Activate(BulletBody obj, bool forceActivation) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
AddChildShapeToCompoundShape(BulletShape cShape, BulletShape addShape, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
AddConstraintRef(BulletBody obj, BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
AddConstraintToWorld(BulletWorld world, BulletConstraint constrain, bool disableCollisionsBetweenLinkedObjects) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
AddObjectToWorld(BulletWorld world, BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
AddToCollisionFlags(BulletBody obj, CollisionFlags flags) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyCentralForce(BulletBody obj, Vector3 force) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyCentralImpulse(BulletBody obj, Vector3 imp) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyDamping(BulletBody obj, float timeStep) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyForce(BulletBody obj, Vector3 force, Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyGravity(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyImpulse(BulletBody obj, Vector3 imp, Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyTorque(BulletBody obj, Vector3 torque) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ApplyTorqueImpulse(BulletBody obj, Vector3 imp) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
BuildCapsuleShape(BulletWorld world, float radius, float height, Vector3 scale) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
BuildConvexHullShapeFromMesh(BulletWorld world, BulletShape meshShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
BuildNativeShape(BulletWorld world, ShapeData shapeData) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
BulletEngineName | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
BulletEngineVersion | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
CalculateLocalInertia(BulletShape shape, float mass) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CalculateTransforms(BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ClearAllForces(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ClearCollisionProxyCache(BulletWorld world, BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ClearForces(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
Create6DofConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1loc, Quaternion frame1rot, Vector3 frame2loc, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
Create6DofConstraintFixed(BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
Create6DofConstraintToPoint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1loc, Quaternion frame1rot, Vector3 frame2loc, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateBodyFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateBodyWithDefaultMotionState(BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateCompoundShape(BulletWorld sim, bool enableDynamicAabbTree) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateConeTwistConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frameInAloc, Quaternion frameInArot, Vector3 frameInBloc, Quaternion frameInBrot, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateConvexHullShape(BulletWorld world, int indicesCount, int[] indices, int verticesCount, float[] vertices) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateGearConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 axisInA, Vector3 axisInB, float ratio, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateGhostFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateGImpactShape(BulletWorld world, int indicesCount, int[] indices, int verticesCount, float[] vertices) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateGroundPlaneShape(UInt32 id, float height, float collisionMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 pivotinA, Vector3 pivotinB, Vector3 axisInA, Vector3 axisInB, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateHullShape(BulletWorld world, int hullCount, float[] hulls) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateMeshShape(BulletWorld world, int indicesCount, int[] indices, int verticesCount, float[] vertices) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreatePoint2PointConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 pivotInA, Vector3 pivotInB, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateSliderConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frameInAloc, Quaternion frameInArot, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, float scaleFactor, float collisionMargin) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
DeleteCollisionShape(BulletWorld world, BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
DestroyConstraint(BulletWorld world, BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
DestroyObject(BulletWorld sim, BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
DumpActivationInfo(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpAllInfo(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpCollisionShape(BulletWorld sim, BulletShape collisionShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpConstraint(BulletWorld sim, BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpPhysicsStatistics(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DumpRigidBody(BulletWorld sim, BulletBody collisionObject) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
DuplicateCollisionShape(BulletWorld sim, BulletShape srcShape, UInt32 id) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ForceActivationState(BulletBody obj, ActivationState state) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetActivationState(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetAngularDamping(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetAngularFactor(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetAngularMotionDisc(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetAngularVelocity(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetAnisotripicFriction(BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetBodyType(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetCcdMotionThreshold(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetCcdSweptSphereRadius(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetCollisionFlags(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetCollisionShape(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetConstraintRef(BulletBody obj, int index) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetContactBreakingThreshold(BulletShape shape, float defaultFactor) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetContactProcessingThreshold(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetDeactivationTime(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetForceUpdateAllAabbs(BulletWorld world) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetFriction(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetGravity(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetHitFraction(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetInvInertiaDiagLocal(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetLinearDamping(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetLinearFactor(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetLinearSleepingThreshold(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetLinearVelocity(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetLocalScaling(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetMargin(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetNumberOfCompoundChildren(BulletShape cShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetNumConstraintRefs(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetOrientation(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetPosition(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetRestitution(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetShapeType(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetTotalForce(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetTotalTorque(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetUserPointer(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
GetVelocityInLocalPoint(BulletBody obj, Vector3 pos) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
HasAnisotripicFriction(BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
HasContactResponse(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
HINGE_NOT_SPECIFIED | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
Initialize(Vector3 maxPosition, ConfigurationParameters parms, int maxCollisions, ref CollisionDesc[] collisionArray, int maxUpdates, ref EntityProperties[] updateArray) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsActive(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsCompound(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsConcave(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsConvex(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsConvex2d(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsInfinite(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsInWorld(BulletWorld world, BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsKinematicObject(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsNativeShape(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsNonMoving(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsPolyhedral(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsSoftBody(BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsStaticObject(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
IsStaticOrKinematicObject(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, out int updatedEntityCount, out int collidersCount) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
PushUpdate(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
RecalculateCompoundShapeLocalAabb(BulletShape cShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
RemoveChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
RemoveConstraintFromWorld(BulletWorld world, BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
RemoveConstraintRef(BulletBody obj, BulletConstraint constrain) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
RemoveFromCollisionFlags(BulletBody obj, CollisionFlags flags) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
RemoveObjectFromWorld(BulletWorld world, BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
ResetBroadphasePool(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
ResetConstraintSolver(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | inlinevirtual |
SetActivationState(BulletBody obj, int state) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetAngularDamping(BulletBody obj, float ang_damping) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetAngularFactor(BulletBody obj, float factor) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetAngularFactorV(BulletBody obj, Vector3 factor) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetAngularLimits(BulletConstraint constrain, Vector3 low, Vector3 hi) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetAngularVelocity(BulletBody obj, Vector3 angularVelocity) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetAnisotripicFriction(BulletConstraint constrain, Vector3 frict) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetCcdMotionThreshold(BulletBody obj, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetCcdSweptSphereRadius(BulletBody obj, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetCenterOfMassByPosRot(BulletBody obj, Vector3 pos, Quaternion rot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetCollisionFlags(BulletBody obj, CollisionFlags flags) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetCollisionGroupMask(BulletBody body, UInt32 filter, UInt32 mask) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetCollisionShape(BulletWorld sim, BulletBody obj, BulletShape shape) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetConstraintNumSolverIterations(BulletConstraint constrain, float iterations) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetContactProcessingThreshold(BulletBody obj, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetDamping(BulletBody obj, float lin_damping, float ang_damping) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetDeactivationTime(BulletBody obj, float dtime) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetForceUpdateAllAabbs(BulletWorld world, bool force) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetFrames(BulletConstraint constrain, Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetFriction(BulletBody obj, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetGravity(BulletBody obj, Vector3 val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetHitFraction(BulletBody obj, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetInterpolationAngularVelocity(BulletBody obj, Vector3 vel) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetInterpolationLinearVelocity(BulletBody obj, Vector3 vel) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetInterpolationVelocity(BulletBody obj, Vector3 linearVel, Vector3 angularVel) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetInvInertiaDiagLocal(BulletBody obj, Vector3 inert) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetLinearDamping(BulletBody obj, float lin_damping) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetLinearFactor(BulletBody obj, Vector3 factor) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetLinearLimits(BulletConstraint constrain, Vector3 low, Vector3 hi) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetLinearVelocity(BulletBody obj, Vector3 val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetLocalScaling(BulletShape shape, Vector3 scale) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetMargin(BulletShape shape, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetMassProps(BulletBody obj, float mass, Vector3 inertia) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetObjectForce(BulletBody obj, Vector3 force) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetRestitution(BulletBody obj, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetShapeCollisionMargin(BulletShape shape, float margin) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetSleepingThresholds(BulletBody obj, float lin_threshold, float ang_threshold) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetTranslation(BulletBody obj, Vector3 position, Quaternion rotation) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SetUserPointer(BulletBody obj, IntPtr val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
Shutdown(BulletWorld sim) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SLIDER_ANGULAR | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_LINEAR | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_LOWER_LIMIT | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_MAX_MOTOR_FORCE | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_MOTOR_VELOCITY | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_DAMPING | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_DIRECTION | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_LIMIT | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_ORTHO | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_RESTITUTION | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_SET_SOFTNESS | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SLIDER_UPPER_LIMIT | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SPRING_NOT_SPECIFIED | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | |
SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SpringSetDamping(BulletConstraint constrain, int index, float damping) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
Translate(BulletBody obj, Vector3 trans) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
TranslationalLimitMotor(BulletConstraint constrain, float enable, float targetVel, float maxMotorForce) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UpdateAabbs(BulletWorld world) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UpdateChildTransform(BulletShape pShape, int childIndex, Vector3 pos, Quaternion rot, bool shouldRecalculateLocalAabb) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UpdateDeactivation(BulletBody obj, float timeStep) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UpdateInertiaTensor(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UpdateParameter(BulletWorld world, UInt32 localID, String parm, float value) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UpdateSingleAabb(BulletWorld world, BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
UseFrameOffset(BulletConstraint constrain, float enable) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |
WantsSleeping(BulletBody obj) | OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate | pure virtual |