OpenSim
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Public Member Functions | |
List< UUID > | GetRenderStateFormats () |
Returns a list of all the formats (by UUID) that this module can render agent state in. More... | |
List< UUID > | GetAcceptStateFormats () |
Returns a list (by UUID) of all formats this module can decode to populate it's internal agent-related state. More... | |
string | RenderState (UUID agentID, UUID format) |
Render all internally held state for the given agent in the requested format. More... | |
bool | ReceiveState (UUID agentID, UUID format, string data) |
Populate the internal state for the given agent from the data argument, which is in the specified format. All prior state relating to this agent is removed by this operation. More... | |
Definition at line 34 of file IAgentStatefulModule.cs.
List<UUID> OpenSim.Region.Framework.Interfaces.IAgentStatefulModule.GetAcceptStateFormats | ( | ) |
Returns a list (by UUID) of all formats this module can decode to populate it's internal agent-related state.
List<UUID> OpenSim.Region.Framework.Interfaces.IAgentStatefulModule.GetRenderStateFormats | ( | ) |
Returns a list of all the formats (by UUID) that this module can render agent state in.
bool OpenSim.Region.Framework.Interfaces.IAgentStatefulModule.ReceiveState | ( | UUID | agentID, |
UUID | format, | ||
string | data | ||
) |
Populate the internal state for the given agent from the data argument, which is in the specified format. All prior state relating to this agent is removed by this operation.
string OpenSim.Region.Framework.Interfaces.IAgentStatefulModule.RenderState | ( | UUID | agentID, |
UUID | format | ||
) |
Render all internally held state for the given agent in the requested format.