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enum | OpenSim.Region.PhysicsModule.ODE.StatusIndicators : int { OpenSim.Region.PhysicsModule.ODE.StatusIndicators.Generic = 0,
OpenSim.Region.PhysicsModule.ODE.StatusIndicators.Start = 1,
OpenSim.Region.PhysicsModule.ODE.StatusIndicators.End = 2
} |
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enum | OpenSim.Region.PhysicsModule.ODE.CollisionCategories : int {
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Disabled = 0,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Geom = 0x00000001,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Body = 0x00000002,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Space = 0x00000004,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Character = 0x00000008,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Land = 0x00000010,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Water = 0x00000020,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Wind = 0x00000040,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Sensor = 0x00000080,
OpenSim.Region.PhysicsModule.ODE.CollisionCategories.Selected = 0x00000100
} |
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enum | OpenSim.Region.PhysicsModule.ODE.Material : int {
OpenSim.Region.PhysicsModule.ODE.Material.Stone = 0,
OpenSim.Region.PhysicsModule.ODE.Material.Metal = 1,
OpenSim.Region.PhysicsModule.ODE.Material.Glass = 2,
OpenSim.Region.PhysicsModule.ODE.Material.Wood = 3,
OpenSim.Region.PhysicsModule.ODE.Material.Flesh = 4,
OpenSim.Region.PhysicsModule.ODE.Material.Plastic = 5,
OpenSim.Region.PhysicsModule.ODE.Material.Rubber = 6
} |
| Material type for a primitive More...
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