|
void | FloodEffect (ITerrainChannel map, bool[,] fillArea, double strength, int startX, int endX, int startY, int endY) |
|
void | FloodEffect (ITerrainChannel map, Boolean[,] fillArea, double strength, int startX, int endX, int startY, int endY) |
|
Definition at line 32 of file LowerArea.cs.
void OpenSim.Region.CoreModules.World.Terrain.FloodBrushes.LowerArea.FloodEffect |
( |
ITerrainChannel |
map, |
|
|
bool |
fillArea[,], |
|
|
double |
strength, |
|
|
int |
startX, |
|
|
int |
endX, |
|
|
int |
startY, |
|
|
int |
endY |
|
) |
| |
|
inline |
The documentation for this class was generated from the following file: