AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float footOffset, bool isFlying) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
AddPhysicsActorTaint(PhysicsActor prim) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localID) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
AddRegion(Scene scene) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
AfterStep | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
AssertInTaintTime(string whereFrom) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
BeforeStep | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
BulletEngineName | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
BulletSimVersion | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
BulletSPluginPhysicsThread() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
CHILDTERRAIN_ID | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
Close() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
CollisionLock | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
CombineTerrain(float[] heightMap, Vector3 pOffset) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
Constraints | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
DefaultGravity | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
DefaultGravityZ | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
DeleteTerrain() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
DetailLog(string msg, params Object[] args) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
DetailLogZero | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
Dispose() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
DoJointDeactivated(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DoJointErrorMessage(PhysicsJoint joint, string message) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DoJointMoved(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotectedvirtual |
DumpJointInfo() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
EngineType | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
Extension(string pFunct, params object[] pParams) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
GetJointAnchor(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetJointAxis(PhysicsJoint joint) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetParameterList() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
GetPhysicsParameter(string parm, out string value) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
GetResults() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
GetStats() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
GetTopColliders() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
GROUNDPLANE_ID | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
Initialise(IConfigSource source) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlineprotected |
InTaintTime | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
IsThreaded | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
Logger | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
m_physicsThread | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
mesher | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
Name | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
NotASimulationStep | OpenSim.Region.PhysicsModule.BulletS.BSScene | static |
Null | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | static |
ObjectsWithCollisions | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
ObjectsWithNoMoreCollisions | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
ObjectsWithUpdates | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
OnJointDeactivated | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnJointErrorMessage | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnJointMoved | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
OnPhysicsCrash | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
Params | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
PE | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
PhysicsLogging | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
PhysicsMetricDumpFrames | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
PhysicsSceneName | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
PhysObjects | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
PostStepAction(float timeStep) | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
PostTaintObject(String ident, uint ID, TaintCallback callback) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
PostUpdate(BSPhysObject updatee) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
PreStepAction(float timeStep) | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
PrimitiveBaseShapeToString(PrimitiveBaseShape pbs) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinestatic |
ProcessPreSimulation() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
ProcessTaints() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RegionLoaded(Scene scene) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
RegionName | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RemoveAvatar(PhysicsActor actor) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
RemovePrim(PhysicsActor prim) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
RemoveRegion(Scene scene) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
ReplaceableInterface | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
RequestAssetMethod | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
RequestJointDeletion(string objectNameInScene) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SetPhysicsParameter(string parm, string val, uint localID) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
SetTerrain(float[] heightMap) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
SetWaterLevel(float baseheight) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
Shapes | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
SimpleWaterLevel | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
Simulate(float timeStep) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
SimulationNowTime | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
SimulationStep | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SupportsCombining() | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
SupportsNINJAJoints | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
SupportsRayCast() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
SupportsRaycastWorldFiltered() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
TaintCallback() | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
TaintedObject(string pOriginator, string pIdent, TaintCallback pCallback) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
TaintedObject(uint pOriginator, String pIdent, TaintCallback pCallback) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
TaintedObject(bool inTaintTime, String pIdent, TaintCallback pCallback) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
TaintedObject(bool inTaintTime, uint pOriginator, String pIdent, TaintCallback pCallback) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
TaintedObject(bool inTaintTime, string pOriginator, string pIdent, TaintCallback pCallback) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inline |
TERRAIN_ID | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
TerrainManager | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
TimeDilation | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | |
TriggerPhysicsBasedRestart() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene | inlinevirtual |
UnCombine(PhysicsScene pScene) | OpenSim.Region.PhysicsModule.BulletS.BSScene | inlinevirtual |
UpdateLock | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
VehicleLoggingEnabled | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
VehiclePhysicalLoggingEnabled | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
World | OpenSim.Region.PhysicsModule.BulletS.BSScene | |
WorldID | OpenSim.Region.PhysicsModule.BulletS.BSScene | |