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Framework
AssetRequestToClient.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using
OpenMetaverse;
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namespace
OpenSim.Framework
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{
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public
class
AssetRequestToClient
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{
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public
UUID
RequestAssetID
;
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public
AssetBase
AssetInf
;
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public
AssetBase
ImageInfo
;
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public
UUID
TransferRequestID
;
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public
long
DataPointer = 0;
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public
int
NumPackets = 0;
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public
int
PacketCounter = 0;
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public
bool
IsTextureRequest
;
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public
byte AssetRequestSource = 2;
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public
byte[] Params = null;
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//public bool AssetInCache;
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//public int TimeRequested;
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public
int
DiscardLevel = -1;
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public
AssetRequestToClient
()
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{
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}
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}
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}
OpenSim.Framework.AssetRequestToClient.ImageInfo
AssetBase ImageInfo
Definition:
AssetRequestToClient.cs:44
OpenSim.Framework.AssetRequestToClient.RequestAssetID
UUID RequestAssetID
Definition:
AssetRequestToClient.cs:42
OpenSim.Framework.AssetRequestToClient.TransferRequestID
UUID TransferRequestID
Definition:
AssetRequestToClient.cs:45
OpenSim.Framework.AssetRequestToClient.AssetInf
AssetBase AssetInf
Definition:
AssetRequestToClient.cs:43
OpenSim.Framework.AssetRequestToClient
This class was created to refactor OutPacket out of AssetCache There is a conflict between OpenSim...
Definition:
AssetRequestToClient.cs:40
OpenSim.Framework.AssetBase
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition:
AssetBase.cs:49
OpenSim.Framework.AssetRequestToClient.AssetRequestToClient
AssetRequestToClient()
Definition:
AssetRequestToClient.cs:56
OpenSim.Framework.AssetRequestToClient.IsTextureRequest
bool IsTextureRequest
Definition:
AssetRequestToClient.cs:49
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