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Framework
MapBlockData.cs
Go to the documentation of this file.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
System;
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using
OpenMetaverse;
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using
OpenMetaverse.StructuredData;
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namespace
OpenSim.Framework
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{
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public
class
MapBlockData
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{
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public
byte
Access
;
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public
byte
Agents
;
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public
UUID
MapImageId
;
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public
String
Name
;
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public
uint
RegionFlags
;
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public
byte
WaterHeight
;
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public
ushort
X
;
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public
ushort
Y
;
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public
ushort
SizeX
;
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public
ushort
SizeY
;
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public
MapBlockData
()
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{
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}
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public
OSDMap
ToOSD
()
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{
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OSDMap
map =
new
OSDMap
();
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map[
"X"
] = X;
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map[
"Y"
] = Y;
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map[
"SizeX"
] = SizeX;
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map[
"SizeY"
] = SizeY;
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map[
"Name"
] = Name;
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map[
"Access"
] = Access;
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map[
"RegionFlags"
] =
RegionFlags
;
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map[
"WaterHeight"
] = WaterHeight;
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map[
"MapImageID"
] = MapImageId;
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return
map;
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}
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}
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}
OpenSim.Framework.MapBlockData.MapBlockData
MapBlockData()
Definition:
MapBlockData.cs:47
OpenSim.Framework.MapBlockData.MapImageId
UUID MapImageId
Definition:
MapBlockData.cs:38
OpenSim.Framework.MapBlockData.Name
String Name
Definition:
MapBlockData.cs:39
OpenSim.Framework.MapBlockData.WaterHeight
byte WaterHeight
Definition:
MapBlockData.cs:41
OpenSim.Framework.MapBlockData.Access
byte Access
Definition:
MapBlockData.cs:36
OSDMap
OpenMetaverse.StructuredData.OSDMap OSDMap
Definition:
FetchInventory2Handler.cs:36
OpenSim.Framework.MapBlockData.SizeY
ushort SizeY
Definition:
MapBlockData.cs:45
OpenSim.Framework.RegionFlags
RegionFlags
Region flags used internally by OpenSimulator to store installation specific information about region...
Definition:
RegionFlags.cs:40
OpenSim.Framework.MapBlockData.ToOSD
OSDMap ToOSD()
Definition:
MapBlockData.cs:51
OpenSim.Framework.MapBlockData.Y
ushort Y
Definition:
MapBlockData.cs:43
OpenSim.Framework.MapBlockData.RegionFlags
uint RegionFlags
Definition:
MapBlockData.cs:40
OpenSim.Framework.MapBlockData.Agents
byte Agents
Definition:
MapBlockData.cs:37
OpenSim.Framework.MapBlockData
Definition:
MapBlockData.cs:34
OpenSim.Framework.MapBlockData.X
ushort X
Definition:
MapBlockData.cs:42
OpenSim.Framework.MapBlockData.SizeX
ushort SizeX
Definition:
MapBlockData.cs:44
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