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enum | OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags : ushort {
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.water = 0x01,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.land = 0x02,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.agent = 0x04,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.nonphysical = 0x08,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.physical = 0x10,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.phantom = 0x20,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.volumedtc = 0x40,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.ContactsUnImportant = 0x2000,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.BackFaceCull = 0x4000,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.ClosestHit = 0x8000,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.LSLPhantom = phantom | volumedtc,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.PrimsNonPhantom = nonphysical | physical,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.PrimsNonPhantomAgents = nonphysical | physical | agent,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.AllPrims = nonphysical | phantom | volumedtc | physical,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.AllButLand = agent | nonphysical | physical | phantom | volumedtc,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.ClosestAndBackCull = ClosestHit | BackFaceCull,
OpenSim.Region.PhysicsModules.SharedBase.RayFilterFlags.All = 0x3f
} |
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