Definition at line 47 of file VectorRenderModuleTests.cs.
void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestDraw |
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void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestDrawReusingTexture |
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void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestRepeatSameDraw |
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void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestRepeatSameDrawContainingImage |
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void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestRepeatSameDrawContainingImageReusingTexture |
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void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestRepeatSameDrawDifferentExtraParams |
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void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestRepeatSameDrawDifferentExtraParamsReusingTexture |
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void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestRepeatSameDrawLowDataTexture |
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Test a low data dynamically generated texture such that it is treated as a low data texture that causes problems for current viewers.
As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the texture
Definition at line 241 of file VectorRenderModuleTests.cs.
void OpenSim.Region.CoreModules.Scripting.VectorRender.Tests.VectorRenderModuleTests.TestRepeatSameDrawReusingTexture |
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The documentation for this class was generated from the following file: