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OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferStateMachine Class Reference

Records the state of entities when they are in transfer within or between regions (cross or teleport). More...

Public Member Functions

 EntityTransferStateMachine (EntityTransferModule module)
 

Properties

bool EnableWaitForAgentArrivedAtDestination [get, set]
 If true then on a teleport, the source region waits for a callback from the destination region. If a callback fails to arrive within a set time then the user is pulled back into the source region. More...
 

Detailed Description

Records the state of entities when they are in transfer within or between regions (cross or teleport).

Definition at line 77 of file EntityTransferStateMachine.cs.

Constructor & Destructor Documentation

OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferStateMachine.EntityTransferStateMachine ( EntityTransferModule  module)
inline

Definition at line 92 of file EntityTransferStateMachine.cs.

Property Documentation

bool OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferStateMachine.EnableWaitForAgentArrivedAtDestination
getset

If true then on a teleport, the source region waits for a callback from the destination region. If a callback fails to arrive within a set time then the user is pulled back into the source region.

Definition at line 86 of file EntityTransferStateMachine.cs.


The documentation for this class was generated from the following file: