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OpenSim.Framework.ILandObject Member List

This is the complete list of members for OpenSim.Framework.ILandObject, including all inherited members.

BasicFullRegionLandBitmap()OpenSim.Framework.ILandObject
CanBeOnThisLand(UUID avatar, float posHeight)OpenSim.Framework.ILandObject
CenterPointOpenSim.Framework.ILandObject
ContainsPoint(int x, int y)OpenSim.Framework.ILandObject
ConvertBytesToLandBitmap(bool overrideRegionSize=false)OpenSim.Framework.ILandObject
ConvertLandBitmapToBytes()OpenSim.Framework.ILandObject
Copy()OpenSim.Framework.ILandObject
CreateAccessListArrayByFlag(AccessList flag)OpenSim.Framework.ILandObject
DebugLandBitmap(bool[,] landBitmap)OpenSim.Framework.ILandObject
DeedToGroup(UUID groupID)OpenSim.Framework.ILandObject
EndPointOpenSim.Framework.ILandObject
ForceUpdateLandInfo()OpenSim.Framework.ILandObject
GetLandBitmap()OpenSim.Framework.ILandObject
GetLandObjectOwners()OpenSim.Framework.ILandObject
GetMusicUrl()OpenSim.Framework.ILandObject
GetNearestPoint(Vector3 pos)OpenSim.Framework.ILandObject
GetNearestPointAlongDirection(Vector3 pos, Vector3 pdirection)OpenSim.Framework.ILandObject
GetParcelMaxPrimCount()OpenSim.Framework.ILandObject
GetPrimsFree()OpenSim.Framework.ILandObject
GetSimulatorMaxPrimCount()OpenSim.Framework.ILandObject
GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value=true)OpenSim.Framework.ILandObject
IsBannedFromLand(UUID avatar)OpenSim.Framework.ILandObject
IsEitherBannedOrRestricted(UUID avatar)OpenSim.Framework.ILandObject
IsInLandAccessList(UUID avatar)OpenSim.Framework.ILandObject
IsLandBitmapEmpty(bool[,] landBitmap)OpenSim.Framework.ILandObject
IsRestrictedFromLand(UUID avatar)OpenSim.Framework.ILandObject
LandBitmapOpenSim.Framework.ILandObject
LandDataOpenSim.Framework.ILandObject
MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)OpenSim.Framework.ILandObject
ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)OpenSim.Framework.ILandObject
PrimCountsOpenSim.Framework.ILandObject
RegionUUIDOpenSim.Framework.ILandObject
RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)OpenSim.Framework.ILandObject
RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax)OpenSim.Framework.ILandObject
ResetOverMeRecord()OpenSim.Framework.ILandObject
ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)OpenSim.Framework.ILandObject
SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client)OpenSim.Framework.ILandObject
SendForceObjectSelect(int local_id, int request_type, List< UUID > returnIDs, IClientAPI remote_client)OpenSim.Framework.ILandObject
SendLandObjectOwners(IClientAPI remote_client)OpenSim.Framework.ILandObject
SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)OpenSim.Framework.ILandObject
SendLandUpdateToAvatarsOverMe()OpenSim.Framework.ILandObject
SendLandUpdateToClient(IClientAPI remote_client)OpenSim.Framework.ILandObject
SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)OpenSim.Framework.ILandObject
SetLandBitmap(bool[,] bitmap)OpenSim.Framework.ILandObject
SetLandBitmapFromByteArray()OpenSim.Framework.ILandObject
SetMediaUrl(string url)OpenSim.Framework.ILandObject
SetMusicUrl(string url)OpenSim.Framework.ILandObject
SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)OpenSim.Framework.ILandObject
SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)OpenSim.Framework.ILandObject
StartPointOpenSim.Framework.ILandObject
UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List< LandAccessEntry > entries, IClientAPI remote_client)OpenSim.Framework.ILandObject
UpdateLandBitmapByteArray()OpenSim.Framework.ILandObject
UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay)OpenSim.Framework.ILandObject
UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)OpenSim.Framework.ILandObject