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enum | OpenSim.Region.PhysicsModule.ubOde.CollisionCategories : uint {
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Disabled = 0,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Space = 0x01,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Geom = 0x02,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Character = 0x04,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Land = 0x08,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Water = 0x010,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Phantom = 0x01000,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.VolumeDtc = 0x02000,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.Selected = 0x04000,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.NoShape = 0x08000,
OpenSim.Region.PhysicsModule.ubOde.CollisionCategories.All = 0xffffffff
} |
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enum | OpenSim.Region.PhysicsModule.ubOde.Material : int {
OpenSim.Region.PhysicsModule.ubOde.Material.Stone = 0,
OpenSim.Region.PhysicsModule.ubOde.Material.Metal = 1,
OpenSim.Region.PhysicsModule.ubOde.Material.Glass = 2,
OpenSim.Region.PhysicsModule.ubOde.Material.Wood = 3,
OpenSim.Region.PhysicsModule.ubOde.Material.Flesh = 4,
OpenSim.Region.PhysicsModule.ubOde.Material.Plastic = 5,
OpenSim.Region.PhysicsModule.ubOde.Material.Rubber = 6,
OpenSim.Region.PhysicsModule.ubOde.Material.light = 7
} |
| Material type for a primitive More...
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enum | OpenSim.Region.PhysicsModule.ubOde.changes : int {
OpenSim.Region.PhysicsModule.ubOde.changes.Add = 0,
OpenSim.Region.PhysicsModule.ubOde.changes.Remove,
OpenSim.Region.PhysicsModule.ubOde.changes.Link,
OpenSim.Region.PhysicsModule.ubOde.changes.DeLink,
OpenSim.Region.PhysicsModule.ubOde.changes.Position,
OpenSim.Region.PhysicsModule.ubOde.changes.Orientation,
OpenSim.Region.PhysicsModule.ubOde.changes.PosOffset,
OpenSim.Region.PhysicsModule.ubOde.changes.OriOffset,
OpenSim.Region.PhysicsModule.ubOde.changes.Velocity,
OpenSim.Region.PhysicsModule.ubOde.changes.AngVelocity,
OpenSim.Region.PhysicsModule.ubOde.changes.Acceleration,
OpenSim.Region.PhysicsModule.ubOde.changes.Force,
OpenSim.Region.PhysicsModule.ubOde.changes.Torque,
OpenSim.Region.PhysicsModule.ubOde.changes.Momentum,
OpenSim.Region.PhysicsModule.ubOde.changes.AddForce,
OpenSim.Region.PhysicsModule.ubOde.changes.AddAngForce,
OpenSim.Region.PhysicsModule.ubOde.changes.AngLock,
OpenSim.Region.PhysicsModule.ubOde.changes.Buoyancy,
OpenSim.Region.PhysicsModule.ubOde.changes.PIDTarget,
OpenSim.Region.PhysicsModule.ubOde.changes.PIDTau,
OpenSim.Region.PhysicsModule.ubOde.changes.PIDActive,
OpenSim.Region.PhysicsModule.ubOde.changes.PIDHoverHeight,
OpenSim.Region.PhysicsModule.ubOde.changes.PIDHoverType,
OpenSim.Region.PhysicsModule.ubOde.changes.PIDHoverTau,
OpenSim.Region.PhysicsModule.ubOde.changes.PIDHoverActive,
OpenSim.Region.PhysicsModule.ubOde.changes.Size,
OpenSim.Region.PhysicsModule.ubOde.changes.AvatarSize,
OpenSim.Region.PhysicsModule.ubOde.changes.Shape,
OpenSim.Region.PhysicsModule.ubOde.changes.PhysRepData,
OpenSim.Region.PhysicsModule.ubOde.changes.AddPhysRep,
OpenSim.Region.PhysicsModule.ubOde.changes.CollidesWater,
OpenSim.Region.PhysicsModule.ubOde.changes.VolumeDtc,
OpenSim.Region.PhysicsModule.ubOde.changes.Physical,
OpenSim.Region.PhysicsModule.ubOde.changes.Phantom,
OpenSim.Region.PhysicsModule.ubOde.changes.Selected,
OpenSim.Region.PhysicsModule.ubOde.changes.disabled,
OpenSim.Region.PhysicsModule.ubOde.changes.building,
OpenSim.Region.PhysicsModule.ubOde.changes.VehicleType,
OpenSim.Region.PhysicsModule.ubOde.changes.VehicleFloatParam,
OpenSim.Region.PhysicsModule.ubOde.changes.VehicleVectorParam,
OpenSim.Region.PhysicsModule.ubOde.changes.VehicleRotationParam,
OpenSim.Region.PhysicsModule.ubOde.changes.VehicleFlags,
OpenSim.Region.PhysicsModule.ubOde.changes.SetVehicle,
OpenSim.Region.PhysicsModule.ubOde.changes.Null
} |
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