AbsolutePosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Acceleration | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
AddFlag(PrimFlags flag) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
AddNewParticleSystem(Primitive.ParticleSystem pSystem) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
AddScriptLPS(int count) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
AddTextureAnimation(Primitive.TextureAnimation pTexAnim) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
AdjustSoundGain(double volume) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
aggregateScriptEvents() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
AggregateScriptEvents | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ALL_SIDES | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
AllowedDrop | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
AngularVelocity | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
APIDActive | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
APIDDamp | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
APIDStrength | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
APIDTarget | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
ApplyAngularImpulse(Vector3 impulsei, bool localGlobalTF) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ApplyImpulse(Vector3 impulsei, bool localGlobalTF) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ApplyNextOwnerPermissions() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
AttachedPos | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
AttachPoint | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
AttachRotation | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
BaseMask | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
BlockGrab | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Buoyancy | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Category | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ClearUndoState() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ClearUpdateSchedule() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ClickAction | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ClonePermissions(SceneObjectPart source) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
CollisionFilter | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
CollisionFilteredOut(UUID objectID, string objectName) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
CollisionSound | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
CollisionSoundType | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
CollisionSoundVolume | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Color | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ConvertScriptUintToByte(uint indata) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Copy(uint plocalID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
CreateSelected | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
CreationDate | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
CreatorData | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
CreatorID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
CreatorIdentification | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Damage | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
DefaultPhysicsShapeType() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Density | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Description | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
DIE_AT_EDGE | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
DoPhysicsPropertyUpdateForNinjaJoint(bool UsePhysics, bool isNew) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inlineprotected |
DynAttrs | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
DynObjs | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
EveryoneMask | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Expires | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Flags | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
FolderID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Force | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Friction | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
FromUserInventoryItemID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
FromXml(XmlReader xmlReader) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inlinestatic |
GetAxisRotation(int axis) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetCameraAtOffset() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetCameraEyeOffset() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetCenterOfMass() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetDieAtEdge() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetDistanceTo(Vector3 a, Vector3 b) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetEffectiveObjectFlags() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetForce() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetForceMouselook() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetGeometricCenter() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetMass() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetNumberOfSides() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetPartCenterOfMass() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetPrimType() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetReturnAtEdge() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetSittingAvatars() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetSittingAvatarsCount() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetStatusSandbox() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetTextColor() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetWorldPosition() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GetWorldRotation() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
GravityModifier | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
GroupID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
GroupMask | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
GroupPosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
HasCutHollowDimpleProfileCut(PrimType primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, out bool hasDimple, out bool hasProfileCut) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inlineprotectedstatic |
IgnoreUndoUpdate | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
invalidCollisionSoundUUID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Inventory | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
InventorySerial | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
IsBallJoint() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
IsHingeJoint() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
IsJoint() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
IsOccupied | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
IsRoot | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
IsSelected | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
IsSitTargetSet | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
IsWaitingForFirstSpinUpdatePacket | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
KeyframeMotion | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
LastOwnerID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
LinkNum | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
LocalFlags | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
LocalId | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
LoopSoundMasterPrim | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
LoopSoundSlavePrims | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
m_acceleration | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_angularVelocity | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_APIDActive | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_APIDDamp | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_APIDStrength | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_APIDTarget | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_bounce | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_buoyancy | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_density | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_force | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_friction | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_gravitymod | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_groupPosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_inventory | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_isSelected | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_lastAcceleration | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_lastAngularVelocity | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_lastPosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_lastRotation | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_lastUpdateSentTime | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_lastVelocity | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_localId | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_material | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_mediaUrl | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_name | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_offsetPosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_parentGroup | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_particleSystem | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_physicsShapeType | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_regionHandle | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_rotationOffset | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_shape | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_torque | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_uuid | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
m_velocity | OpenSim.Region.Framework.Scenes.SceneObjectPart | protected |
Material | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
MediaUrl | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
MoveToTarget(Vector3 target, float tau) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Name | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
NextOwnerMask | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ObjectFlags | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ObjectSaleType | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
OffsetPosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
OnGrab(Vector3 offsetPos, IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inlinevirtual |
OwnerID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
OwnerMask | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
OwnershipCost | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ParentGroup | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ParentID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ParentUUID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ParticleSystem | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PassCollisions | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PassTouches | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PayPrice | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PhysActor | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PhysicsCollision(EventArgs e) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
PhysicsCost | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PhysicsOutOfBounds(Vector3 pos) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
PhysicsRequestingTerseUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
PhysicsShapeType | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PlaySoundMasterPrim | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
PlaySoundSlavePrims | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Redo() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
RegionHandle | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
RegionID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
RelativePosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
RemFlag(PrimFlags flag) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
RemoveFromPhysics() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
RemoveParticleSystem() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
RemoveScriptEvents(UUID scriptid) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ResetExpire() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ResetIDs(int linkNum) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ResetOwnerChangeFlag() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Resize(Vector3 scale) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Restitution | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
RETURN_AT_EDGE | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Rezzed | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
RotationAxisLocks | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
RotationOffset | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
RotLookAt(Quaternion target, float strength, float damping) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SalePrice | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Scale | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SceneObjectPart() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SceneObjectPart(UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, Vector3 offsetPosition) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ScheduleFullUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ScheduleFullUpdateIfNone() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ScheduleTerseUpdate() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
ScriptAccessPin | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ScriptEvents | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ScriptSetPhysicsStatus(bool UsePhysics) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendCollisionSound(UUID soundID, double volume, Vector3 position) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendFullUpdateToAllClients() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendFullUpdateToAllClientsInternal() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendFullUpdateToClient(IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendPropertiesToClient(IClientAPI client) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendScheduledUpdates() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendTerseUpdateToAllClients() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendTerseUpdateToAllClientsInternal() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SendTerseUpdateToClient(IClientAPI remoteClient) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetAngularImpulse(Vector3 torquei, bool localGlobalTF) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetAxisRotation(int axis, int rotate) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetBuoyancy(float fvalue) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetCameraAtOffset(Vector3 v) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetCameraEyeOffset(Vector3 v) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetDieAtEdge(bool p) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetFaceColorAlpha(int face, Vector3 color, double?alpha) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetFloatOnWater(int floatYN) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetForce(Vector3 force) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetForceMouselook(bool force) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetGroup(UUID groupID, IClientAPI client) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
setGroupPosition(Vector3 pos) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetHoverHeight(float height, PIDHoverType hoverType, float tau) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
setOffsetPosition(Vector3 pos) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetParent(SceneObjectGroup parent) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetParentLocalId(uint localID) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetPhysicsAxisRotation() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetReturnAtEdge(bool p) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
setRotationOffset(Quaternion q) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetScriptEvents(UUID scriptid, int events) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetStatusSandbox(bool p) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetText(string text) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetText(string text, Vector3 color, double alpha) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetVehicleFlags(int param, bool remove) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetVehicleFloatParam(int param, float value) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetVehicleRotationParam(int param, Quaternion rotation) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetVehicleType(int type) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetVehicleVectorParam(int param, Vector3 value) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
SetVelocity(Vector3 pVel, bool localGlobalTF) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Shape | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SimulationCost | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SitAnimation | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SitName | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SitTargetAvatar | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SitTargetOrientation | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SitTargetOrientationLL | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SitTargetPosition | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SitTargetPositionLL | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Sound | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SoundFlags | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SoundGain | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SoundQueueing | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SoundRadius | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
SpinOldOrientation | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
StartLookAt(Quaternion target, float strength, float damping) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
STATUS_ROTATE_X | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
STATUS_ROTATE_Y | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
STATUS_ROTATE_Z | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
StatusSandbox | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
StatusSandboxPos | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Stop() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
StopHover() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
StopLookAt() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
StopMoveToTarget() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Stopped | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
StoreUndoState(ObjectChangeType change) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
StreamingCost | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
TaskInventory | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
TestIntersection(Ray iray, Quaternion parentrot) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
TestIntersectionOBB(Ray iray, Quaternion parentrot, bool frontFacesOnly, bool faceCenters) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Text | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
TextureAnimation | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
TimeStampFull | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
TimeStampLastActivity | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
TimeStampTerse | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Torque | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ToString() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
TouchName | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
ToXml(XmlTextWriter xmlWriter) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
TriggerScriptChangedEvent(Changed val) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
TrimPermissions() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
Undo() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UndoCount | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Undoing | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
UpdateAngularVelocity(Vector3 avel) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateExtraParam(ushort type, bool inUse, byte[] data) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateExtraPhysics(ExtraPhysicsData physdata) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateFlag | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
UpdateGroupPosition(Vector3 newPos) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateLookAt() | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateOffSet(Vector3 newPos) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdatePhysRequired | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateRotation(Quaternion rot) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateSlice(float begin, float end) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateTextureEntry(byte[] serializedTextureEntry) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UpdateTextureEntry(Primitive.TextureEntry newTex) | OpenSim.Region.Framework.Scenes.SceneObjectPart | inline |
UsesComplexCost | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
UUID | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
VehicleParams | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
VehicleType | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
Velocity | OpenSim.Region.Framework.Scenes.SceneObjectPart | |
VolumeDetectActive | OpenSim.Region.Framework.Scenes.SceneObjectPart | |