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void | Initialise (IConfigSource source) |
| This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More...
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void | AddRegion (Scene scene) |
| This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More...
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void | RegionLoaded (Scene scene) |
| This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More...
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void | RemoveRegion (Scene scene) |
| This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More...
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void | Close () |
| This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More...
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void | TaintPrimCount (ILandObject land) |
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void | TaintPrimCount (int x, int y) |
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void | TaintPrimCount () |
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IPrimCounts | GetPrimCounts (UUID parcelID) |
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int | GetOwnerCount (UUID parcelID) |
| Get the number of prims on the parcel that are owned by the parcel owner. More...
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int | GetGroupCount (UUID parcelID) |
| Get the number of prims on the parcel that have been set to the group that owns the parcel. More...
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int | GetOthersCount (UUID parcelID) |
| Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. More...
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int | GetSelectedCount (UUID parcelID) |
| Get the number of selected prims. More...
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int | GetTotalCount (UUID parcelID) |
| Get the total count of owner, group and others prims on the parcel. FIXME: Need to do selected prims once this is reimplemented. More...
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int | GetSimulatorCount (UUID parcelID) |
| Get the number of prims that are in the entire simulator for the owner of this parcel. More...
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int | GetUserCount (UUID parcelID, UUID userID) |
| Get the number of prims that a particular user owns on this parcel. More...
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Definition at line 54 of file PrimCountModule.cs.
void OpenSim.Region.CoreModules.World.Land.PrimCountModule.Initialise |
( |
IConfigSource |
source | ) |
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inline |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
- Parameters
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Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 84 of file PrimCountModule.cs.
void OpenSim.Region.CoreModules.World.Land.PrimCountModule.RegionLoaded |
( |
Scene |
scene | ) |
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inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
- Parameters
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Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 102 of file PrimCountModule.cs.