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ODEMeshWorker.cs File Reference

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Classes

class  OpenSim.Region.PhysicsModule.ubOde.ODEPhysRepData
 
class  OpenSim.Region.PhysicsModule.ubOde.ODEMeshWorker
 
class  OpenSim.Region.PhysicsModule.ubOde.ODEAssetRequest
 

Namespaces

package  OpenSim.Region.PhysicsModule.ubOde
 

Enumerations

enum  OpenSim.Region.PhysicsModule.ubOde.MeshState : byte {
  OpenSim.Region.PhysicsModule.ubOde.MeshState.noNeed = 0, OpenSim.Region.PhysicsModule.ubOde.MeshState.loadingAsset = 1, OpenSim.Region.PhysicsModule.ubOde.MeshState.AssetOK = 0x0f, OpenSim.Region.PhysicsModule.ubOde.MeshState.NeedMask = 0x30,
  OpenSim.Region.PhysicsModule.ubOde.MeshState.needMesh = 0x10, OpenSim.Region.PhysicsModule.ubOde.MeshState.needAsset = 0x20, OpenSim.Region.PhysicsModule.ubOde.MeshState.FailMask = 0xC0, OpenSim.Region.PhysicsModule.ubOde.MeshState.AssetFailed = 0x40,
  OpenSim.Region.PhysicsModule.ubOde.MeshState.MeshFailed = 0x80, OpenSim.Region.PhysicsModule.ubOde.MeshState.MeshNoColide = FailMask | needAsset
}
 
enum  OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds : byte {
  OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.nop = 0, OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.addnew, OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.changefull, OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.changesize,
  OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.changeshapetype, OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.getmesh
}