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CollisionLocker.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 
31 namespace OpenSim.Region.PhysicsModules.SharedBase
32 {
33  public class CollisionLocker
34  {
35  private List<IntPtr> worldlock = new List<IntPtr>();
36 
37  public CollisionLocker()
38  {
39 
40  }
41 
42  public void dlock(IntPtr world)
43  {
44  lock (worldlock)
45  {
46  worldlock.Add(world);
47  }
48 
49  }
50 
51  public void dunlock(IntPtr world)
52  {
53  lock (worldlock)
54  {
55  worldlock.Remove(world);
56  }
57  }
58 
59  public bool lockquery()
60  {
61  return (worldlock.Count > 0);
62  }
63 
64  public void drelease(IntPtr world)
65  {
66  lock (worldlock)
67  {
68  if (worldlock.Contains(world))
69  worldlock.Remove(world);
70  }
71  }
72  }
73 }
Interactive OpenSim region server
Definition: OpenSim.cs:55