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GetTextureServerConnector.cs
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27 
28 using System;
29 using Nini.Config;
30 using OpenSim.Server.Base;
31 using OpenSim.Services.Interfaces;
32 using OpenSim.Framework.Servers.HttpServer;
33 using OpenSim.Server.Handlers.Base;
34 using OpenMetaverse;
35 
36 
37 namespace OpenSim.Capabilities.Handlers
38 {
40  {
41  private IAssetService m_AssetService;
42  private string m_ConfigName = "CapsService";
43 
44  public GetTextureServerConnector(IConfigSource config, IHttpServer server, string configName) :
45  base(config, server, configName)
46  {
47  if (configName != String.Empty)
48  m_ConfigName = configName;
49 
50  IConfig serverConfig = config.Configs[m_ConfigName];
51  if (serverConfig == null)
52  throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
53 
54  string assetService = serverConfig.GetString("AssetService", String.Empty);
55 
56  if (assetService == String.Empty)
57  throw new Exception("No AssetService in config file");
58 
59  Object[] args = new Object[] { config };
60  m_AssetService =
61  ServerUtils.LoadPlugin<IAssetService>(assetService, args);
62 
63  if (m_AssetService == null)
64  throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
65 
66  string rurl = serverConfig.GetString("GetTextureRedirectURL");
67  ;
68  server.AddStreamHandler(
69  new GetTextureRobustHandler("/CAPS/GetTexture/", m_AssetService, "GetTexture", null, rurl));
70  }
71  }
72 }
73 
GetTextureServerConnector(IConfigSource config, IHttpServer server, string configName)
Interface to OpenSimulator's built in HTTP server. Use this to register handlers (http, llsd, xmlrpc, etc.) for given URLs.
Definition: IHttpServer.cs:36