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ScenePresence.cs File Reference

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Classes

struct  OpenSim.Region.Framework.Scenes.ScriptControllers
 
class  OpenSim.Region.Framework.Scenes.ScenePresence
 

Namespaces

package  OpenSim.Region.Framework.Scenes
 

Typedefs

using Timer = System.Timers.Timer
 
using GridRegion = OpenSim.Services.Interfaces.GridRegion
 
using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags
 

Enumerations

enum  OpenSim.Region.Framework.Scenes.ScriptControlled : uint {
  OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_ZERO = 0, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_FWD = 1, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_BACK = 2, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_LEFT = 4,
  OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_RIGHT = 8, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_UP = 16, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_DOWN = 32, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_ROT_LEFT = 256,
  OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_ROT_RIGHT = 512, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_LBUTTON = 268435456, OpenSim.Region.Framework.Scenes.ScriptControlled.CONTROL_ML_LBUTTON = 1073741824
}
 

Functions

delegate void OpenSim.Region.Framework.Scenes.SendCoarseLocationsMethod (UUID scene, ScenePresence presence, List< Vector3 > coarseLocations, List< UUID > avatarUUIDs)
 

Typedef Documentation

Definition at line 45 of file ScenePresence.cs.

Definition at line 47 of file ScenePresence.cs.

using Timer = System.Timers.Timer

Definition at line 34 of file ScenePresence.cs.