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void | Initialise (IConfigSource source) |
| This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More...
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void | AddRegion (Scene scene) |
| This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More...
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void | RemoveRegion (Scene scene) |
| This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More...
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void | RegionLoaded (Scene scene) |
| This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More...
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void | Close () |
| This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More...
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void | SubscribeToClientEvents (IClientAPI client) |
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void | UnsubscribeFromClientEvents (IClientAPI client) |
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void | RequestGodlikePowers (UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) |
| Handle a request for admin rights More...
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void | KickUser (UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) |
| Kicks User specified from the simulator. This logs them off of the grid If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes that you're kicking it even if the avatar's UUID isn't the UUID that the agent is assigned More...
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Definition at line 55 of file GodsModule.cs.
void OpenSim.Region.CoreModules.Avatar.Gods.GodsModule.Initialise |
( |
IConfigSource |
source | ) |
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inline |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
- Parameters
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Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 77 of file GodsModule.cs.
void OpenSim.Region.CoreModules.Avatar.Gods.GodsModule.RegionLoaded |
( |
Scene |
scene | ) |
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inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
- Parameters
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Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 98 of file GodsModule.cs.