OpenSim
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Public Member Functions | |
ChildAgentDataUpdate () | |
Public Attributes | |
Guid | ActiveGroupID |
Guid | AgentID |
bool | alwaysrun |
float | AVHeight |
Vector3 | cameraPosition |
float | drawdistance |
float | godlevel |
uint | GroupAccess |
Vector3 | Position |
ulong | regionHandle |
byte[] | throttles |
Vector3 | Velocity |
Definition at line 40 of file ChildAgentDataUpdate.cs.
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inline |
Definition at line 55 of file ChildAgentDataUpdate.cs.
Guid OpenSim.Framework.ChildAgentDataUpdate.ActiveGroupID |
Definition at line 42 of file ChildAgentDataUpdate.cs.
Guid OpenSim.Framework.ChildAgentDataUpdate.AgentID |
Definition at line 43 of file ChildAgentDataUpdate.cs.
bool OpenSim.Framework.ChildAgentDataUpdate.alwaysrun |
Definition at line 44 of file ChildAgentDataUpdate.cs.
float OpenSim.Framework.ChildAgentDataUpdate.AVHeight |
Definition at line 45 of file ChildAgentDataUpdate.cs.
Vector3 OpenSim.Framework.ChildAgentDataUpdate.cameraPosition |
Definition at line 46 of file ChildAgentDataUpdate.cs.
float OpenSim.Framework.ChildAgentDataUpdate.drawdistance |
Definition at line 47 of file ChildAgentDataUpdate.cs.
float OpenSim.Framework.ChildAgentDataUpdate.godlevel |
Definition at line 48 of file ChildAgentDataUpdate.cs.
uint OpenSim.Framework.ChildAgentDataUpdate.GroupAccess |
Definition at line 49 of file ChildAgentDataUpdate.cs.
Vector3 OpenSim.Framework.ChildAgentDataUpdate.Position |
Definition at line 50 of file ChildAgentDataUpdate.cs.
ulong OpenSim.Framework.ChildAgentDataUpdate.regionHandle |
Definition at line 51 of file ChildAgentDataUpdate.cs.
byte [] OpenSim.Framework.ChildAgentDataUpdate.throttles |
Definition at line 52 of file ChildAgentDataUpdate.cs.
Vector3 OpenSim.Framework.ChildAgentDataUpdate.Velocity |
Definition at line 53 of file ChildAgentDataUpdate.cs.