Acceleration | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
AddAngularForce(Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
AddChange(changes what, object arg) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
AddCollisionEvent(uint CollidedWith, ContactPoint contact) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
AddForce(Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
Amotor | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
APIDActive | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
APIDDamping | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
APIDStrength | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
APIDTarget | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
bad | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Body | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Building | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Buoyancy | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
CenterOfMass | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact, ref d.ContactGeom altContact, ref bool useAltcontact, ref bool feetcollision) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
collider | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
CollidingGround | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
CollidingObj | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
CollisionScore | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
CollisionUpdate(EventArgs e) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
CrossingFailure() | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
delink() | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
Density | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Destroy() | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
DoAChange(changes what, object arg) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
Extension(string pFunct, params object[] pParams) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
FloatOnWater | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Flying | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Force | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Friction | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
GeometricCenter | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
getContactData(ref ContactData cdata) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
Grabbed | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
GravModifier | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
invRotateXYonZ(ref float x, ref float y, ref Quaternion rot) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
IsColliding | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
IsPhysical | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
IsVolumeDtc | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Kinematic | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
link(PhysicsActor obj) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
LocalID | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
LockAngularMotion(byte axislocks) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
m_density | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
m_eventsubscription | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
m_isPhysical | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
m_returnCollisions | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
m_targetVelocity | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | protected |
m_uuid | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Mass | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
MinimumGroundFlightOffset | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Move(List< OdeCharacter > defects) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
Name | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Null | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | static |
OdeCharacter(uint localID, String avName, ODEScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
OnCollisionUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnOrientationUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnOutOfBounds | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnPositionUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnRequestTerseUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnVelocityUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Orientation | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
OutOfBounds(Vector3 pos) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
ParentActor | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Phantom | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
PhysicsActorType | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PhysicsCost | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
PhysicsShapeType | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
PID_D | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PID_P | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PIDActive | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PIDHoverActive | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PIDHoverHeight | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PIDHoverTau | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PIDHoverType | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PIDTarget | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
PIDTau | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Position | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
RaiseOutOfBounds(Vector3 pos) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
RequestPhysicsterseUpdate() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
RequestTerseUpdate() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Restitution | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
RotateXYonZ(ref float x, ref float y, ref Quaternion rot) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
RotationalVelocity | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
round(ref Vector3 v, int digits) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
runDivisor | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Selected | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
SendCollisions() | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
SendCollisionUpdate(EventArgs e) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
SetAcceleration(Vector3 accel) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
SetAlwaysRun | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
setAvatarSize(Vector3 size, float feetOffset) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
SetMaterial(int material) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
SetMomentum(Vector3 momentum) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
SetPidStatus(bool status) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
SetSmooth(ref Vector3 dst, ref Vector3 value) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
SetVehicle(object pvdata) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
SetVolumeDetect(int param) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
Shape | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
ShellMass | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Size | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
SOPName | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Stopped | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
StreamCost | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
SubscribedEvents() | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
SubscribeEvents(int ms) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
TargetVelocity | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
ThrottleUpdates | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
Torque | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
UnSubscribeEvents() | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
UpdatePositionAndVelocity() | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inline |
VehicleFlags(int param, bool remove) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
VehicleFloatParam(int param, float value) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
VehicleRotationParam(int param, Quaternion rotation) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
VehicleType | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
VehicleVectorParam(int param, Vector3 value) | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | inlinevirtual |
Velocity | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |
walkDivisor | OpenSim.Region.PhysicsModule.ubOde.OdeCharacter | |