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OpenSim.Region.PhysicsModule.BulletS.BSScene Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.BulletS.BSScene, including all inherited members.

AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float footOffset, bool isFlying)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AddPhysicsActorTaint(PhysicsActor prim)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localID)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
AddRegion(Scene scene)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
AfterStepOpenSim.Region.PhysicsModule.BulletS.BSScene
AssertInTaintTime(string whereFrom)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
BeforeStepOpenSim.Region.PhysicsModule.BulletS.BSScene
BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
BulletEngineNameOpenSim.Region.PhysicsModule.BulletS.BSScene
BulletSimVersionOpenSim.Region.PhysicsModule.BulletS.BSScene
BulletSPluginPhysicsThread()OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
CHILDTERRAIN_IDOpenSim.Region.PhysicsModule.BulletS.BSScene
Close()OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
CollisionLockOpenSim.Region.PhysicsModule.BulletS.BSScene
Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
CombineTerrain(float[] heightMap, Vector3 pOffset)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
ConstraintsOpenSim.Region.PhysicsModule.BulletS.BSScene
DefaultGravityOpenSim.Region.PhysicsModule.BulletS.BSScene
DefaultGravityZOpenSim.Region.PhysicsModule.BulletS.BSScene
DeleteTerrain()OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
DetailLog(string msg, params Object[] args)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
DetailLogZeroOpenSim.Region.PhysicsModule.BulletS.BSScene
Dispose()OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
DoJointDeactivated(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointErrorMessage(PhysicsJoint joint, string message)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DoJointMoved(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotectedvirtual
DumpJointInfo()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
EngineTypeOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
Extension(string pFunct, params object[] pParams)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
GetJointAnchor(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetJointAxis(PhysicsJoint joint)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetParameterList()OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
GetPhysicsParameter(string parm, out string value)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
GetResults()OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
GetStats()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
GetTopColliders()OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
GROUNDPLANE_IDOpenSim.Region.PhysicsModule.BulletS.BSScene
Initialise(IConfigSource source)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
OpenSim::Region::PhysicsModules::SharedBase::PhysicsScene.Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlineprotected
InTaintTimeOpenSim.Region.PhysicsModule.BulletS.BSScene
IsThreadedOpenSim.Region.PhysicsModule.BulletS.BSScene
LoggerOpenSim.Region.PhysicsModule.BulletS.BSScene
m_physicsThreadOpenSim.Region.PhysicsModule.BulletS.BSScene
mesherOpenSim.Region.PhysicsModule.BulletS.BSScene
NameOpenSim.Region.PhysicsModule.BulletS.BSScene
NotASimulationStepOpenSim.Region.PhysicsModule.BulletS.BSScenestatic
NullOpenSim.Region.PhysicsModules.SharedBase.PhysicsScenestatic
ObjectsWithCollisionsOpenSim.Region.PhysicsModule.BulletS.BSScene
ObjectsWithNoMoreCollisionsOpenSim.Region.PhysicsModule.BulletS.BSScene
ObjectsWithUpdatesOpenSim.Region.PhysicsModule.BulletS.BSScene
OnJointDeactivatedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointErrorMessageOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnJointMovedOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
OnPhysicsCrashOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
ParamsOpenSim.Region.PhysicsModule.BulletS.BSScene
PEOpenSim.Region.PhysicsModule.BulletS.BSScene
PhysicsLoggingOpenSim.Region.PhysicsModule.BulletS.BSScene
PhysicsMetricDumpFramesOpenSim.Region.PhysicsModule.BulletS.BSScene
PhysicsSceneNameOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
PhysObjectsOpenSim.Region.PhysicsModule.BulletS.BSScene
PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
PostStepAction(float timeStep)OpenSim.Region.PhysicsModule.BulletS.BSScene
PostTaintObject(String ident, uint ID, TaintCallback callback)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
PostUpdate(BSPhysObject updatee)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
PreStepAction(float timeStep)OpenSim.Region.PhysicsModule.BulletS.BSScene
PrimitiveBaseShapeToString(PrimitiveBaseShape pbs)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinestatic
ProcessPreSimulation()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
ProcessTaints()OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RegionLoaded(Scene scene)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
RegionNameOpenSim.Region.PhysicsModule.BulletS.BSScene
RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RemoveAvatar(PhysicsActor actor)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
RemovePrim(PhysicsActor prim)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
RemoveRegion(Scene scene)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
ReplaceableInterfaceOpenSim.Region.PhysicsModule.BulletS.BSScene
RequestAssetMethodOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
RequestJointDeletion(string objectNameInScene)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SetPhysicsParameter(string parm, string val, uint localID)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
SetTerrain(float[] heightMap)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
SetWaterLevel(float baseheight)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
ShapesOpenSim.Region.PhysicsModule.BulletS.BSScene
SimpleWaterLevelOpenSim.Region.PhysicsModule.BulletS.BSScene
Simulate(float timeStep)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
SimulationNowTimeOpenSim.Region.PhysicsModule.BulletS.BSScene
SimulationStepOpenSim.Region.PhysicsModule.BulletS.BSScene
SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SupportsCombining()OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
SupportsNINJAJointsOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
SupportsRayCast()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
SupportsRaycastWorldFiltered()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
TaintCallback()OpenSim.Region.PhysicsModule.BulletS.BSScene
TaintedObject(string pOriginator, string pIdent, TaintCallback pCallback)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
TaintedObject(uint pOriginator, String pIdent, TaintCallback pCallback)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
TaintedObject(bool inTaintTime, String pIdent, TaintCallback pCallback)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
TaintedObject(bool inTaintTime, uint pOriginator, String pIdent, TaintCallback pCallback)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
TaintedObject(bool inTaintTime, string pOriginator, string pIdent, TaintCallback pCallback)OpenSim.Region.PhysicsModule.BulletS.BSSceneinline
TERRAIN_IDOpenSim.Region.PhysicsModule.BulletS.BSScene
TerrainManagerOpenSim.Region.PhysicsModule.BulletS.BSScene
TimeDilationOpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
TriggerPhysicsBasedRestart()OpenSim.Region.PhysicsModules.SharedBase.PhysicsSceneinlinevirtual
UnCombine(PhysicsScene pScene)OpenSim.Region.PhysicsModule.BulletS.BSSceneinlinevirtual
UpdateLockOpenSim.Region.PhysicsModule.BulletS.BSScene
VehicleLoggingEnabledOpenSim.Region.PhysicsModule.BulletS.BSScene
VehiclePhysicalLoggingEnabledOpenSim.Region.PhysicsModule.BulletS.BSScene
WorldOpenSim.Region.PhysicsModule.BulletS.BSScene
WorldIDOpenSim.Region.PhysicsModule.BulletS.BSScene