BasicFullRegionLandBitmap() | OpenSim.Framework.ILandObject | |
CanBeOnThisLand(UUID avatar, float posHeight) | OpenSim.Framework.ILandObject | |
CenterPoint | OpenSim.Framework.ILandObject | |
ContainsPoint(int x, int y) | OpenSim.Framework.ILandObject | |
ConvertBytesToLandBitmap(bool overrideRegionSize=false) | OpenSim.Framework.ILandObject | |
ConvertLandBitmapToBytes() | OpenSim.Framework.ILandObject | |
Copy() | OpenSim.Framework.ILandObject | |
CreateAccessListArrayByFlag(AccessList flag) | OpenSim.Framework.ILandObject | |
DebugLandBitmap(bool[,] landBitmap) | OpenSim.Framework.ILandObject | |
DeedToGroup(UUID groupID) | OpenSim.Framework.ILandObject | |
EndPoint | OpenSim.Framework.ILandObject | |
ForceUpdateLandInfo() | OpenSim.Framework.ILandObject | |
GetLandBitmap() | OpenSim.Framework.ILandObject | |
GetLandObjectOwners() | OpenSim.Framework.ILandObject | |
GetMusicUrl() | OpenSim.Framework.ILandObject | |
GetNearestPoint(Vector3 pos) | OpenSim.Framework.ILandObject | |
GetNearestPointAlongDirection(Vector3 pos, Vector3 pdirection) | OpenSim.Framework.ILandObject | |
GetParcelMaxPrimCount() | OpenSim.Framework.ILandObject | |
GetPrimsFree() | OpenSim.Framework.ILandObject | |
GetSimulatorMaxPrimCount() | OpenSim.Framework.ILandObject | |
GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value=true) | OpenSim.Framework.ILandObject | |
IsBannedFromLand(UUID avatar) | OpenSim.Framework.ILandObject | |
IsEitherBannedOrRestricted(UUID avatar) | OpenSim.Framework.ILandObject | |
IsInLandAccessList(UUID avatar) | OpenSim.Framework.ILandObject | |
IsLandBitmapEmpty(bool[,] landBitmap) | OpenSim.Framework.ILandObject | |
IsRestrictedFromLand(UUID avatar) | OpenSim.Framework.ILandObject | |
LandBitmap | OpenSim.Framework.ILandObject | |
LandData | OpenSim.Framework.ILandObject | |
MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | OpenSim.Framework.ILandObject | |
ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) | OpenSim.Framework.ILandObject | |
PrimCounts | OpenSim.Framework.ILandObject | |
RegionUUID | OpenSim.Framework.ILandObject | |
RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax) | OpenSim.Framework.ILandObject | |
RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax) | OpenSim.Framework.ILandObject | |
ResetOverMeRecord() | OpenSim.Framework.ILandObject | |
ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
SendForceObjectSelect(int local_id, int request_type, List< UUID > returnIDs, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
SendLandObjectOwners(IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
SendLandUpdateToAvatarsOverMe() | OpenSim.Framework.ILandObject | |
SendLandUpdateToClient(IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
SetLandBitmap(bool[,] bitmap) | OpenSim.Framework.ILandObject | |
SetLandBitmapFromByteArray() | OpenSim.Framework.ILandObject | |
SetMediaUrl(string url) | OpenSim.Framework.ILandObject | |
SetMusicUrl(string url) | OpenSim.Framework.ILandObject | |
SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | OpenSim.Framework.ILandObject | |
SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | OpenSim.Framework.ILandObject | |
StartPoint | OpenSim.Framework.ILandObject | |
UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List< LandAccessEntry > entries, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
UpdateLandBitmapByteArray() | OpenSim.Framework.ILandObject | |
UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay) | OpenSim.Framework.ILandObject | |
UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | OpenSim.Framework.ILandObject | |