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OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate Member List

This is the complete list of members for OpenSim.Region.PhysicsModule.BulletS.BSAPITemplate, including all inherited members.

Activate(BulletBody obj, bool forceActivation)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
AddChildShapeToCompoundShape(BulletShape cShape, BulletShape addShape, Vector3 pos, Quaternion rot)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
AddConstraintRef(BulletBody obj, BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
AddConstraintToWorld(BulletWorld world, BulletConstraint constrain, bool disableCollisionsBetweenLinkedObjects)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
AddObjectToWorld(BulletWorld world, BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
AddToCollisionFlags(BulletBody obj, CollisionFlags flags)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyCentralForce(BulletBody obj, Vector3 force)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyCentralImpulse(BulletBody obj, Vector3 imp)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyDamping(BulletBody obj, float timeStep)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyForce(BulletBody obj, Vector3 force, Vector3 pos)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyGravity(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyImpulse(BulletBody obj, Vector3 imp, Vector3 pos)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyTorque(BulletBody obj, Vector3 torque)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ApplyTorqueImpulse(BulletBody obj, Vector3 imp)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
BuildCapsuleShape(BulletWorld world, float radius, float height, Vector3 scale)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
BuildConvexHullShapeFromMesh(BulletWorld world, BulletShape meshShape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
BuildNativeShape(BulletWorld world, ShapeData shapeData)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
BulletEngineNameOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
BulletEngineVersionOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
CalculateLocalInertia(BulletShape shape, float mass)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CalculateTransforms(BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ClearAllForces(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ClearCollisionProxyCache(BulletWorld world, BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ClearForces(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
Create6DofConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1loc, Quaternion frame1rot, Vector3 frame2loc, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
Create6DofConstraintFixed(BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
Create6DofConstraintToPoint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1loc, Quaternion frame1rot, Vector3 frame2loc, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateBodyFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateBodyWithDefaultMotionState(BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateCompoundShape(BulletWorld sim, bool enableDynamicAabbTree)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateConeTwistConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frameInAloc, Quaternion frameInArot, Vector3 frameInBloc, Quaternion frameInBrot, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateConvexHullShape(BulletWorld world, int indicesCount, int[] indices, int verticesCount, float[] vertices)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateGearConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 axisInA, Vector3 axisInB, float ratio, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateGhostFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateGImpactShape(BulletWorld world, int indicesCount, int[] indices, int verticesCount, float[] vertices)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateGroundPlaneShape(UInt32 id, float height, float collisionMargin)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 pivotinA, Vector3 pivotinB, Vector3 axisInA, Vector3 axisInB, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateHullShape(BulletWorld world, int hullCount, float[] hulls)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateMeshShape(BulletWorld world, int indicesCount, int[] indices, int verticesCount, float[] vertices)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreatePoint2PointConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 pivotInA, Vector3 pivotInB, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateSliderConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frameInAloc, Quaternion frameInArot, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
CreateTerrainShape(UInt32 id, Vector3 size, float minHeight, float maxHeight, float[] heightMap, float scaleFactor, float collisionMargin)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
DeleteCollisionShape(BulletWorld world, BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
DestroyConstraint(BulletWorld world, BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
DestroyObject(BulletWorld sim, BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
DumpActivationInfo(BulletWorld sim)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
DumpAllInfo(BulletWorld sim)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
DumpCollisionShape(BulletWorld sim, BulletShape collisionShape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
DumpConstraint(BulletWorld sim, BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
DumpPhysicsStatistics(BulletWorld sim)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
DumpRigidBody(BulletWorld sim, BulletBody collisionObject)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
DuplicateCollisionShape(BulletWorld sim, BulletShape srcShape, UInt32 id)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ForceActivationState(BulletBody obj, ActivationState state)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetActivationState(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetAngularDamping(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetAngularFactor(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetAngularMotionDisc(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetAngularVelocity(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetAnisotripicFriction(BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetBodyType(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetCcdMotionThreshold(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetCcdSweptSphereRadius(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetCollisionFlags(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetCollisionShape(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetConstraintRef(BulletBody obj, int index)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetContactBreakingThreshold(BulletShape shape, float defaultFactor)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetContactProcessingThreshold(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetDeactivationTime(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetForceUpdateAllAabbs(BulletWorld world)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetFriction(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetGravity(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetHitFraction(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetInvInertiaDiagLocal(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetLinearDamping(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetLinearFactor(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetLinearSleepingThreshold(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetLinearVelocity(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetLocalScaling(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetMargin(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetNumberOfCompoundChildren(BulletShape cShape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetNumConstraintRefs(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetOrientation(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetPosition(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetRestitution(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetShapeType(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetTotalForce(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetTotalTorque(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetUserPointer(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
GetVelocityInLocalPoint(BulletBody obj, Vector3 pos)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
HasAnisotripicFriction(BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
HasContactResponse(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
HINGE_NOT_SPECIFIEDOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
Initialize(Vector3 maxPosition, ConfigurationParameters parms, int maxCollisions, ref CollisionDesc[] collisionArray, int maxUpdates, ref EntityProperties[] updateArray)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsActive(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsCompound(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsConcave(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsConvex(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsConvex2d(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsInfinite(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsInWorld(BulletWorld world, BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsKinematicObject(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsNativeShape(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsNonMoving(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsPolyhedral(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsSoftBody(BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsStaticObject(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
IsStaticOrKinematicObject(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, out int updatedEntityCount, out int collidersCount)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
PushUpdate(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
RecalculateCompoundShapeLocalAabb(BulletShape cShape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
RemoveChildShapeFromCompoundShape(BulletShape cShape, BulletShape removeShape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
RemoveChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
RemoveConstraintFromWorld(BulletWorld world, BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
RemoveConstraintRef(BulletBody obj, BulletConstraint constrain)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
RemoveFromCollisionFlags(BulletBody obj, CollisionFlags flags)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
RemoveObjectFromWorld(BulletWorld world, BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
ResetBroadphasePool(BulletWorld sim)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
ResetConstraintSolver(BulletWorld sim)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplateinlinevirtual
SetActivationState(BulletBody obj, int state)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetAngularDamping(BulletBody obj, float ang_damping)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetAngularFactor(BulletBody obj, float factor)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetAngularFactorV(BulletBody obj, Vector3 factor)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetAngularLimits(BulletConstraint constrain, Vector3 low, Vector3 hi)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetAngularVelocity(BulletBody obj, Vector3 angularVelocity)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetAnisotripicFriction(BulletConstraint constrain, Vector3 frict)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetCcdMotionThreshold(BulletBody obj, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetCcdSweptSphereRadius(BulletBody obj, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetCenterOfMassByPosRot(BulletBody obj, Vector3 pos, Quaternion rot)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetCollisionFlags(BulletBody obj, CollisionFlags flags)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetCollisionGroupMask(BulletBody body, UInt32 filter, UInt32 mask)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetCollisionShape(BulletWorld sim, BulletBody obj, BulletShape shape)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetConstraintNumSolverIterations(BulletConstraint constrain, float iterations)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetContactProcessingThreshold(BulletBody obj, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetDamping(BulletBody obj, float lin_damping, float ang_damping)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetDeactivationTime(BulletBody obj, float dtime)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetForceUpdateAllAabbs(BulletWorld world, bool force)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetFrames(BulletConstraint constrain, Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetFriction(BulletBody obj, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetGravity(BulletBody obj, Vector3 val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetHitFraction(BulletBody obj, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetInterpolationAngularVelocity(BulletBody obj, Vector3 vel)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetInterpolationLinearVelocity(BulletBody obj, Vector3 vel)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetInterpolationVelocity(BulletBody obj, Vector3 linearVel, Vector3 angularVel)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetInvInertiaDiagLocal(BulletBody obj, Vector3 inert)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetLinearDamping(BulletBody obj, float lin_damping)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetLinearFactor(BulletBody obj, Vector3 factor)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetLinearLimits(BulletConstraint constrain, Vector3 low, Vector3 hi)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetLinearVelocity(BulletBody obj, Vector3 val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetLocalScaling(BulletShape shape, Vector3 scale)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetMargin(BulletShape shape, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetMassProps(BulletBody obj, float mass, Vector3 inertia)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetObjectForce(BulletBody obj, Vector3 force)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetRestitution(BulletBody obj, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetShapeCollisionMargin(BulletShape shape, float margin)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetSleepingThresholds(BulletBody obj, float lin_threshold, float ang_threshold)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetTranslation(BulletBody obj, Vector3 position, Quaternion rotation)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SetUserPointer(BulletBody obj, IntPtr val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
Shutdown(BulletWorld sim)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SLIDER_ANGULAROpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_LINEAROpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_LOWER_LIMITOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_MAX_MOTOR_FORCEOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_MOTOR_VELOCITYOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_SET_DAMPINGOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_SET_DIRECTIONOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_SET_LIMITOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_SET_ORTHOOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_SET_RESTITUTIONOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_SET_SOFTNESSOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SLIDER_UPPER_LIMITOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SPRING_NOT_SPECIFIEDOpenSim.Region.PhysicsModule.BulletS.BSAPITemplate
SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SpringSetDamping(BulletConstraint constrain, int index, float damping)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
Translate(BulletBody obj, Vector3 trans)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
TranslationalLimitMotor(BulletConstraint constrain, float enable, float targetVel, float maxMotorForce)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
UpdateAabbs(BulletWorld world)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
UpdateChildTransform(BulletShape pShape, int childIndex, Vector3 pos, Quaternion rot, bool shouldRecalculateLocalAabb)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
UpdateDeactivation(BulletBody obj, float timeStep)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
UpdateInertiaTensor(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
UpdateParameter(BulletWorld world, UInt32 localID, String parm, float value)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
UpdateSingleAabb(BulletWorld world, BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
UseFrameOffset(BulletConstraint constrain, float enable)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual
WantsSleeping(BulletBody obj)OpenSim.Region.PhysicsModule.BulletS.BSAPITemplatepure virtual