AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
AddPhysicsActorTaint(PhysicsActor prim) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
AddRegion(Scene scene) | OpenSim.Region.PhysicsModule.POS.POSScene | inline |
BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
Close() | OpenSim.Region.PhysicsModule.POS.POSScene | inline |
Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
CombineTerrain(float[] heightMap, Vector3 pOffset) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
DeleteTerrain() | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
Dispose() | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
DoJointDeactivated(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DoJointErrorMessage(PhysicsJoint joint, string message) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DoJointMoved(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DumpJointInfo() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
EngineType | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
Extension(string pFunct, params object[] pParams) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetJointAnchor(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetJointAxis(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetResults() | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
GetStats() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetTopColliders() | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
Initialise(IConfigSource source) | OpenSim.Region.PhysicsModule.POS.POSScene | inline |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotected |
IsThreaded | OpenSim.Region.PhysicsModule.POS.POSScene | |
Name | OpenSim.Region.PhysicsModule.POS.POSScene | |
Null | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | static |
OnJointDeactivated | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnJointErrorMessage | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnJointMoved | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnPhysicsCrash | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
PhysicsSceneName | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
ProcessPreSimulation() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RegionLoaded(Scene scene) | OpenSim.Region.PhysicsModule.POS.POSScene | inline |
RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RemoveAvatar(PhysicsActor character) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
RemovePrim(PhysicsActor prim) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
RemoveRegion(Scene scene) | OpenSim.Region.PhysicsModule.POS.POSScene | inline |
ReplaceableInterface | OpenSim.Region.PhysicsModule.POS.POSScene | |
RequestAssetMethod | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RequestJointDeletion(string objectNameInScene) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SetTerrain(float[] heightMap) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
SetWaterLevel(float baseheight) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
Simulate(float timeStep) | OpenSim.Region.PhysicsModule.POS.POSScene | inlinevirtual |
SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SupportsCombining() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SupportsNINJAJoints | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
SupportsRayCast() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SupportsRaycastWorldFiltered() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
TimeDilation | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
TriggerPhysicsBasedRestart() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
UnCombine(PhysicsScene pScene) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |