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LLSDAssetUploadRequest.cs
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27 
28 using System;
29 using OpenMetaverse;
30 
31 namespace OpenSim.Framework.Capabilities
32 {
33  [OSDMap]
34  public class LLSDAssetResource
35  {
36  public OSDArray instance_list = new OSDArray();
37  public OSDArray texture_list = new OSDArray();
38  public OSDArray mesh_list = new OSDArray();
39  public string metric = String.Empty;
40  }
41 
42  [OSDMap]
44  {
45  public string asset_type = String.Empty;
46  public string description = String.Empty;
47  public UUID folder_id = UUID.Zero;
48  public UUID texture_folder_id = UUID.Zero;
49  public int next_owner_mask = 0;
50  public int group_mask = 0;
51  public int everyone_mask = 0;
52  public string inventory_type = String.Empty;
53  public string name = String.Empty;
54  public LLSDAssetResource asset_resources = new LLSDAssetResource();
56  {
57  }
58  }
59 }
OpenMetaverse.StructuredData.OSDArray OSDArray
OpenMetaverse.StructuredData.OSDMap OSDMap