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SplitPlane.cs
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1 /* The MIT License
2  *
3  * Copyright (c) 2010 Intel Corporation.
4  * All rights reserved.
5  *
6  * Based on the convexdecomposition library from
7  * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 using System;
29 using System.Collections.Generic;
30 
31 namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
32 {
33  public class Rect3d
34  {
35  public float[] mMin = new float[3];
36  public float[] mMax = new float[3];
37 
38  public Rect3d()
39  {
40  }
41 
42  public Rect3d(float[] bmin, float[] bmax)
43  {
44  mMin[0] = bmin[0];
45  mMin[1] = bmin[1];
46  mMin[2] = bmin[2];
47 
48  mMax[0] = bmax[0];
49  mMax[1] = bmax[1];
50  mMax[2] = bmax[2];
51  }
52 
53  public void SetMin(float[] bmin)
54  {
55  mMin[0] = bmin[0];
56  mMin[1] = bmin[1];
57  mMin[2] = bmin[2];
58  }
59 
60  public void SetMax(float[] bmax)
61  {
62  mMax[0] = bmax[0];
63  mMax[1] = bmax[1];
64  mMax[2] = bmax[2];
65  }
66 
67  public void SetMin(float x, float y, float z)
68  {
69  mMin[0] = x;
70  mMin[1] = y;
71  mMin[2] = z;
72  }
73 
74  public void SetMax(float x, float y, float z)
75  {
76  mMax[0] = x;
77  mMax[1] = y;
78  mMax[2] = z;
79  }
80  }
81 
82  public static class SplitPlane
83  {
84  public static bool computeSplitPlane(List<float3> vertices, List<int> indices, ref float4 plane)
85  {
86  float[] bmin = { Single.MaxValue, Single.MaxValue, Single.MaxValue };
87  float[] bmax = { Single.MinValue, Single.MinValue, Single.MinValue };
88 
89  for (int i = 0; i < vertices.Count; i++)
90  {
91  float3 p = vertices[i];
92 
93  if (p[0] < bmin[0])
94  bmin[0] = p[0];
95  if (p[1] < bmin[1])
96  bmin[1] = p[1];
97  if (p[2] < bmin[2])
98  bmin[2] = p[2];
99 
100  if (p[0] > bmax[0])
101  bmax[0] = p[0];
102  if (p[1] > bmax[1])
103  bmax[1] = p[1];
104  if (p[2] > bmax[2])
105  bmax[2] = p[2];
106  }
107 
108  float dx = bmax[0] - bmin[0];
109  float dy = bmax[1] - bmin[1];
110  float dz = bmax[2] - bmin[2];
111 
112  float laxis = dx;
113 
114  int axis = 0;
115 
116  if (dy > dx)
117  {
118  axis = 1;
119  laxis = dy;
120  }
121 
122  if (dz > dx && dz > dy)
123  {
124  axis = 2;
125  laxis = dz;
126  }
127 
128  float[] p1 = new float[3];
129  float[] p2 = new float[3];
130  float[] p3 = new float[3];
131 
132  p3[0] = p2[0] = p1[0] = bmin[0] + dx * 0.5f;
133  p3[1] = p2[1] = p1[1] = bmin[1] + dy * 0.5f;
134  p3[2] = p2[2] = p1[2] = bmin[2] + dz * 0.5f;
135 
136  Rect3d b = new Rect3d(bmin, bmax);
137 
138  Rect3d b1 = new Rect3d();
139  Rect3d b2 = new Rect3d();
140 
141  splitRect(axis, b, b1, b2, p1);
142 
143  switch (axis)
144  {
145  case 0:
146  p2[1] = bmin[1];
147  p2[2] = bmin[2];
148 
149  if (dz > dy)
150  {
151  p3[1] = bmax[1];
152  p3[2] = bmin[2];
153  }
154  else
155  {
156  p3[1] = bmin[1];
157  p3[2] = bmax[2];
158  }
159 
160  break;
161  case 1:
162  p2[0] = bmin[0];
163  p2[2] = bmin[2];
164 
165  if (dx > dz)
166  {
167  p3[0] = bmax[0];
168  p3[2] = bmin[2];
169  }
170  else
171  {
172  p3[0] = bmin[0];
173  p3[2] = bmax[2];
174  }
175 
176  break;
177  case 2:
178  p2[0] = bmin[0];
179  p2[1] = bmin[1];
180 
181  if (dx > dy)
182  {
183  p3[0] = bmax[0];
184  p3[1] = bmin[1];
185  }
186  else
187  {
188  p3[0] = bmin[0];
189  p3[1] = bmax[1];
190  }
191 
192  break;
193  }
194 
195  computePlane(p1, p2, p3, plane);
196 
197  return true;
198  }
199 
200  internal static void computePlane(float[] A, float[] B, float[] C, float4 plane)
201  {
202  float vx = (B[0] - C[0]);
203  float vy = (B[1] - C[1]);
204  float vz = (B[2] - C[2]);
205 
206  float wx = (A[0] - B[0]);
207  float wy = (A[1] - B[1]);
208  float wz = (A[2] - B[2]);
209 
210  float vw_x = vy * wz - vz * wy;
211  float vw_y = vz * wx - vx * wz;
212  float vw_z = vx * wy - vy * wx;
213 
214  float mag = (float)Math.Sqrt((vw_x * vw_x) + (vw_y * vw_y) + (vw_z * vw_z));
215 
216  if (mag < 0.000001f)
217  {
218  mag = 0;
219  }
220  else
221  {
222  mag = 1.0f / mag;
223  }
224 
225  float x = vw_x * mag;
226  float y = vw_y * mag;
227  float z = vw_z * mag;
228 
229  float D = 0.0f - ((x * A[0]) + (y * A[1]) + (z * A[2]));
230 
231  plane.x = x;
232  plane.y = y;
233  plane.z = z;
234  plane.w = D;
235  }
236 
237  public static void splitRect(int axis, Rect3d source, Rect3d b1, Rect3d b2, float[] midpoint)
238  {
239  switch (axis)
240  {
241  case 0:
242  b1.SetMin(source.mMin);
243  b1.SetMax(midpoint[0], source.mMax[1], source.mMax[2]);
244 
245  b2.SetMin(midpoint[0], source.mMin[1], source.mMin[2]);
246  b2.SetMax(source.mMax);
247  break;
248  case 1:
249  b1.SetMin(source.mMin);
250  b1.SetMax(source.mMax[0], midpoint[1], source.mMax[2]);
251 
252  b2.SetMin(source.mMin[0], midpoint[1], source.mMin[2]);
253  b2.SetMax(source.mMax);
254  break;
255  case 2:
256  b1.SetMin(source.mMin);
257  b1.SetMax(source.mMax[0], source.mMax[1], midpoint[2]);
258 
259  b2.SetMin(source.mMin[0], source.mMin[1], midpoint[2]);
260  b2.SetMax(source.mMax);
261  break;
262  }
263  }
264  }
265 }