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OpenSim.Region.Framework.Interfaces.ITerrain Member List

This is the complete list of members for OpenSim.Region.Framework.Interfaces.ITerrain, including all inherited members.

CheckHeightValues()OpenSim.Region.Framework.Interfaces.ITerrain
ExportImage(string filename, string gradientmap)OpenSim.Region.Framework.Interfaces.ITerrain
ExportJpegImage(string gradientmap)OpenSim.Region.Framework.Interfaces.ITerrain
FlattenTerrain(double rx, double ry, double size, double amount)OpenSim.Region.Framework.Interfaces.ITerrain
GetHeight(int x, int y)OpenSim.Region.Framework.Interfaces.ITerrain
GetHeights1D()OpenSim.Region.Framework.Interfaces.ITerrain
GetHeights1D(float[] heights)OpenSim.Region.Framework.Interfaces.ITerrain
GetHeights2D()OpenSim.Region.Framework.Interfaces.ITerrain
GetHeights2DD()OpenSim.Region.Framework.Interfaces.ITerrain
HillsGenerator()OpenSim.Region.Framework.Interfaces.ITerrain
LoadFromFileF32(string filename)OpenSim.Region.Framework.Interfaces.ITerrain
LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY)OpenSim.Region.Framework.Interfaces.ITerrain
LoadFromFileF64(string filename)OpenSim.Region.Framework.Interfaces.ITerrain
LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY)OpenSim.Region.Framework.Interfaces.ITerrain
LoadFromFileSLRAW(string filename)OpenSim.Region.Framework.Interfaces.ITerrain
LowerTerrain(double rx, double ry, double size, double amount)OpenSim.Region.Framework.Interfaces.ITerrain
ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)OpenSim.Region.Framework.Interfaces.ITerrain
NoiseTerrain(double rx, double ry, double size, double amount)OpenSim.Region.Framework.Interfaces.ITerrain
RaiseTerrain(double rx, double ry, double size, double amount)OpenSim.Region.Framework.Interfaces.ITerrain
ResetTaint()OpenSim.Region.Framework.Interfaces.ITerrain
RevertTerrain(double rx, double ry, double size, double amount)OpenSim.Region.Framework.Interfaces.ITerrain
RunTerrainCmd(string[] args, ref string resultText, string simName)OpenSim.Region.Framework.Interfaces.ITerrain
SaveRevertMap()OpenSim.Region.Framework.Interfaces.ITerrain
SetHeights2D(float[,] heights)OpenSim.Region.Framework.Interfaces.ITerrain
SetHeights2D(double[,] heights)OpenSim.Region.Framework.Interfaces.ITerrain
SetRange(float min, float max)OpenSim.Region.Framework.Interfaces.ITerrain
SetSeed(int val)OpenSim.Region.Framework.Interfaces.ITerrain
SmoothTerrain(double rx, double ry, double size, double amount)OpenSim.Region.Framework.Interfaces.ITerrain
SwapRevertMaps()OpenSim.Region.Framework.Interfaces.ITerrain
Tainted()OpenSim.Region.Framework.Interfaces.ITerrain
Tainted(int x, int y)OpenSim.Region.Framework.Interfaces.ITerrain
WriteToFileF32(string filename)OpenSim.Region.Framework.Interfaces.ITerrain
WriteToFileF64(string filename)OpenSim.Region.Framework.Interfaces.ITerrain
WriteToFileHiRAW(string filename)OpenSim.Region.Framework.Interfaces.ITerrain
WriteToFileRAW(string filename)OpenSim.Region.Framework.Interfaces.ITerrain