Altitude | OpenSim.Region.Framework.Scenes.TerrainChannel | |
Copy() | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
GetDoubles() | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
GetFloatsSerialised() | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
GetHeightAtXYZ(float x, float y, float z) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
GetTerrainData() | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
Height | OpenSim.Region.Framework.Scenes.TerrainChannel | |
LoadFromXmlString(string data) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
m_terrainData | OpenSim.Region.Framework.Scenes.TerrainChannel | protected |
MakeCopy() | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
MergeWithBounding(ITerrainChannel newTerrain, Vector3 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
SaveToXmlString() | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
Tainted(int x, int y) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
TerrainChannel() | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
TerrainChannel(int pX, int pY) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
TerrainChannel(String type, int pX, int pY, int pZ) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
TerrainChannel(double[,] pM, int pSizeX, int pSizeY, int pAltitude) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
TerrainChannel(TerrainData pTerrData) | OpenSim.Region.Framework.Scenes.TerrainChannel | inline |
this[int x, int y] | OpenSim.Region.Framework.Scenes.TerrainChannel | |
Width | OpenSim.Region.Framework.Scenes.TerrainChannel | |