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void | Initialise (IConfigSource source) |
| This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More...
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void | AddRegion (Scene scene) |
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void | RemoveRegion (Scene scene) |
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void | RegionLoaded (Scene scene) |
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void | PostInitialise () |
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void | Close () |
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bool | LoginAgent (string userID, UUID sessionID, UUID secureSessionID) |
| Store session information. More...
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bool | LogoutAgent (UUID sessionID) |
| Remove session information. More...
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bool | LogoutRegionAgents (UUID regionID) |
| Remove session information for all agents in the given region. More...
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bool | ReportAgent (UUID sessionID, UUID regionID) |
| Update data for an existing session. More...
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PresenceInfo | GetAgent (UUID sessionID) |
| Get session information for a given session ID. More...
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PresenceInfo[] | GetAgents (string[] userIDs) |
| Get session information for a collection of users. More...
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void | PostInitialise () |
| This is called exactly once after all the shared region-modules have been instanciated and IRegionModuleBase.Initialised. More...
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void | Close () |
| This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More...
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void | AddRegion (Scene scene) |
| This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More...
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void | RemoveRegion (Scene scene) |
| This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More...
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void | RegionLoaded (Scene scene) |
| This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More...
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void OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.RemotePresenceServicesConnector.Initialise |
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IConfigSource |
source | ) |
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inline |