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OpenSim.Region.PhysicsModule.ubOde.OdeCharacter Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.ubOde.OdeCharacter, including all inherited members.

AccelerationOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
AddAngularForce(Vector3 force, bool pushforce)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
AddChange(changes what, object arg)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
AddCollisionEvent(uint CollidedWith, ContactPoint contact)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
AddForce(Vector3 force, bool pushforce)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
AmotorOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
APIDActiveOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
APIDDampingOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
APIDStrengthOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
APIDTargetOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
badOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
BodyOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
BuildingOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
BuoyancyOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
CenterOfMassOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact, ref d.ContactGeom altContact, ref bool useAltcontact, ref bool feetcollision)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
colliderOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
CollidingGroundOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
CollidingObjOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
CollisionScoreOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
CollisionUpdate(EventArgs e)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
CrossingFailure()OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
delink()OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
DensityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
Destroy()OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
DoAChange(changes what, object arg)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
Extension(string pFunct, params object[] pParams)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
FloatOnWaterOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
FlyingOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
ForceOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
FrictionOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
GeometricCenterOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
getContactData(ref ContactData cdata)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
GrabbedOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
GravModifierOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
invRotateXYonZ(ref float x, ref float y, ref Quaternion rot)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
IsCollidingOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
IsPhysicalOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
IsVolumeDtcOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
KinematicOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
link(PhysicsActor obj)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
LocalIDOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
LockAngularMotion(byte axislocks)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
m_densityOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
m_eventsubscriptionOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
m_isPhysicalOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
m_returnCollisionsOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
m_targetVelocityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActorprotected
m_uuidOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
MassOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
MinimumGroundFlightOffsetOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
Move(List< OdeCharacter > defects)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
NameOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
NullOpenSim.Region.PhysicsModules.SharedBase.PhysicsActorstatic
OdeCharacter(uint localID, String avName, ODEScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
OnCollisionUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnOrientationUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnOutOfBoundsOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnPositionUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnRequestTerseUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnVelocityUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OrientationOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
OutOfBounds(Vector3 pos)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
ParentActorOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PhantomOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhysicsActorTypeOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PhysicsCostOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhysicsShapeTypeOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PID_DOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PID_POpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PIDActiveOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PIDHoverActiveOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PIDHoverHeightOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PIDHoverTauOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PIDHoverTypeOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PIDTargetOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PIDTauOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
PositionOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
RaiseOutOfBounds(Vector3 pos)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
RequestPhysicsterseUpdate()OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
RequestTerseUpdate()OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
RestitutionOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
RotateXYonZ(ref float x, ref float y, ref Quaternion rot)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
RotationalVelocityOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
round(ref Vector3 v, int digits)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
runDivisorOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
SelectedOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
SendCollisions()OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
SendCollisionUpdate(EventArgs e)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetAcceleration(Vector3 accel)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
SetAlwaysRunOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
setAvatarSize(Vector3 size, float feetOffset)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
SetMaterial(int material)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetMomentum(Vector3 momentum)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
SetPidStatus(bool status)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
SetSmooth(ref Vector3 dst, ref Vector3 value)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
SetVehicle(object pvdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetVolumeDetect(int param)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
ShapeOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
ShellMassOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
SizeOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
SOPNameOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
StoppedOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
StreamCostOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
SubscribedEvents()OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
SubscribeEvents(int ms)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
TargetVelocityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
ThrottleUpdatesOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
TorqueOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
UnSubscribeEvents()OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
UpdatePositionAndVelocity()OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinline
VehicleFlags(int param, bool remove)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
VehicleFloatParam(int param, float value)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
VehicleRotationParam(int param, Quaternion rotation)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
VehicleTypeOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
VehicleVectorParam(int param, Vector3 value)OpenSim.Region.PhysicsModule.ubOde.OdeCharacterinlinevirtual
VelocityOpenSim.Region.PhysicsModule.ubOde.OdeCharacter
walkDivisorOpenSim.Region.PhysicsModule.ubOde.OdeCharacter