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Framework
RegionHandshakeArgs.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
System;
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using
OpenMetaverse;
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namespace
OpenSim.Framework
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{
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public
class
RegionHandshakeArgs
: EventArgs
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{
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public
bool
isEstateManager
;
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public
float
billableFactor
;
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public
float
terrainHeightRange0
;
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public
float
terrainHeightRange1
;
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public
float
terrainHeightRange2
;
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public
float
terrainHeightRange3
;
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public
float
terrainStartHeight0
;
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public
float
terrainStartHeight1
;
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public
float
terrainStartHeight2
;
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public
float
terrainStartHeight3
;
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public
byte
simAccess
;
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public
float
waterHeight
;
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public
uint
regionFlags
;
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public
string
regionName
;
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public
UUID
SimOwner
;
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public
UUID
terrainBase0
;
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public
UUID
terrainBase1
;
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public
UUID
terrainBase2
;
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public
UUID
terrainBase3
;
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public
UUID
terrainDetail0
;
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public
UUID
terrainDetail1
;
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public
UUID
terrainDetail2
;
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public
UUID
terrainDetail3
;
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}
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}
OpenSim.Framework.RegionHandshakeArgs.terrainHeightRange0
float terrainHeightRange0
Definition:
RegionHandshakeArgs.cs:37
OpenSim.Framework.RegionHandshakeArgs.terrainStartHeight0
float terrainStartHeight0
Definition:
RegionHandshakeArgs.cs:41
OpenSim.Framework.RegionHandshakeArgs.terrainBase3
UUID terrainBase3
Definition:
RegionHandshakeArgs.cs:53
OpenSim.Framework.RegionHandshakeArgs.terrainDetail3
UUID terrainDetail3
Definition:
RegionHandshakeArgs.cs:57
OpenSim.Framework.RegionHandshakeArgs.simAccess
byte simAccess
Definition:
RegionHandshakeArgs.cs:45
OpenSim.Framework.RegionHandshakeArgs.terrainStartHeight3
float terrainStartHeight3
Definition:
RegionHandshakeArgs.cs:44
OpenSim.Framework.RegionHandshakeArgs.SimOwner
UUID SimOwner
Definition:
RegionHandshakeArgs.cs:49
OpenSim.Framework.RegionHandshakeArgs
Definition:
RegionHandshakeArgs.cs:33
OpenSim.Framework.RegionHandshakeArgs.terrainHeightRange1
float terrainHeightRange1
Definition:
RegionHandshakeArgs.cs:38
OpenSim.Framework.RegionHandshakeArgs.billableFactor
float billableFactor
Definition:
RegionHandshakeArgs.cs:36
OpenSim.Framework.RegionHandshakeArgs.terrainDetail0
UUID terrainDetail0
Definition:
RegionHandshakeArgs.cs:54
OpenSim.Framework.RegionHandshakeArgs.isEstateManager
bool isEstateManager
Definition:
RegionHandshakeArgs.cs:35
OpenSim.Framework.RegionHandshakeArgs.terrainDetail1
UUID terrainDetail1
Definition:
RegionHandshakeArgs.cs:55
OpenSim.Framework.RegionHandshakeArgs.terrainStartHeight1
float terrainStartHeight1
Definition:
RegionHandshakeArgs.cs:42
OpenSim.Framework.RegionHandshakeArgs.terrainHeightRange3
float terrainHeightRange3
Definition:
RegionHandshakeArgs.cs:40
OpenSim.Framework.RegionHandshakeArgs.terrainBase1
UUID terrainBase1
Definition:
RegionHandshakeArgs.cs:51
OpenSim.Framework.RegionHandshakeArgs.terrainBase2
UUID terrainBase2
Definition:
RegionHandshakeArgs.cs:52
OpenSim.Framework.RegionHandshakeArgs.terrainDetail2
UUID terrainDetail2
Definition:
RegionHandshakeArgs.cs:56
OpenSim.Framework.RegionHandshakeArgs.terrainStartHeight2
float terrainStartHeight2
Definition:
RegionHandshakeArgs.cs:43
OpenSim.Framework.RegionHandshakeArgs.regionName
string regionName
Definition:
RegionHandshakeArgs.cs:48
OpenSim.Framework.RegionHandshakeArgs.waterHeight
float waterHeight
Definition:
RegionHandshakeArgs.cs:46
OpenSim.Framework.RegionHandshakeArgs.regionFlags
uint regionFlags
Definition:
RegionHandshakeArgs.cs:47
OpenSim.Framework.RegionHandshakeArgs.terrainHeightRange2
float terrainHeightRange2
Definition:
RegionHandshakeArgs.cs:39
OpenSim.Framework.RegionHandshakeArgs.terrainBase0
UUID terrainBase0
Definition:
RegionHandshakeArgs.cs:50
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