Definition at line 159 of file VectorRenderModule.cs.
|
inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 171 of file VectorRenderModule.cs.
|
inline |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 183 of file VectorRenderModule.cs.
|
inline |
Implements OpenSim.Region.Framework.Interfaces.IDynamicTextureRender.
Definition at line 81 of file VectorRenderModule.cs.
|
get |
Definition at line 192 of file VectorRenderModule.cs.
|
get |
Definition at line 197 of file VectorRenderModule.cs.