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VertexLookup.cs
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1 /* The MIT License
2  *
3  * Copyright (c) 2010 Intel Corporation.
4  * All rights reserved.
5  *
6  * Based on the convexdecomposition library from
7  * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 using System;
29 using System.Collections.Generic;
30 
31 namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
32 {
33  public class VertexPool
34  {
35  private List<float3> mVertices = new List<float3>();
36  private Dictionary<float3, int> mIndices = new Dictionary<float3, int>();
37 
38  public int getIndex(float3 vtx)
39  {
40  int idx;
41  if (mIndices.TryGetValue(vtx, out idx))
42  return idx;
43 
44  idx = mVertices.Count;
45  mVertices.Add(vtx);
46  mIndices.Add(vtx, idx);
47  return idx;
48  }
49 
50  public float3 Get(int idx)
51  {
52  return mVertices[idx];
53  }
54 
55  public int GetSize()
56  {
57  return mVertices.Count;
58  }
59 
60  public List<float3> GetVertices()
61  {
62  return mVertices;
63  }
64 
65  public void Clear()
66  {
67  mVertices.Clear();
68  }
69  }
70 }