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enum | OpenSim.Region.PhysicsModule.ubOde.MeshState : byte {
OpenSim.Region.PhysicsModule.ubOde.MeshState.noNeed = 0,
OpenSim.Region.PhysicsModule.ubOde.MeshState.loadingAsset = 1,
OpenSim.Region.PhysicsModule.ubOde.MeshState.AssetOK = 0x0f,
OpenSim.Region.PhysicsModule.ubOde.MeshState.NeedMask = 0x30,
OpenSim.Region.PhysicsModule.ubOde.MeshState.needMesh = 0x10,
OpenSim.Region.PhysicsModule.ubOde.MeshState.needAsset = 0x20,
OpenSim.Region.PhysicsModule.ubOde.MeshState.FailMask = 0xC0,
OpenSim.Region.PhysicsModule.ubOde.MeshState.AssetFailed = 0x40,
OpenSim.Region.PhysicsModule.ubOde.MeshState.MeshFailed = 0x80,
OpenSim.Region.PhysicsModule.ubOde.MeshState.MeshNoColide = FailMask | needAsset
} |
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enum | OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds : byte {
OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.nop = 0,
OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.addnew,
OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.changefull,
OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.changesize,
OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.changeshapetype,
OpenSim.Region.PhysicsModule.ubOde.meshWorkerCmnds.getmesh
} |
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