OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
LocalAgentPreferencesServiceConnector.cs
Go to the documentation of this file.
1 /*
2  * Copyright (c) Contributors, http://opensimulator.org/
3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  * * Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * * Neither the name of the OpenSimulator Project nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Server.Base;
37 using OpenSim.Services.Interfaces;
38 
39 using OpenMetaverse;
40 
41 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.AgentPreferences
42 {
43  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAgentPreferencesServicesConnector")]
45  {
46  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 
48  private IAgentPreferencesService m_AgentPreferencesService;
49  private bool m_Enabled = false;
50 
51  #region ISharedRegionModule
52 
53  public Type ReplaceableInterface
54  {
55  get { return null; }
56  }
57 
58  public string Name
59  {
60  get { return "LocalAgentPreferencesServicesConnector"; }
61  }
62 
63  public void Initialise(IConfigSource source)
64  {
65  IConfig moduleConfig = source.Configs["Modules"];
66  if (moduleConfig != null)
67  {
68  string name = moduleConfig.GetString("AgentPreferencesServices", "");
69  if (name == Name)
70  {
71  IConfig userConfig = source.Configs["AgentPreferencesService"];
72  if (userConfig == null)
73  {
74  m_log.Error("[AGENT PREFERENCES CONNECTOR]: AgentPreferencesService missing from OpenSim.ini");
75  return;
76  }
77 
78  string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
79 
80  if (String.IsNullOrEmpty(serviceDll))
81  {
82  m_log.Error("[AGENT PREFERENCES CONNECTOR]: No AgentPreferencesModule named in section AgentPreferencesService");
83  return;
84  }
85 
86  Object[] args = new Object[] { source };
87  m_AgentPreferencesService = ServerUtils.LoadPlugin<IAgentPreferencesService>(serviceDll, args);
88 
89  if (m_AgentPreferencesService == null)
90  {
91  m_log.Error("[AGENT PREFERENCES CONNECTOR]: Can't load agent preferences service");
92  return;
93  }
94  m_Enabled = true;
95  m_log.Info("[AGENT PREFERENCES CONNECTOR]: Local agent preferences connector enabled");
96  }
97  }
98  }
99 
100  public void PostInitialise()
101  {
102  if (!m_Enabled)
103  return;
104  }
105 
106  public void Close()
107  {
108  if (!m_Enabled)
109  return;
110  }
111 
112  public void AddRegion(Scene scene)
113  {
114  if (!m_Enabled)
115  return;
116 
117  scene.RegisterModuleInterface<IAgentPreferencesService>(this);
118  }
119 
120  public void RemoveRegion(Scene scene)
121  {
122  if (!m_Enabled)
123  return;
124  }
125 
126  public void RegionLoaded(Scene scene)
127  {
128  if (!m_Enabled)
129  return;
130  }
131 
132  #endregion ISharedRegionModule
133 
134  #region IAgentPreferencesService
135 
136  public AgentPrefs GetAgentPreferences(UUID principalID)
137  {
138  return m_AgentPreferencesService.GetAgentPreferences(principalID);
139  }
140 
142  {
143  return m_AgentPreferencesService.StoreAgentPreferences(data);
144  }
145 
146  public string GetLang(UUID principalID)
147  {
148  return m_AgentPreferencesService.GetLang(principalID);
149  }
150 
151  #endregion IAgentPreferencesService
152  }
153 }
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
void Initialise(IConfigSource source)
This is called to initialize the region module. For shared modules, this is called exactly once...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
Interactive OpenSim region server
Definition: OpenSim.cs:55
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...