OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
ISoundModule.cs
Go to the documentation of this file.
1 /*
2  * Copyright (c) Contributors, http://opensimulator.org/
3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  * * Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * * Neither the name of the OpenSimulator Project nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 using System;
29 using OpenMetaverse;
30 
31 namespace OpenSim.Region.Framework.Interfaces
32 {
33  public interface ISoundModule
34  {
38  float MaxDistance { get; }
39 
52  void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID,
53  double gain, Vector3 position, byte flags, float radius);
54 
68  void TriggerSound(
69  UUID soundId, UUID ownerID, UUID objectID, UUID parentID,
70  double gain, Vector3 position, UInt64 handle, float radius);
71 
76  void StopSound(UUID objectID);
77 
86  void PreloadSound(UUID objectID, UUID soundID, float radius);
87 
97  void LoopSound(UUID objectID, UUID soundID, double gain,
98  double radius, bool isMaster, bool isSlave);
99 
110  void SendSound(UUID objectID, UUID sound, double volume,
111  bool triggered, byte flags, float radius, bool useMaster,
112  bool isMaster);
113 
123  void TriggerSoundLimited(UUID objectID, UUID sound, double volume,
124  Vector3 min, Vector3 max);
125 
131  void SetSoundQueueing(UUID objectID, bool shouldQueue);
132  }
133 }