Add(Scene scene) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
AllRegionsReady | OpenSim.Region.Framework.Scenes.SceneManager | |
BackupCurrentScene() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
Close() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
Close(Scene cscene) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
CloseScene(Scene scene) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
CurrentOrFirstScene | OpenSim.Region.Framework.Scenes.SceneManager | |
CurrentScene | OpenSim.Region.Framework.Scenes.SceneManager | |
ForceCurrentSceneClientUpdate() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
ForEachScene(Action< Scene > action) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
ForEachSelectedScene(Action< Scene > func) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
GetCurrentSceneAvatars() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
GetCurrentScenePresences() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
GetRegionInfo(UUID regionID) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
HandleEditCommandOnCurrentScene(string[] cmdparams) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
HandleRestart(RegionInfo rdata) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
Instance | OpenSim.Region.Framework.Scenes.SceneManager | static |
LoadArchiveToCurrentScene(string[] cmdparams) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
LoadCurrenSceneMapFromXmlString(string mapData) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
LoadCurrentSceneFromXml2(string filename) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
OnRegionsReadyStatusChange | OpenSim.Region.Framework.Scenes.SceneManager | |
OnRestartSim | OpenSim.Region.Framework.Scenes.SceneManager | |
RestartCurrentScene() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SaveCurrentSceneMapToXmlString() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SaveCurrentSceneToArchive(string[] cmdparams) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SaveCurrentSceneToXml(string filename) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SaveCurrentSceneToXml2(string filename) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SaveNamedPrimsToXml2(string primName, string filename) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SceneManager() | OpenSim.Region.Framework.Scenes.SceneManager | inline |
Scenes | OpenSim.Region.Framework.Scenes.SceneManager | |
SendCommandToPluginModules(string[] cmdparams) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SendSimOnlineNotification(ulong regionHandle) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
SetBypassPermissionsOnCurrentScene(bool bypassPermissions) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetAvatarByName(string avatarName, out ScenePresence avatar) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetRootScenePresence(UUID avatarId, out ScenePresence avatar) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetRootScenePresenceByName(string firstName, string lastName, out ScenePresence sp) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetScene(string regionName, out Scene scene) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetScene(UUID regionID, out Scene scene) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetScene(uint locX, uint locY, out Scene scene) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetScene(IPEndPoint ipEndPoint, out Scene scene) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TryGetScenePresence(UUID avatarId, out ScenePresence avatar) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TrySetCurrentScene(string regionName) | OpenSim.Region.Framework.Scenes.SceneManager | inline |
TrySetCurrentScene(UUID regionID) | OpenSim.Region.Framework.Scenes.SceneManager | inline |