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AssetBaseTest.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Text;
31 using NUnit.Framework;
32 using OpenMetaverse;
33 using OpenSim.Tests.Common;
34 
35 namespace OpenSim.Framework.Tests
36 {
37  [TestFixture]
39  {
40  [Test]
41  public void TestContainsReferences()
42  {
43  CheckContainsReferences(AssetType.Bodypart, true);
44  CheckContainsReferences(AssetType.Clothing, true);
45 
46  CheckContainsReferences(AssetType.Animation, false);
47  CheckContainsReferences(AssetType.CallingCard, false);
48  CheckContainsReferences(AssetType.Folder , false);
49  CheckContainsReferences(AssetType.Gesture , false);
50  CheckContainsReferences(AssetType.ImageJPEG , false);
51  CheckContainsReferences(AssetType.ImageTGA , false);
52  CheckContainsReferences(AssetType.Landmark , false);
53  CheckContainsReferences(AssetType.LSLBytecode, false);
54  CheckContainsReferences(AssetType.LSLText, false);
55  CheckContainsReferences(AssetType.Notecard, false);
56  CheckContainsReferences(AssetType.Object, false);
57  CheckContainsReferences(AssetType.Simstate, false);
58  CheckContainsReferences(AssetType.Sound, false);
59  CheckContainsReferences(AssetType.SoundWAV, false);
60  CheckContainsReferences(AssetType.Texture, false);
61  CheckContainsReferences(AssetType.TextureTGA, false);
62  CheckContainsReferences(AssetType.Unknown, false);
63  }
64 
65  private void CheckContainsReferences(AssetType assetType, bool expected)
66  {
67  AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType, UUID.Zero.ToString());
68  bool actual = asset.ContainsReferences;
69  Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
70  }
71  }
72 }
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49