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| enum   | OpenSim.Region.PhysicsModule.ODE.StatusIndicators : int { OpenSim.Region.PhysicsModule.ODE.StatusIndicators.Generic = 0, 
OpenSim.Region.PhysicsModule.ODE.StatusIndicators.Start = 1, 
OpenSim.Region.PhysicsModule.ODE.StatusIndicators.End = 2
 } | 
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| enum   | OpenSim.Region.PhysicsModule.ODE.CollisionCategories : int {  
  OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Disabled = 0, 
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Geom = 0x00000001, 
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Body = 0x00000002, 
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Space = 0x00000004, 
 
  OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Character = 0x00000008, 
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Land = 0x00000010, 
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Water = 0x00000020, 
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Wind = 0x00000040, 
 
  OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Sensor = 0x00000080, 
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Selected = 0x00000100
 
 } | 
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| enum   | OpenSim.Region.PhysicsModule.ODE.Material : int {  
  OpenSim.Region.PhysicsModule.ODE.Material.Stone = 0, 
OpenSim.Region.PhysicsModule.ODE.Material.Metal = 1, 
OpenSim.Region.PhysicsModule.ODE.Material.Glass = 2, 
OpenSim.Region.PhysicsModule.ODE.Material.Wood = 3, 
 
  OpenSim.Region.PhysicsModule.ODE.Material.Flesh = 4, 
OpenSim.Region.PhysicsModule.ODE.Material.Plastic = 5, 
OpenSim.Region.PhysicsModule.ODE.Material.Rubber = 6
 
 } | 
|   | Material type for a primitive  More...
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