| BasicFullRegionLandBitmap() | OpenSim.Framework.ILandObject | |
| CanBeOnThisLand(UUID avatar, float posHeight) | OpenSim.Framework.ILandObject | |
| CenterPoint | OpenSim.Framework.ILandObject | |
| ContainsPoint(int x, int y) | OpenSim.Framework.ILandObject | |
| ConvertBytesToLandBitmap(bool overrideRegionSize=false) | OpenSim.Framework.ILandObject | |
| ConvertLandBitmapToBytes() | OpenSim.Framework.ILandObject | |
| Copy() | OpenSim.Framework.ILandObject | |
| CreateAccessListArrayByFlag(AccessList flag) | OpenSim.Framework.ILandObject | |
| DebugLandBitmap(bool[,] landBitmap) | OpenSim.Framework.ILandObject | |
| DeedToGroup(UUID groupID) | OpenSim.Framework.ILandObject | |
| EndPoint | OpenSim.Framework.ILandObject | |
| ForceUpdateLandInfo() | OpenSim.Framework.ILandObject | |
| GetLandBitmap() | OpenSim.Framework.ILandObject | |
| GetLandObjectOwners() | OpenSim.Framework.ILandObject | |
| GetMusicUrl() | OpenSim.Framework.ILandObject | |
| GetNearestPoint(Vector3 pos) | OpenSim.Framework.ILandObject | |
| GetNearestPointAlongDirection(Vector3 pos, Vector3 pdirection) | OpenSim.Framework.ILandObject | |
| GetParcelMaxPrimCount() | OpenSim.Framework.ILandObject | |
| GetPrimsFree() | OpenSim.Framework.ILandObject | |
| GetSimulatorMaxPrimCount() | OpenSim.Framework.ILandObject | |
| GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y, bool set_value=true) | OpenSim.Framework.ILandObject | |
| IsBannedFromLand(UUID avatar) | OpenSim.Framework.ILandObject | |
| IsEitherBannedOrRestricted(UUID avatar) | OpenSim.Framework.ILandObject | |
| IsInLandAccessList(UUID avatar) | OpenSim.Framework.ILandObject | |
| IsLandBitmapEmpty(bool[,] landBitmap) | OpenSim.Framework.ILandObject | |
| IsRestrictedFromLand(UUID avatar) | OpenSim.Framework.ILandObject | |
| LandBitmap | OpenSim.Framework.ILandObject | |
| LandData | OpenSim.Framework.ILandObject | |
| MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) | OpenSim.Framework.ILandObject | |
| ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value) | OpenSim.Framework.ILandObject | |
| PrimCounts | OpenSim.Framework.ILandObject | |
| RegionUUID | OpenSim.Framework.ILandObject | |
| RemapLandBitmap(bool[,] bitmap_base, Vector2 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Vector2 regionSize, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax) | OpenSim.Framework.ILandObject | |
| RemoveFromLandBitmap(bool[,] bitmap_base, bool[,] bitmap_new, out bool isEmptyNow, out Vector3 AABBMin, out Vector3 AABBMax) | OpenSim.Framework.ILandObject | |
| ResetOverMeRecord() | OpenSim.Framework.ILandObject | |
| ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| SendForceObjectSelect(int local_id, int request_type, List< UUID > returnIDs, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| SendLandObjectOwners(IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| SendLandUpdateToAvatarsOverMe() | OpenSim.Framework.ILandObject | |
| SendLandUpdateToClient(IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| SetLandBitmap(bool[,] bitmap) | OpenSim.Framework.ILandObject | |
| SetLandBitmapFromByteArray() | OpenSim.Framework.ILandObject | |
| SetMediaUrl(string url) | OpenSim.Framework.ILandObject | |
| SetMusicUrl(string url) | OpenSim.Framework.ILandObject | |
| SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) | OpenSim.Framework.ILandObject | |
| SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) | OpenSim.Framework.ILandObject | |
| StartPoint | OpenSim.Framework.ILandObject | |
| UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List< LandAccessEntry > entries, IClientAPI remote_client) | OpenSim.Framework.ILandObject | |
| UpdateLandBitmapByteArray() | OpenSim.Framework.ILandObject | |
| UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay) | OpenSim.Framework.ILandObject | |
| UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | OpenSim.Framework.ILandObject | |