Acceleration | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ActivateIfPhysical(bool forceIt) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inline |
AddAngularForce(bool inTaintTime, OMV.Vector3 force) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.AddAngularForce(OMV.Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inline |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsActor.AddAngularForce(Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | pure virtual |
AddCollisionEvent(uint CollidedWith, ContactPoint contact) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
AddForce(OMV.Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
AddForce(bool inTaintTime, OMV.Vector3 force) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
OpenSim::Region::PhysicsModules::SharedBase::PhysicsActor.AddForce(Vector3 force, bool pushforce) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | pure virtual |
AddForceImpulse(OMV.Vector3 impulse, bool pushforce, bool inTaintTime) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
APIDActive | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
APIDDamping | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
APIDStrength | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
APIDTarget | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
ApplyAxisLimits(int funct, float low, float high) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlineprotected |
ApplyTorqueImpulse(OMV.Vector3 impulse, bool inTaintTime) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
AssetFailed() | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlinevirtual |
BaseShape | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
BSPhysObject() | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlineprotected |
BSPhysObject(BSScene parentScene, uint localID, string name, string typeName) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlineprotected |
BSPrim(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
Building | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Buoyancy | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
CenterOfMass | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Collide(BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlinevirtual |
ColliderIsMoving | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
ColliderIsVolumeDetect | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
CollidingGround | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
CollidingGroundStep | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
CollidingObj | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
CollidingObjectStep | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
CollidingStep | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
CollisionAccumulation | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
CollisionCollection | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
CollisionScore | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
CollisionsLastReported | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
CollisionsLastTick | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
CollisionUpdate(EventArgs e) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
ComputeCollisionScore() | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inline |
ComputeGravity(float buoyancy) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
CreateActor() | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
CreateGeomAndObject(bool forceRebuild) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
CrossingFailure() | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
CurrentCollisionFlags | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
CurrentEntityProperties | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
delink() | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
Density | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Destroy() | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
DetailLog(string msg, params Object[] args) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlineprotected |
EnableActor(bool enableActor, string actorName, CreateActor creator) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inline |
Extension(string pFunct, params object[] pParams) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
FloatOnWater | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Flying | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Force | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ForceBodyShapeRebuild(bool inTaintTime) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
ForceBuoyancy | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ForceOrientation | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ForcePosition | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ForceRotationalVelocity | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ForceVelocity | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ForwardSpeed | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
FreeAxis | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
Friction | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
GeometricCenter | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
getContactData(ref ContactData cdata) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
GetVehicleActor(bool createIfNone) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
Grabbed | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Gravity | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
GravModifier | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
HasSomeCollision | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
HoverActive | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
HoverActorName | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
HoverHeight | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
HoverTau | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
HoverType | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
Inertia | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
IsColliding | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
IsIncomplete | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsInitialized | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
IsPhantom | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsPhysical | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsPhysicallyActive | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsSelected | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsSolid | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsStatic | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsStationary | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
IsVolumeDetect | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
IsVolumeDtc | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Kinematic | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
LastEntityProperties | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
link(PhysicsActor obj) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
LocalID | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
LockAngularMotion(byte axislocks) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
LockedAngularAxis | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
LockedAngularAxisHigh | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
LockedAngularAxisLow | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
LockedAxis | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
LockedAxisActorName | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
LockedAxisFree | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
LockedLinearAxis | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
LockedLinearAxisHigh | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
LockedLinearAxisLow | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
m_log | OpenSim.Region.PhysicsModule.BulletS.BSPrim | protectedstatic |
m_targetVelocity | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | protected |
MakeDynamic(bool makeStatic) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlineprotectedvirtual |
Mass | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Material | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
MoveToTargetActive | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
MoveToTargetActorName | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
MoveToTargetTarget | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
MoveToTargetTau | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
Name | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
NextCollisionOkTime | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
Null | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | static |
OnCollisionUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnOrientationUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnOutOfBounds | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnPositionUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnPreUpdateProperty | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
OnRequestTerseUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
OnVelocityUpdate | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Orientation | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
OutOfBounds(Vector3 pos) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
ParentActor | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Phantom | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
PhysBody | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PhysicalActors | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PhysicsActorType | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
PhysicsCost | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
PhysicsShapeType | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
PhysObjectName | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PhysScene | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PhysShape | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PIDActive | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
PIDHoverActive | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
PIDHoverHeight | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PIDHoverTau | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PIDHoverType | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PIDTarget | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
PIDTau | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
Position | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
PreUpdatePropertyAction(ref EntityProperties entprop) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PrimAssetCondition enum name | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
PrimAssetState | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
RaiseOutOfBounds(Vector3 pos) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
RawForce | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
RawMass | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
RawOrientation | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
RawPosition | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
RawTorque | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
RawVelocity | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
RemoveDependencies() | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlineprotectedvirtual |
RequestPhysicsterseUpdate() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
RequestTerseUpdate() | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Restitution | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
RotationalVelocity | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Scale | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
Selected | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
SendCollisions() | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlinevirtual |
SendCollisionUpdate(EventArgs e) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
SetAlwaysRun | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
setAvatarSize(Vector3 size, float feetOffset) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | inlinevirtual |
SetForceActorName | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
SetMaterial(int material) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
SetMomentum(OMV.Vector3 momentum) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.SetMomentum(Vector3 momentum) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | pure virtual |
SetTorqueActorName | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
SetVehicle(object pvdata) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
SetVolumeDetect(int param) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
Shape | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ShapeRebuildScheduled | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Size | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
SOPName | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
Stopped | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
StreamCost | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
SubscribedEvents() | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlinevirtual |
SubscribedEventsMs | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | protected |
SubscribeEvents(int ms) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlinevirtual |
TargetVelocity | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | |
TargetVelocitySpeed | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
ThrottleUpdates | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
Torque | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
TotalMass | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
TriggerPreUpdatePropertyAction(ref EntityProperties entprop) | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlineprotected |
TypeName | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
UnSubscribeEvents() | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | inlinevirtual |
UpdatePhysicalMassProperties(float physMass, bool inWorld) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
UpdatePhysicalParameters() | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
UpdateProperties(EntityProperties entprop) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
UserSetCenterOfMassDisplacement | OpenSim.Region.PhysicsModule.BulletS.BSPhysObject | |
VehicleActorName | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
VehicleFlags(int param, bool remove) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
VehicleFloatParam(int param, float value) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
VehicleRotationParam(int param, OMV.Quaternion rotation) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.VehicleRotationParam(int param, Quaternion rotation) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | pure virtual |
VehicleType | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
VehicleVectorParam(int param, OMV.Vector3 value) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inline |
OpenSim::Region::PhysicsModule::BulletS::BSPhysObject.VehicleVectorParam(int param, Vector3 value) | OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor | pure virtual |
Velocity | OpenSim.Region.PhysicsModule.BulletS.BSPrim | |
ZeroAngularMotion(bool inTaintTime) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |
ZeroMotion(bool inTaintTime) | OpenSim.Region.PhysicsModule.BulletS.BSPrim | inlinevirtual |