OpenSim
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Records the state of entities when they are in transfer within or between regions (cross or teleport). More...
Public Member Functions | |
EntityTransferStateMachine (EntityTransferModule module) | |
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bool | EnableWaitForAgentArrivedAtDestination [get, set] |
If true then on a teleport, the source region waits for a callback from the destination region. If a callback fails to arrive within a set time then the user is pulled back into the source region. More... | |
Records the state of entities when they are in transfer within or between regions (cross or teleport).
Definition at line 77 of file EntityTransferStateMachine.cs.
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inline |
Definition at line 92 of file EntityTransferStateMachine.cs.
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getset |
If true then on a teleport, the source region waits for a callback from the destination region. If a callback fails to arrive within a set time then the user is pulled back into the source region.
Definition at line 86 of file EntityTransferStateMachine.cs.