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OpenSim.Region.Framework.Scenes.SceneObjectPart Member List

This is the complete list of members for OpenSim.Region.Framework.Scenes.SceneObjectPart, including all inherited members.

AbsolutePositionOpenSim.Region.Framework.Scenes.SceneObjectPart
AccelerationOpenSim.Region.Framework.Scenes.SceneObjectPart
AddFlag(PrimFlags flag)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
AddNewParticleSystem(Primitive.ParticleSystem pSystem)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
AddScriptLPS(int count)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
AddTextureAnimation(Primitive.TextureAnimation pTexAnim)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
AdjustSoundGain(double volume)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
aggregateScriptEvents()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
AggregateScriptEventsOpenSim.Region.Framework.Scenes.SceneObjectPart
ALL_SIDESOpenSim.Region.Framework.Scenes.SceneObjectPart
AllowedDropOpenSim.Region.Framework.Scenes.SceneObjectPart
AngularVelocityOpenSim.Region.Framework.Scenes.SceneObjectPart
APIDActiveOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
APIDDampOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
APIDStrengthOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
APIDTargetOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
ApplyAngularImpulse(Vector3 impulsei, bool localGlobalTF)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ApplyImpulse(Vector3 impulsei, bool localGlobalTF)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ApplyNextOwnerPermissions()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ApplyPhysics(uint _ObjectFlags, bool _VolumeDetectActive, bool building)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
AttachedPosOpenSim.Region.Framework.Scenes.SceneObjectPart
AttachPointOpenSim.Region.Framework.Scenes.SceneObjectPart
AttachRotationOpenSim.Region.Framework.Scenes.SceneObjectPart
BaseMaskOpenSim.Region.Framework.Scenes.SceneObjectPart
BlockGrabOpenSim.Region.Framework.Scenes.SceneObjectPart
BuoyancyOpenSim.Region.Framework.Scenes.SceneObjectPart
CategoryOpenSim.Region.Framework.Scenes.SceneObjectPart
ClearUndoState()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ClearUpdateSchedule()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ClickActionOpenSim.Region.Framework.Scenes.SceneObjectPart
ClonePermissions(SceneObjectPart source)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
CollisionFilterOpenSim.Region.Framework.Scenes.SceneObjectPart
CollisionFilteredOut(UUID objectID, string objectName)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
CollisionSoundOpenSim.Region.Framework.Scenes.SceneObjectPart
CollisionSoundTypeOpenSim.Region.Framework.Scenes.SceneObjectPart
CollisionSoundVolumeOpenSim.Region.Framework.Scenes.SceneObjectPart
ColorOpenSim.Region.Framework.Scenes.SceneObjectPart
ConvertScriptUintToByte(uint indata)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
Copy(uint plocalID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
CreateSelectedOpenSim.Region.Framework.Scenes.SceneObjectPart
CreationDateOpenSim.Region.Framework.Scenes.SceneObjectPart
CreatorDataOpenSim.Region.Framework.Scenes.SceneObjectPart
CreatorIDOpenSim.Region.Framework.Scenes.SceneObjectPart
CreatorIdentificationOpenSim.Region.Framework.Scenes.SceneObjectPart
DamageOpenSim.Region.Framework.Scenes.SceneObjectPart
DefaultPhysicsShapeType()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
DensityOpenSim.Region.Framework.Scenes.SceneObjectPart
DescriptionOpenSim.Region.Framework.Scenes.SceneObjectPart
DIE_AT_EDGEOpenSim.Region.Framework.Scenes.SceneObjectPart
DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
DoPhysicsPropertyUpdateForNinjaJoint(bool UsePhysics, bool isNew)OpenSim.Region.Framework.Scenes.SceneObjectPartinlineprotected
DynAttrsOpenSim.Region.Framework.Scenes.SceneObjectPart
DynObjsOpenSim.Region.Framework.Scenes.SceneObjectPart
EveryoneMaskOpenSim.Region.Framework.Scenes.SceneObjectPart
ExpiresOpenSim.Region.Framework.Scenes.SceneObjectPart
FlagsOpenSim.Region.Framework.Scenes.SceneObjectPart
FolderIDOpenSim.Region.Framework.Scenes.SceneObjectPart
ForceOpenSim.Region.Framework.Scenes.SceneObjectPart
FrictionOpenSim.Region.Framework.Scenes.SceneObjectPart
FromUserInventoryItemIDOpenSim.Region.Framework.Scenes.SceneObjectPart
FromXml(XmlReader xmlReader)OpenSim.Region.Framework.Scenes.SceneObjectPartinlinestatic
GetAxisRotation(int axis)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetCameraAtOffset()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetCameraEyeOffset()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetCenterOfMass()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetDieAtEdge()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetDistanceTo(Vector3 a, Vector3 b)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetEffectiveObjectFlags()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetForce()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetForceMouselook()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetGeometricCenter()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetMass()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetNumberOfSides()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetPartCenterOfMass()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetPrimType()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetReturnAtEdge()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetSittingAvatars()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetSittingAvatarsCount()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetStatusSandbox()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetTextColor()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetWorldPosition()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GetWorldRotation()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
GravityModifierOpenSim.Region.Framework.Scenes.SceneObjectPart
GroupIDOpenSim.Region.Framework.Scenes.SceneObjectPart
GroupMaskOpenSim.Region.Framework.Scenes.SceneObjectPart
GroupPositionOpenSim.Region.Framework.Scenes.SceneObjectPart
HasCutHollowDimpleProfileCut(PrimType primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, out bool hasDimple, out bool hasProfileCut)OpenSim.Region.Framework.Scenes.SceneObjectPartinlineprotectedstatic
IgnoreUndoUpdateOpenSim.Region.Framework.Scenes.SceneObjectPart
invalidCollisionSoundUUIDOpenSim.Region.Framework.Scenes.SceneObjectPart
InventoryOpenSim.Region.Framework.Scenes.SceneObjectPart
InventorySerialOpenSim.Region.Framework.Scenes.SceneObjectPart
IsBallJoint()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
IsHingeJoint()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
IsJoint()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
IsOccupiedOpenSim.Region.Framework.Scenes.SceneObjectPart
IsRootOpenSim.Region.Framework.Scenes.SceneObjectPart
IsSelectedOpenSim.Region.Framework.Scenes.SceneObjectPart
IsSitTargetSetOpenSim.Region.Framework.Scenes.SceneObjectPart
IsWaitingForFirstSpinUpdatePacketOpenSim.Region.Framework.Scenes.SceneObjectPart
KeyframeMotionOpenSim.Region.Framework.Scenes.SceneObjectPart
LastOwnerIDOpenSim.Region.Framework.Scenes.SceneObjectPart
LinkNumOpenSim.Region.Framework.Scenes.SceneObjectPart
LocalFlagsOpenSim.Region.Framework.Scenes.SceneObjectPart
LocalIdOpenSim.Region.Framework.Scenes.SceneObjectPart
LoopSoundMasterPrimOpenSim.Region.Framework.Scenes.SceneObjectPart
LoopSoundSlavePrimsOpenSim.Region.Framework.Scenes.SceneObjectPart
m_accelerationOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_angularVelocityOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_APIDActiveOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_APIDDampOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_APIDStrengthOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_APIDTargetOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_bounceOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_buoyancyOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_densityOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_forceOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_frictionOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_gravitymodOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_groupPositionOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_inventoryOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_isSelectedOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_lastAccelerationOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_lastAngularVelocityOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_lastPositionOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_lastRotationOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_lastUpdateSentTimeOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_lastVelocityOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_localIdOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_materialOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_mediaUrlOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_nameOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_offsetPositionOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_parentGroupOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_particleSystemOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_physicsShapeTypeOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_regionHandleOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_rotationOffsetOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_shapeOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_torqueOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_uuidOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
m_velocityOpenSim.Region.Framework.Scenes.SceneObjectPartprotected
MaterialOpenSim.Region.Framework.Scenes.SceneObjectPart
MediaUrlOpenSim.Region.Framework.Scenes.SceneObjectPart
MoveToTarget(Vector3 target, float tau)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
NameOpenSim.Region.Framework.Scenes.SceneObjectPart
NextOwnerMaskOpenSim.Region.Framework.Scenes.SceneObjectPart
ObjectFlagsOpenSim.Region.Framework.Scenes.SceneObjectPart
ObjectSaleTypeOpenSim.Region.Framework.Scenes.SceneObjectPart
OffsetPositionOpenSim.Region.Framework.Scenes.SceneObjectPart
OnGrab(Vector3 offsetPos, IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectPartinlinevirtual
OwnerIDOpenSim.Region.Framework.Scenes.SceneObjectPart
OwnerMaskOpenSim.Region.Framework.Scenes.SceneObjectPart
OwnershipCostOpenSim.Region.Framework.Scenes.SceneObjectPart
ParentGroupOpenSim.Region.Framework.Scenes.SceneObjectPart
ParentIDOpenSim.Region.Framework.Scenes.SceneObjectPart
ParentUUIDOpenSim.Region.Framework.Scenes.SceneObjectPart
ParticleSystemOpenSim.Region.Framework.Scenes.SceneObjectPart
PassCollisionsOpenSim.Region.Framework.Scenes.SceneObjectPart
PassTouchesOpenSim.Region.Framework.Scenes.SceneObjectPart
PayPriceOpenSim.Region.Framework.Scenes.SceneObjectPart
PhysActorOpenSim.Region.Framework.Scenes.SceneObjectPart
PhysicsCollision(EventArgs e)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
PhysicsCostOpenSim.Region.Framework.Scenes.SceneObjectPart
PhysicsOutOfBounds(Vector3 pos)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
PhysicsRequestingTerseUpdate()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
PhysicsShapeTypeOpenSim.Region.Framework.Scenes.SceneObjectPart
PlaySoundMasterPrimOpenSim.Region.Framework.Scenes.SceneObjectPart
PlaySoundSlavePrimsOpenSim.Region.Framework.Scenes.SceneObjectPart
Redo()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
RegionHandleOpenSim.Region.Framework.Scenes.SceneObjectPart
RegionIDOpenSim.Region.Framework.Scenes.SceneObjectPart
RelativePositionOpenSim.Region.Framework.Scenes.SceneObjectPart
RemFlag(PrimFlags flag)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
RemoveFromPhysics()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
RemoveParticleSystem()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
RemoveScriptEvents(UUID scriptid)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ResetExpire()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ResetIDs(int linkNum)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ResetOwnerChangeFlag()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
Resize(Vector3 scale)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
RestitutionOpenSim.Region.Framework.Scenes.SceneObjectPart
RETURN_AT_EDGEOpenSim.Region.Framework.Scenes.SceneObjectPart
RezzedOpenSim.Region.Framework.Scenes.SceneObjectPart
RotationAxisLocksOpenSim.Region.Framework.Scenes.SceneObjectPart
RotationOffsetOpenSim.Region.Framework.Scenes.SceneObjectPart
RotLookAt(Quaternion target, float strength, float damping)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SalePriceOpenSim.Region.Framework.Scenes.SceneObjectPart
ScaleOpenSim.Region.Framework.Scenes.SceneObjectPart
SceneObjectPart()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SceneObjectPart(UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset, Vector3 offsetPosition)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ScheduleFullUpdate()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ScheduleFullUpdateIfNone()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ScheduleTerseUpdate()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ScriptAccessPinOpenSim.Region.Framework.Scenes.SceneObjectPart
ScriptEventsOpenSim.Region.Framework.Scenes.SceneObjectPart
ScriptSetPhysicsStatus(bool UsePhysics)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendCollisionSound(UUID soundID, double volume, Vector3 position)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendFullUpdateToAllClients()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendFullUpdateToAllClientsInternal()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendFullUpdateToClient(IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendPropertiesToClient(IClientAPI client)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendScheduledUpdates()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendTerseUpdateToAllClients()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendTerseUpdateToAllClientsInternal()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SendTerseUpdateToClient(IClientAPI remoteClient)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetAngularImpulse(Vector3 torquei, bool localGlobalTF)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetAxisRotation(int axis, int rotate)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetBuoyancy(float fvalue)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetCameraAtOffset(Vector3 v)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetCameraEyeOffset(Vector3 v)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetDieAtEdge(bool p)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetFaceColorAlpha(int face, Vector3 color, double?alpha)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetFloatOnWater(int floatYN)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetForce(Vector3 force)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetForceMouselook(bool force)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetGroup(UUID groupID, IClientAPI client)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
setGroupPosition(Vector3 pos)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetHoverHeight(float height, PIDHoverType hoverType, float tau)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
setOffsetPosition(Vector3 pos)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetParent(SceneObjectGroup parent)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetParentLocalId(uint localID)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetPhysicsAxisRotation()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetReturnAtEdge(bool p)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
setRotationOffset(Quaternion q)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetScriptEvents(UUID scriptid, int events)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetStatusSandbox(bool p)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetText(string text)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetText(string text, Vector3 color, double alpha)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetVehicleFlags(int param, bool remove)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetVehicleFloatParam(int param, float value)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetVehicleRotationParam(int param, Quaternion rotation)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetVehicleType(int type)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetVehicleVectorParam(int param, Vector3 value)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
SetVelocity(Vector3 pVel, bool localGlobalTF)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
ShapeOpenSim.Region.Framework.Scenes.SceneObjectPart
SimulationCostOpenSim.Region.Framework.Scenes.SceneObjectPart
SitAnimationOpenSim.Region.Framework.Scenes.SceneObjectPart
SitNameOpenSim.Region.Framework.Scenes.SceneObjectPart
SitTargetAvatarOpenSim.Region.Framework.Scenes.SceneObjectPart
SitTargetOrientationOpenSim.Region.Framework.Scenes.SceneObjectPart
SitTargetOrientationLLOpenSim.Region.Framework.Scenes.SceneObjectPart
SitTargetPositionOpenSim.Region.Framework.Scenes.SceneObjectPart
SitTargetPositionLLOpenSim.Region.Framework.Scenes.SceneObjectPart
SoundOpenSim.Region.Framework.Scenes.SceneObjectPart
SoundFlagsOpenSim.Region.Framework.Scenes.SceneObjectPart
SoundGainOpenSim.Region.Framework.Scenes.SceneObjectPart
SoundQueueingOpenSim.Region.Framework.Scenes.SceneObjectPart
SoundRadiusOpenSim.Region.Framework.Scenes.SceneObjectPart
SpinOldOrientationOpenSim.Region.Framework.Scenes.SceneObjectPart
StartLookAt(Quaternion target, float strength, float damping)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
STATUS_ROTATE_XOpenSim.Region.Framework.Scenes.SceneObjectPart
STATUS_ROTATE_YOpenSim.Region.Framework.Scenes.SceneObjectPart
STATUS_ROTATE_ZOpenSim.Region.Framework.Scenes.SceneObjectPart
StatusSandboxOpenSim.Region.Framework.Scenes.SceneObjectPart
StatusSandboxPosOpenSim.Region.Framework.Scenes.SceneObjectPart
Stop()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
StopHover()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
StopLookAt()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
StopMoveToTarget()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
StoppedOpenSim.Region.Framework.Scenes.SceneObjectPart
StoreUndoState(ObjectChangeType change)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
StreamingCostOpenSim.Region.Framework.Scenes.SceneObjectPart
TaskInventoryOpenSim.Region.Framework.Scenes.SceneObjectPart
TestIntersection(Ray iray, Quaternion parentrot)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
TestIntersectionOBB(Ray iray, Quaternion parentrot, bool frontFacesOnly, bool faceCenters)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
TextOpenSim.Region.Framework.Scenes.SceneObjectPart
TextureAnimationOpenSim.Region.Framework.Scenes.SceneObjectPart
TimeStampFullOpenSim.Region.Framework.Scenes.SceneObjectPart
TimeStampLastActivityOpenSim.Region.Framework.Scenes.SceneObjectPart
TimeStampTerseOpenSim.Region.Framework.Scenes.SceneObjectPart
TorqueOpenSim.Region.Framework.Scenes.SceneObjectPart
ToString()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
TouchNameOpenSim.Region.Framework.Scenes.SceneObjectPart
ToXml(XmlTextWriter xmlWriter)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
TriggerScriptChangedEvent(Changed val)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
TrimPermissions()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
Undo()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UndoCountOpenSim.Region.Framework.Scenes.SceneObjectPart
UndoingOpenSim.Region.Framework.Scenes.SceneObjectPart
UpdateAngularVelocity(Vector3 avel)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateExtraParam(ushort type, bool inUse, byte[] data)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateExtraPhysics(ExtraPhysicsData physdata)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateFlagOpenSim.Region.Framework.Scenes.SceneObjectPart
UpdateGroupPosition(Vector3 newPos)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateLookAt()OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateOffSet(Vector3 newPos)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdatePermissions(UUID AgentID, byte field, uint localID, uint mask, byte addRemTF)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdatePhysRequiredOpenSim.Region.Framework.Scenes.SceneObjectPart
UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateRotation(Quaternion rot)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateSlice(float begin, float end)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateTextureEntry(byte[] serializedTextureEntry)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UpdateTextureEntry(Primitive.TextureEntry newTex)OpenSim.Region.Framework.Scenes.SceneObjectPartinline
UsesComplexCostOpenSim.Region.Framework.Scenes.SceneObjectPart
UUIDOpenSim.Region.Framework.Scenes.SceneObjectPart
VehicleParamsOpenSim.Region.Framework.Scenes.SceneObjectPart
VehicleTypeOpenSim.Region.Framework.Scenes.SceneObjectPart
VelocityOpenSim.Region.Framework.Scenes.SceneObjectPart
VolumeDetectActiveOpenSim.Region.Framework.Scenes.SceneObjectPart