OpenSim
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Namespaces | |
package | Interfaces |
Classes | |
class | AbstractBehaviour |
class | CrossBehaviour |
Get the bot to make a region crossing. More... | |
class | GrabbingBehaviour |
Click (grab) on random objects in the scene. More... | |
class | InventoryDownloadBehaviour |
Do nothing More... | |
class | NoneBehaviour |
Do nothing More... | |
class | PhysicsBehaviour |
Stress physics by moving and bouncing around bots a whole lot. More... | |
class | PhysicsBehaviour2 |
This behavior is for the systematic study of some performance improvements made for OSCC'13. Walk around, sending AgentUpdate packets all the time. More... | |
class | TeleportBehaviour |
Teleport to a random region on the grid. More... | |
class | TwitchyBehaviour |
This behavior is for the systematic study of some performance improvements made for OSCC'13. Do nothing, but send AgentUpdate packets all the time that have only slightly different state. The delta of difference will be filtered by OpenSim early on in the packet processing pipeline. These filters did not exist before OSCC'13. More... | |
class | Bot |
class | BotManager |
Thread/Bot manager for the application More... | |
class | pCampBot |
Enumerations | |
enum | ConnectionState { ConnectionState.Disconnected, ConnectionState.Connecting, ConnectionState.Connected, ConnectionState.Disconnecting } |
enum | BotManagerBotConnectingState { BotManagerBotConnectingState.Initializing, BotManagerBotConnectingState.Ready, BotManagerBotConnectingState.Connecting, BotManagerBotConnectingState.Disconnecting } |
enum | EventType : int { EventType.NONE = 0, EventType.CONNECTED = 1, EventType.DISCONNECTED = 2 } |
Event Types from the BOT. Add new events here More... | |
Enumerator | |
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Initializing | |
Ready | |
Connecting | |
Disconnecting |
Definition at line 46 of file BotManager.cs.
enum pCampBot.EventType : int |
Event Types from the BOT. Add new events here
Enumerator | |
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NONE | |
CONNECTED | |
DISCONNECTED |
Definition at line 43 of file pCampBot.cs.