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OpenSim.Region.Framework.Scenes.SceneObjectPartInventory Member List

This is the complete list of members for OpenSim.Region.Framework.Scenes.SceneObjectPartInventory, including all inherited members.

AddInventoryItem(TaskInventoryItem item, bool allowedDrop)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
AddInventoryItem(string name, TaskInventoryItem item, bool allowedDrop)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinlineprotected
AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ApplyGodPermissions(uint perms)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ApplyNextOwnerPermissions()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ChangeInventoryGroup(UUID groupID)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ChangeInventoryOwner(UUID ownerId)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ContainsScripts()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
CountOpenSim.Region.Framework.Scenes.SceneObjectPartInventory
CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ForceInventoryPersistence()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetInventoryItem(UUID itemId)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetInventoryItem(string name)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetInventoryItems(string name)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetInventoryItems()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetInventoryItems(InventoryType type)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetInventoryList()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetRezReadySceneObjects(TaskInventoryItem item, out List< SceneObjectGroup > objlist, out List< Vector3 > veclist, out Vector3 bbox, out float offsetHeight)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetScriptErrors(UUID itemID)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetScriptStates()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
GetScriptStates(bool oldIDs)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
m_inventorySerialOpenSim.Region.Framework.Scenes.SceneObjectPartInventoryprotected
m_itemsOpenSim.Region.Framework.Scenes.SceneObjectPartInventoryprotected
MaskEffectivePermissions()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ProcessInventoryBackup(ISimulationDataService datastore)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
RemoveInventoryItem(UUID itemID)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
RemoveScriptInstances(bool sceneObjectBeingDeleted)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
RequestInventoryFile(IClientAPI client, IXfer xferManager)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ResetInventoryIDs()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ResetObjectID()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
RestoreInventoryItems(ICollection< TaskInventoryItem > items)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ResumeScripts()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
RunningScriptCount()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
SceneObjectPartInventory(SceneObjectPart part)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
ScriptCount()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
StopScriptInstance(UUID itemId)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
StopScriptInstance(TaskInventoryItem item)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
StopScriptInstances()OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
TryGetScriptInstanceRunning(UUID itemId, out bool running)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
TryGetScriptInstanceRunning(Scene scene, TaskInventoryItem item, out bool running)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinlinestatic
UpdateInventoryItem(TaskInventoryItem item)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline
UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged)OpenSim.Region.Framework.Scenes.SceneObjectPartInventoryinline