OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
FlattenArea.cs
Go to the documentation of this file.
1 /*
2  * Copyright (c) Contributors, http://opensimulator.org/
3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  * * Redistributions of source code must retain the above copyright
8  * notice, this list of conditions and the following disclaimer.
9  * * Redistributions in binary form must reproduce the above copyright
10  * notice, this list of conditions and the following disclaimer in the
11  * documentation and/or other materials provided with the distribution.
12  * * Neither the name of the OpenSimulator Project nor the
13  * names of its contributors may be used to endorse or promote products
14  * derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 using OpenSim.Region.Framework.Interfaces;
29 
30 namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
31 {
33  {
34  #region ITerrainFloodEffect Members
35 
36  public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
37  int startX, int endX, int startY, int endY)
38  {
39  double sum = 0.0;
40  double steps = 0.0;
41 
42  int x, y;
43  for (x = startX; x <= endX; x++)
44  {
45  for (y = startY; y <= endY; y++)
46  {
47  if (fillArea[x, y])
48  {
49  sum += map[x, y];
50  steps += 1.0;
51  }
52  }
53  }
54 
55  double avg = sum / steps;
56 
57  double str = 0.1 * strength; // == 0.2 in the default client
58 
59  for (x = startX; x <= endX; x++)
60  {
61  for (y = startY; y <= endY; y++)
62  {
63  if (fillArea[x, y])
64  map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
65  }
66  }
67  }
68 
69  #endregion
70  }
71 }
void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, int startX, int endX, int startY, int endY)
Definition: FlattenArea.cs:36
Interactive OpenSim region server
Definition: OpenSim.cs:55