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OpenSim.Region.PhysicsModule.BulletS.BSPrim Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.BulletS.BSPrim, including all inherited members.

AccelerationOpenSim.Region.PhysicsModule.BulletS.BSPrim
ActivateIfPhysical(bool forceIt)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinline
AddAngularForce(bool inTaintTime, OMV.Vector3 force)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.AddAngularForce(OMV.Vector3 force, bool pushforce)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinline
OpenSim::Region::PhysicsModules::SharedBase::PhysicsActor.AddAngularForce(Vector3 force, bool pushforce)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorpure virtual
AddCollisionEvent(uint CollidedWith, ContactPoint contact)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
AddForce(OMV.Vector3 force, bool pushforce)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
AddForce(bool inTaintTime, OMV.Vector3 force)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
OpenSim::Region::PhysicsModules::SharedBase::PhysicsActor.AddForce(Vector3 force, bool pushforce)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorpure virtual
AddForceImpulse(OMV.Vector3 impulse, bool pushforce, bool inTaintTime)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
APIDActiveOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
APIDDampingOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
APIDStrengthOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
APIDTargetOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
ApplyAxisLimits(int funct, float low, float high)OpenSim.Region.PhysicsModule.BulletS.BSPriminlineprotected
ApplyTorqueImpulse(OMV.Vector3 impulse, bool inTaintTime)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
AssetFailed()OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlinevirtual
BaseShapeOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
BSPhysObject()OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlineprotected
BSPhysObject(BSScene parentScene, uint localID, string name, string typeName)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlineprotected
BSPrim(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
BuildingOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
BuoyancyOpenSim.Region.PhysicsModule.BulletS.BSPrim
CenterOfMassOpenSim.Region.PhysicsModule.BulletS.BSPrim
Collide(BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlinevirtual
ColliderIsMovingOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
ColliderIsVolumeDetectOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollidingGroundOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollidingGroundStepOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
CollidingObjOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollidingObjectStepOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
CollidingStepOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
CollisionAccumulationOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
CollisionCollectionOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
CollisionScoreOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollisionsLastReportedOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollisionsLastTickOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CollisionUpdate(EventArgs e)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
ComputeCollisionScore()OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinline
ComputeGravity(float buoyancy)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
CreateActor()OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
CreateGeomAndObject(bool forceRebuild)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
CrossingFailure()OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
CurrentCollisionFlagsOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
CurrentEntityPropertiesOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
delink()OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
DensityOpenSim.Region.PhysicsModule.BulletS.BSPrim
Destroy()OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
DetailLog(string msg, params Object[] args)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlineprotected
EnableActor(bool enableActor, string actorName, CreateActor creator)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinline
Extension(string pFunct, params object[] pParams)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
FloatOnWaterOpenSim.Region.PhysicsModule.BulletS.BSPrim
FlyingOpenSim.Region.PhysicsModule.BulletS.BSPrim
ForceOpenSim.Region.PhysicsModule.BulletS.BSPrim
ForceBodyShapeRebuild(bool inTaintTime)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
ForceBuoyancyOpenSim.Region.PhysicsModule.BulletS.BSPrim
ForceOrientationOpenSim.Region.PhysicsModule.BulletS.BSPrim
ForcePositionOpenSim.Region.PhysicsModule.BulletS.BSPrim
ForceRotationalVelocityOpenSim.Region.PhysicsModule.BulletS.BSPrim
ForceVelocityOpenSim.Region.PhysicsModule.BulletS.BSPrim
ForwardSpeedOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
FreeAxisOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
FrictionOpenSim.Region.PhysicsModule.BulletS.BSPrim
GeometricCenterOpenSim.Region.PhysicsModule.BulletS.BSPrim
getContactData(ref ContactData cdata)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
GetVehicleActor(bool createIfNone)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
GrabbedOpenSim.Region.PhysicsModule.BulletS.BSPrim
GravityOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
GravModifierOpenSim.Region.PhysicsModule.BulletS.BSPrim
HasSomeCollisionOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
HoverActiveOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
HoverActorNameOpenSim.Region.PhysicsModule.BulletS.BSPrim
HoverHeightOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
HoverTauOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
HoverTypeOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
InertiaOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
IsCollidingOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
IsIncompleteOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsInitializedOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
IsPhantomOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsPhysicalOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsPhysicallyActiveOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsSelectedOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsSolidOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsStaticOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsStationaryOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
IsVolumeDetectOpenSim.Region.PhysicsModule.BulletS.BSPrim
IsVolumeDtcOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
KinematicOpenSim.Region.PhysicsModule.BulletS.BSPrim
LastEntityPropertiesOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
link(PhysicsActor obj)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
LocalIDOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
LockAngularMotion(byte axislocks)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
LockedAngularAxisOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
LockedAngularAxisHighOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
LockedAngularAxisLowOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
LockedAxisOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
LockedAxisActorNameOpenSim.Region.PhysicsModule.BulletS.BSPrim
LockedAxisFreeOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
LockedLinearAxisOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
LockedLinearAxisHighOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
LockedLinearAxisLowOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
m_logOpenSim.Region.PhysicsModule.BulletS.BSPrimprotectedstatic
m_targetVelocityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActorprotected
MakeDynamic(bool makeStatic)OpenSim.Region.PhysicsModule.BulletS.BSPriminlineprotectedvirtual
MassOpenSim.Region.PhysicsModule.BulletS.BSPrim
MaterialOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
MoveToTargetActiveOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
MoveToTargetActorNameOpenSim.Region.PhysicsModule.BulletS.BSPrim
MoveToTargetTargetOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
MoveToTargetTauOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
NameOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
NextCollisionOkTimeOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
NullOpenSim.Region.PhysicsModules.SharedBase.PhysicsActorstatic
OnCollisionUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnOrientationUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnOutOfBoundsOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnPositionUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnPreUpdatePropertyOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
OnRequestTerseUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OnVelocityUpdateOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
OrientationOpenSim.Region.PhysicsModule.BulletS.BSPrim
OutOfBounds(Vector3 pos)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
ParentActorOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhantomOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhysBodyOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PhysicalActorsOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PhysicsActorTypeOpenSim.Region.PhysicsModule.BulletS.BSPrim
PhysicsCostOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhysicsShapeTypeOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PhysObjectNameOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PhysSceneOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PhysShapeOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PIDActiveOpenSim.Region.PhysicsModule.BulletS.BSPrim
PIDHoverActiveOpenSim.Region.PhysicsModule.BulletS.BSPrim
PIDHoverHeightOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PIDHoverTauOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PIDHoverTypeOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PIDTargetOpenSim.Region.PhysicsModule.BulletS.BSPrim
PIDTauOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PositionOpenSim.Region.PhysicsModule.BulletS.BSPrim
PreUpdatePropertyAction(ref EntityProperties entprop)OpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PrimAssetCondition enum nameOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
PrimAssetStateOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
RaiseOutOfBounds(Vector3 pos)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
RawForceOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
RawMassOpenSim.Region.PhysicsModule.BulletS.BSPrim
RawOrientationOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
RawPositionOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
RawTorqueOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
RawVelocityOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
RemoveDependencies()OpenSim.Region.PhysicsModule.BulletS.BSPriminlineprotectedvirtual
RequestPhysicsterseUpdate()OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
RequestTerseUpdate()OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
RestitutionOpenSim.Region.PhysicsModule.BulletS.BSPrim
RotationalVelocityOpenSim.Region.PhysicsModule.BulletS.BSPrim
ScaleOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
SelectedOpenSim.Region.PhysicsModule.BulletS.BSPrim
SendCollisions()OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlinevirtual
SendCollisionUpdate(EventArgs e)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetAlwaysRunOpenSim.Region.PhysicsModule.BulletS.BSPrim
setAvatarSize(Vector3 size, float feetOffset)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorinlinevirtual
SetForceActorNameOpenSim.Region.PhysicsModule.BulletS.BSPrim
SetMaterial(int material)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
SetMomentum(OMV.Vector3 momentum)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.SetMomentum(Vector3 momentum)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorpure virtual
SetTorqueActorNameOpenSim.Region.PhysicsModule.BulletS.BSPrim
SetVehicle(object pvdata)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
SetVolumeDetect(int param)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
ShapeOpenSim.Region.PhysicsModule.BulletS.BSPrim
ShapeRebuildScheduledOpenSim.Region.PhysicsModule.BulletS.BSPrim
SizeOpenSim.Region.PhysicsModule.BulletS.BSPrim
SOPNameOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
StoppedOpenSim.Region.PhysicsModule.BulletS.BSPrim
StreamCostOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
SubscribedEvents()OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlinevirtual
SubscribedEventsMsOpenSim.Region.PhysicsModule.BulletS.BSPhysObjectprotected
SubscribeEvents(int ms)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlinevirtual
TargetVelocityOpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
TargetVelocitySpeedOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
ThrottleUpdatesOpenSim.Region.PhysicsModule.BulletS.BSPrim
TorqueOpenSim.Region.PhysicsModule.BulletS.BSPrim
TotalMassOpenSim.Region.PhysicsModule.BulletS.BSPrim
TriggerPreUpdatePropertyAction(ref EntityProperties entprop)OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlineprotected
TypeNameOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
UnSubscribeEvents()OpenSim.Region.PhysicsModule.BulletS.BSPhysObjectinlinevirtual
UpdatePhysicalMassProperties(float physMass, bool inWorld)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
UpdatePhysicalParameters()OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
UpdateProperties(EntityProperties entprop)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
UserSetCenterOfMassDisplacementOpenSim.Region.PhysicsModule.BulletS.BSPhysObject
VehicleActorNameOpenSim.Region.PhysicsModule.BulletS.BSPrim
VehicleFlags(int param, bool remove)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
VehicleFloatParam(int param, float value)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
VehicleRotationParam(int param, OMV.Quaternion rotation)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.VehicleRotationParam(int param, Quaternion rotation)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorpure virtual
VehicleTypeOpenSim.Region.PhysicsModule.BulletS.BSPrim
VehicleVectorParam(int param, OMV.Vector3 value)OpenSim.Region.PhysicsModule.BulletS.BSPriminline
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.VehicleVectorParam(int param, Vector3 value)OpenSim.Region.PhysicsModules.SharedBase.PhysicsActorpure virtual
VelocityOpenSim.Region.PhysicsModule.BulletS.BSPrim
ZeroAngularMotion(bool inTaintTime)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual
ZeroMotion(bool inTaintTime)OpenSim.Region.PhysicsModule.BulletS.BSPriminlinevirtual