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UploadBakedTextureServerConnector.cs
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27 
28 using System;
29 using Nini.Config;
30 using OpenSim.Server.Base;
31 using OpenSim.Services.Interfaces;
32 using OpenSim.Framework.Servers.HttpServer;
33 using OpenSim.Server.Handlers.Base;
34 using OpenMetaverse;
35 
36 namespace OpenSim.Capabilities.Handlers
37 {
39  {
40  private IAssetService m_AssetService;
41  private string m_ConfigName = "CapsService";
42 
43  public UploadBakedTextureServerConnector(IConfigSource config, IHttpServer server, string configName) :
44  base(config, server, configName)
45  {
46  if (configName != String.Empty)
47  m_ConfigName = configName;
48 
49  IConfig serverConfig = config.Configs[m_ConfigName];
50  if (serverConfig == null)
51  throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
52 
53  string assetService = serverConfig.GetString("AssetService", String.Empty);
54 
55  if (assetService == String.Empty)
56  throw new Exception("No AssetService in config file");
57 
58  Object[] args = new Object[] { config };
59  m_AssetService =
60  ServerUtils.LoadPlugin<IAssetService>(assetService, args);
61 
62  if (m_AssetService == null)
63  throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
64 
65  // NEED TO FIX THIS
66  OpenSim.Framework.Capabilities.Caps caps = new OpenSim.Framework.Capabilities.Caps(server, "", server.Port, "", UUID.Zero, "");
67  server.AddStreamHandler(new RestStreamHandler(
68  "POST",
69  "/CAPS/UploadBakedTexture/",
70  new UploadBakedTextureHandler(caps, m_AssetService, true).UploadBakedTexture,
71  "UploadBakedTexture",
72  "Upload Baked Texture Capability"));
73 
74  }
75  }
76 }
UploadBakedTextureServerConnector(IConfigSource config, IHttpServer server, string configName)
Interface to OpenSimulator's built in HTTP server. Use this to register handlers (http, llsd, xmlrpc, etc.) for given URLs.
Definition: IHttpServer.cs:36